concinnity-device 0.19.2

GPU backends (Metal, Vulkan, DirectX) behind a device facade for Concinnity
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
// src/vulkan/auto_exposure.rs
//
// Auto-exposure (EV adaptation) on Vulkan: a per-frame CPU readback of a
// previous frame's average log-luminance, an EMA step that updates the
// adapted EV, and the histogram build + average compute dispatches that
// produce next frame's average. The compute passes are encoded after the
// main HDR resolve (where `hdr_resolve_images[frame_idx]` carries this
// frame's scene colour in SHADER_READ_ONLY_OPTIMAL) and the result is
// copied into a per-frame HOST_VISIBLE readback buffer that the CPU reads
// at the top of a later frame, so there is `frames_in_flight` frames of
// latency between the scene's actual luminance and the exposure applied,
// invisible at human-scale eye-adaptation rates. Mirrors
// `metal/auto_exposure.rs` and `directx/auto_exposure.rs`.

use ash::vk;

use crate::vulkan::owned::{
    OwnedDescriptorPool, OwnedPipeline, OwnedPipelineLayout, OwnedSetLayout, VkDevice,
};

use crate::gfx::auto_exposure::HISTOGRAM_BINS;
use crate::vulkan::uniforms::AUTO_EXPOSURE_PUSH_BYTES;
use concinnity_core::render::uniforms::AutoExposureParams;

use super::allocator::{DeviceAllocator, PooledBuffer};
use super::context::VkContext;
use super::pipeline::spv_module;
use crate::vulkan::slang_builtins::SlangCompile;

// Compile the auto-exposure build + average compute kernels. Used at init
// and by shader hot-reload to rebuild the two compute pipelines.
pub(in crate::vulkan) fn compile_auto_exposure_shaders(
    hot_reload: bool,
) -> Result<(Vec<u8>, Vec<u8>), String> {
    let ctx = super::builtins::Ctx::plain(hot_reload);
    let build_cs = super::slang_builtins::AUTO_EXPOSURE_BUILD.compile(&ctx)?;
    let average_cs = super::slang_builtins::AUTO_EXPOSURE_AVERAGE.compile(&ctx)?;
    Ok((build_cs, average_cs))
}

// Push-constant payload pushed at the top of every compute dispatch.
// Owns the compute pipelines + GPU buffers + per-frame readback driving
// the auto-exposure histogram path. Built only when the world's
// `PostProcessConfig` opts in; the encoder is a no-op otherwise.
pub(in crate::vulkan) struct AutoExposureResources {
    // Build kernel: one thread per HDR-resolve pixel; merges per-threadgroup
    // local histograms into the global histogram SSBO.
    build_pipeline: OwnedPipeline,
    build_pipeline_layout: OwnedPipelineLayout,
    _build_set_layout: OwnedSetLayout,
    // One build set per frame: binding 0 references that frame slot's
    // `hdr_resolve_images[frame_idx]` view.
    build_sets: Vec<vk::DescriptorSet>,

    // Average kernel: one threadgroup of HISTOGRAM_BINS threads reduces the
    // histogram, clears it, and writes the average log-luminance.
    average_pipeline: OwnedPipeline,
    average_pipeline_layout: OwnedPipelineLayout,
    _average_set_layout: OwnedSetLayout,
    // Single shared average set: both buffers are global, no per-frame
    // variation.
    average_set: vk::DescriptorSet,

    _descriptor_pool: OwnedDescriptorPool,

    // Device-local 256-bin u32 histogram. The build kernel atomically
    // increments bins into it; the average kernel reads and clears them.
    histogram_buffer: PooledBuffer,
    // Device-local single f32 the average kernel writes; copied into the
    // per-frame readback after each dispatch.
    output_buffer: PooledBuffer,

