//! Post-process effects for the D3D12 backend, each owning pipeline + targets +
//! per-frame encoder co-located in one file:
//!
//! bloom.rs prefilter + downsample + additive upsample
//! gbuffer.rs unified normal+depth / roughness / velocity MRT pre-pass
//! taa.rs velocity pre-pass + history-resolve
//! ssao.rs GTAO depth+normal pre-pass + horizon kernel + depth-aware blur
//! ssr.rs depth+normal+roughness pre-pass + fullscreen ray-march resolve
//! ssgi.rs hemisphere-gather + depth-aware blur over the SSR pre-pass G-buffer
//!
//! Mirrors src/metal/post/ (same per-effect file shape).
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