concinnity-engine 0.19.53

Runtime engine for Concinnity: ECS schedule, graphics, spawn, streaming
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//! On-screen HUD overlays. Internal systems (not declarable assets): each is
//! constructed by `World::start` when the world declares its matching request
//! component (`FpsCounter` / `StatHud` / `DebugHud` / `LoadingOverlay`), and
//! drives the referenced UI elements each frame.

pub(crate) mod debug_hud;
pub(crate) mod fps_counter;
pub(crate) mod loading_overlay;
mod rate_window;
pub(crate) mod stat_hud;