    // Per-frame HOST_VISIBLE readback buffers. Each holds 4 bytes (one
    // f32). Persistently mapped; the CPU reads this frame's slot at the top
    // of a later frame after the fence wait gates this slot's previous copy.
    readback_buffers: Vec<PooledBuffer>,
}

impl AutoExposureResources {
    // Build all auto-exposure resources. Called from `VkContext::new` only
    // when `PostProcessConfig.auto_exposure` is enabled.
    pub(in crate::vulkan) fn new(
        alloc: &DeviceAllocator,
        device: &VkDevice,
        frames: usize,
        hdr_resolve_views: &[vk::ImageView],
        linear_sampler: vk::Sampler,
        hot_reload: bool,
    ) -> Result<Self, String> {
        // Build descriptor set layout: 0 = HDR combined image sampler,
        // 1 = histogram SSBO.
        let build_set_layout = create_build_set_layout(device)?;
        let average_set_layout = create_average_set_layout(device)?;

        let push_range = vk::PushConstantRange::default()
            .stage_flags(vk::ShaderStageFlags::COMPUTE)
            .offset(0)
            .size(AUTO_EXPOSURE_PUSH_BYTES);

        let build_layouts = [build_set_layout.handle()];
        let build_pipeline_layout = device
            .create_pipeline_layout(
                &vk::PipelineLayoutCreateInfo::default()
                    .set_layouts(&build_layouts)
                    .push_constant_ranges(std::slice::from_ref(&push_range)),
            )
            .map_err(|e| format!("auto-exposure build pipeline layout: {e}"))?;
        let average_layouts = [average_set_layout.handle()];
        let average_pipeline_layout = device
            .create_pipeline_layout(
                &vk::PipelineLayoutCreateInfo::default()
                    .set_layouts(&average_layouts)
                    .push_constant_ranges(std::slice::from_ref(&push_range)),
            )
            .map_err(|e| format!("auto-exposure average pipeline layout: {e}"))?;

        let (build_spv, average_spv) = compile_auto_exposure_shaders(hot_reload)?;
        let build_pipeline =
            create_compute_pipeline(device, build_pipeline_layout.handle(), &build_spv)?;
        let average_pipeline =
            create_compute_pipeline(device, average_pipeline_layout.handle(), &average_spv)?;

        // Histogram + output buffers (device-local).
        let histogram_bytes = (HISTOGRAM_BINS * std::mem::size_of::<u32>()) as vk::DeviceSize;
        let histogram_buffer = alloc.create_buffer(
            histogram_bytes,
            vk::BufferUsageFlags::STORAGE_BUFFER | vk::BufferUsageFlags::TRANSFER_DST,
            vk::MemoryPropertyFlags::DEVICE_LOCAL,
        )?;
        let output_bytes = std::mem::size_of::<f32>() as vk::DeviceSize;
        let output_buffer = alloc.create_buffer(
            output_bytes,
            vk::BufferUsageFlags::STORAGE_BUFFER | vk::BufferUsageFlags::TRANSFER_SRC,
            vk::MemoryPropertyFlags::DEVICE_LOCAL,
        )?;

        // Per-frame HOST_VISIBLE readback buffers (persistently mapped).
        let mut readback_buffers = Vec::with_capacity(frames);
        for _ in 0..frames {
            readback_buffers.push(alloc.create_buffer(
                output_bytes,
                vk::BufferUsageFlags::TRANSFER_DST,
                vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
            )?);
        }

        // Descriptor pool: enough for `frames` build sets + 1 average set.
        let pool_sizes = [
            vk::DescriptorPoolSize {
                ty: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
                descriptor_count: frames as u32,
            },
            vk::DescriptorPoolSize {
                ty: vk::DescriptorType::STORAGE_BUFFER,
                descriptor_count: (frames + 2) as u32,
            },
        ];
        let descriptor_pool = device
            .create_descriptor_pool(
                &vk::DescriptorPoolCreateInfo::default()
                    .max_sets((frames + 1) as u32)
                    .pool_sizes(&pool_sizes),
            )
            .map_err(|e| format!("auto-exposure descriptor pool: {e}"))?;

        // Allocate build sets (one per frame) + average set.
        let build_set_layouts: Vec<_> = (0..frames).map(|_| build_set_layout.handle()).collect();
        // SAFETY: the create-info and every slice it borrows are live for the call, and each handle
        // it names belongs to this device.
        let build_sets = unsafe {
            device.allocate_descriptor_sets(
                &vk::DescriptorSetAllocateInfo::default()
                    .descriptor_pool(descriptor_pool.handle())
                    .set_layouts(&build_set_layouts),
            )
        }
        .map_err(|e| format!("auto-exposure build sets: {e}"))?;
        let avg_layouts_single = [average_set_layout.handle()];
        // SAFETY: the create-info and every slice it borrows are live for the call, and each handle
        // it names belongs to this device.
        let average_set = unsafe {
            device.allocate_descriptor_sets(
                &vk::DescriptorSetAllocateInfo::default()
                    .descriptor_pool(descriptor_pool.handle())
                    .set_layouts(&avg_layouts_single),
            )
        }
        .map_err(|e| format!("auto-exposure average set: {e}"))?[0];

