concinnity-device 0.19.53

GPU backends (Metal, Vulkan, DirectX) behind a device facade for Concinnity
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//! Placement policy for device memory: which block and what byte offset a
//! resource occupies. `range_alloc` places within one span; `block_alloc` stacks
//! it into a pool of blocks so a backend spends its allocation-count budget on
//! blocks rather than on resources.
//!
//! Pure policy: no device handles, no API calls. The backend owns the blocks and
//! performs the bind, which is why frees are keyed on a retire frame rather than
//! released here.

pub(crate) mod block_alloc;
pub(crate) mod geometry;
pub(crate) mod range_alloc;