        // Write each build set's HDR sampled image + histogram bindings.
        let last_view_idx = hdr_resolve_views.len().saturating_sub(1);
        for (i, &set) in build_sets.iter().enumerate() {
            let view = hdr_resolve_views[i.min(last_view_idx)];
            write_build_set(device, set, view, linear_sampler, histogram_buffer.buffer());
        }
        // Write the average set's histogram + output bindings.
        write_average_set(
            device,
            average_set,
            histogram_buffer.buffer(),
            output_buffer.buffer(),
        );

        Ok(Self {
            build_pipeline,
            build_pipeline_layout,
            _build_set_layout: build_set_layout,
            build_sets,
            average_pipeline,
            average_pipeline_layout,
            _average_set_layout: average_set_layout,
            average_set,
            _descriptor_pool: descriptor_pool,
            histogram_buffer,
            output_buffer,
            readback_buffers,
        })
    }

    // Pipeline layout for the build kernel. Exposed so the shader
    // hot-reload pass can rebuild the pipeline against the existing layout.
    pub(in crate::vulkan) fn build_pipeline_layout(&self) -> vk::PipelineLayout {
        self.build_pipeline_layout.handle()
    }
    // Pipeline layout for the average kernel. Same purpose as
    // [`Self::build_pipeline_layout`].
    pub(in crate::vulkan) fn average_pipeline_layout(&self) -> vk::PipelineLayout {
        self.average_pipeline_layout.handle()
    }
    // Swap the freshly-built build + average pipelines into the live
    // resources. The caller has already `device_wait_idle`'d so the old
    // pipelines are not in flight. Driven by the Vulkan shader hot-reload
    // pass after every replacement successfully compiled.
    pub(in crate::vulkan) fn swap_pipelines(
        &mut self,
        build_pipeline: OwnedPipeline,
        average_pipeline: OwnedPipeline,
    ) {
        self.build_pipeline = build_pipeline;
        self.average_pipeline = average_pipeline;
    }

    // Construct a compute pipeline (build or average) against the existing
    // pipeline layout. Exposed so the shader hot-reload pass can rebuild
    // either kernel without re-creating the descriptor set layout +
    // pipeline layout. Mirrors `directx::auto_exposure::create_compute_pso`.
    pub(in crate::vulkan) fn create_compute_pipeline(
        device: &VkDevice,
        layout: vk::PipelineLayout,
        spv: &[u8],
    ) -> Result<OwnedPipeline, String> {
        create_compute_pipeline(device, layout, spv)
    }

    // Rewrite the per-frame build sets' HDR sampled-image binding after a
    // swapchain rebuild swapped the `hdr_resolve_images`. The histogram /
    // output buffers are resolution-independent and survive the rebuild
    // untouched; only binding 0 of each build set needs to point at the
    // new view.
    pub(in crate::vulkan) fn rebuild(
        &mut self,
        device: &VkDevice,
        hdr_resolve_views: &[vk::ImageView],
        linear_sampler: vk::Sampler,
    ) {
        let last_view_idx = hdr_resolve_views.len().saturating_sub(1);
        for (i, &set) in self.build_sets.iter().enumerate() {
            let view = hdr_resolve_views[i.min(last_view_idx)];
            write_build_set(
                device,
                set,
                view,
                linear_sampler,
                self.histogram_buffer.buffer(),
            );
        }
    }

    // Free every owned handle. Called from `Drop for VkContext` after
    // `device_wait_idle`.
    pub(in crate::vulkan) fn destroy(&mut self, _device: &VkDevice) {
        self.histogram_buffer = PooledBuffer::null();
        self.output_buffer = PooledBuffer::null();
        self.readback_buffers.clear();
    }
}

fn create_build_set_layout(device: &VkDevice) -> Result<OwnedSetLayout, String> {
    let bindings = [
        vk::DescriptorSetLayoutBinding::default()
            .binding(0)
            .descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
            .descriptor_count(1)
            .stage_flags(vk::ShaderStageFlags::COMPUTE),
        vk::DescriptorSetLayoutBinding::default()
            .binding(1)
            .descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
            .descriptor_count(1)
            .stage_flags(vk::ShaderStageFlags::COMPUTE),
    ];
    let info = vk::DescriptorSetLayoutCreateInfo::default().bindings(&bindings);
    device
        .create_descriptor_set_layout(&info)
        .map_err(|e| format!("auto-exposure build set layout: {e}"))
}

fn create_average_set_layout(device: &VkDevice) -> Result<OwnedSetLayout, String> {
    let bindings = [
        vk::DescriptorSetLayoutBinding::default()
            .binding(0)
            .descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
            .descriptor_count(1)
            .stage_flags(vk::ShaderStageFlags::COMPUTE),
        vk::DescriptorSetLayoutBinding::default()
            .binding(1)
            .descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
            .descriptor_count(1)
            .stage_flags(vk::ShaderStageFlags::COMPUTE),
    ];
    let info = vk::DescriptorSetLayoutCreateInfo::default().bindings(&bindings);
    device
        .create_descriptor_set_layout(&info)
        .map_err(|e| format!("auto-exposure average set layout: {e}"))
}

fn write_build_set(
    device: &VkDevice,
    set: vk::DescriptorSet,
    view: vk::ImageView,
    sampler: vk::Sampler,
    histogram: vk::Buffer,
) {
    let img = vk::DescriptorImageInfo::default()
        .image_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
        .image_view(view)
        .sampler(sampler);
    let hist = vk::DescriptorBufferInfo::default()
        .buffer(histogram)
        .offset(0)
        .range(vk::WHOLE_SIZE);
    let writes = [
        vk::WriteDescriptorSet::default()
            .dst_set(set)
            .dst_binding(0)
            .descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
            .image_info(std::slice::from_ref(&img)),
        vk::WriteDescriptorSet::default()
            .dst_set(set)
            .dst_binding(1)
            .descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
            .buffer_info(std::slice::from_ref(&hist)),
    ];
    // SAFETY: `writes` and the buffer/image infos it borrows are live for the call, and every set
    // and resource it names belongs to this device.
    unsafe { device.update_descriptor_sets(&writes, &[]) };
}

fn write_average_set(
    device: &VkDevice,
    set: vk::DescriptorSet,
    histogram: vk::Buffer,
    output: vk::Buffer,
) {
    let hist = vk::DescriptorBufferInfo::default()
        .buffer(histogram)
        .offset(0)
        .range(vk::WHOLE_SIZE);
    let out = vk::DescriptorBufferInfo::default()
        .buffer(output)
        .offset(0)
        .range(vk::WHOLE_SIZE);
    let writes = [
        vk::WriteDescriptorSet::default()
            .dst_set(set)
            .dst_binding(0)
            .descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
            .buffer_info(std::slice::from_ref(&hist)),
        vk::WriteDescriptorSet::default()
            .dst_set(set)
            .dst_binding(1)
            .descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
            .buffer_info(std::slice::from_ref(&out)),
    ];
    // SAFETY: `writes` and the buffer/image infos it borrows are live for the call, and every set
    // and resource it names belongs to this device.
    unsafe { device.update_descriptor_sets(&writes, &[]) };
}

fn create_compute_pipeline(
    device: &VkDevice,
    layout: vk::PipelineLayout,
    spv: &[u8],
) -> Result<OwnedPipeline, String> {
    let module = spv_module(device, spv)?;
    let entry = std::ffi::CString::new("main").unwrap();
    let stage = vk::PipelineShaderStageCreateInfo::default()
        .stage(vk::ShaderStageFlags::COMPUTE)
        .module(module.handle())
        .name(&entry);
    let info = vk::ComputePipelineCreateInfo::default()
        .stage(stage)
        .layout(layout);
    let pipeline = crate::vulkan::pipeline_cache::create_compute_pipeline(device, &info)
        .map_err(|e| format!("create auto-exposure pipeline: {e}"))?;
    Ok(pipeline)
}

impl VkContext {
    // Build the per-frame compute params for the auto-exposure kernels. The
    // log-luminance range and the precomputed `bins / range` scale match the
    // `gfx::auto_exposure::LUM_LOG2_*` constants exactly.
    fn auto_exposure_params(&self) -> AutoExposureParams {
        use crate::gfx::auto_exposure::{LUM_LOG2_MAX, LUM_LOG2_MIN};
        let range = LUM_LOG2_MAX - LUM_LOG2_MIN;
        AutoExposureParams {
            lum_log2_min: LUM_LOG2_MIN,
            lum_log2_range: range,
            lum_to_bin_scale: HISTOGRAM_BINS as f32 / range,
            _pad: 0.0,
        }
    }

    // Step the auto-exposure EMA from a previous frame's GPU measurement,
    // then push the new exposure multiplier into `self.post_process.exposure`.
    // A no-op when auto-exposure is disabled: the static authored EV then
    // drives `exposure` unchanged.
    //
    // Called at the top of `draw_frame` after the fence wait for this slot's
    // previous use completes, so the matching readback buffer holds a fully
    // committed GPU result (one or two frames stale, smoothed by the EMA).
    // `elapsed` is the total elapsed seconds since startup; the per-call
    // diff drives `dt` for the EMA.
    pub(in crate::vulkan) fn update_auto_exposure(&mut self, elapsed: f32, frame_idx: usize) {
        let Some(settings) = self.auto_exposure.settings else {
            return;
        };
        let Some(resources) = self.auto_exposure.resources.as_ref() else {
            return;
        };
        let Some(state) = self.auto_exposure.state.as_mut() else {
            return;
        };
        let Some(readback) = resources.readback_buffers.get(frame_idx) else {
            return;
        };
        let ptr = readback.mapped_ptr() as *const f32;

        // Read the previous frame's average log-luminance for this slot. The
        // fence wait above this call already gated the GPU work that wrote
        // it, so the HOST_COHERENT mapping reflects the committed value.
        // SAFETY: `ptr` is the HOST_COHERENT mapping of this slot's output buffer, which holds one
        // f32; the fence wait above gated the GPU write, so the value is committed and initialised.
        let avg_log_lum = unsafe { ptr.read() };
        let avg_log_lum = if avg_log_lum.is_finite() {
            avg_log_lum
        } else {
            crate::gfx::auto_exposure::LUM_LOG2_MIN
        };

        let dt = (elapsed - self.auto_exposure.last_elapsed).max(0.0);
        self.auto_exposure.last_elapsed = elapsed;

        let adapted_ev = state.update(avg_log_lum, self.auto_exposure.bias_ev, &settings, dt);
        // `self.post_process.exposure` is the linear multiplier the bloom
        // prefilter and composite consume. `state.update` already folds the
        // bias into the target EV; re-adding it would double the bias.
        self.post_process.exposure = adapted_ev.exp2();
    }

    // Encode the auto-exposure histogram passes against the current frame's
    // resolved HDR scene. The build kernel runs one thread per HDR pixel;
    // the average kernel runs one threadgroup of `HISTOGRAM_BINS` threads
    // that reduces the histogram, clears it for the next frame, and writes
    // the average log-luminance to the device-local output buffer; a copy
    // then carries the value into this frame's readback buffer for the
    // CPU's EMA step at the top of a later frame. A no-op when
    // auto-exposure is disabled.
    pub(in crate::vulkan) fn encode_auto_exposure(&self, cmd: vk::CommandBuffer, frame_idx: usize) {
        let Some(resources) = self.auto_exposure.resources.as_ref() else {
            return;
        };
        let device = &self.device;
        let params = self.auto_exposure_params();
        // SAFETY: `AutoExposureParams` is `repr(C)`, 16 bytes, push range matched.
        let push_bytes = unsafe {
            std::slice::from_raw_parts(
                &params as *const AutoExposureParams as *const u8,
                std::mem::size_of::<AutoExposureParams>(),
            )
        };

        let extent = self.render_extent;
        if extent.width == 0 || extent.height == 0 {
            return;
        }

        // SAFETY: `cmd` is a command buffer in the recording state, and every handle and slice
        // these commands name is live for the call.
        unsafe {
            // Order Main pass's resolve color writes before our compute
            // shader sample of the HDR resolve image. The render pass's
            // exit-dep targets COLOR_ATTACHMENT_OUTPUT (for the next
            // subpass-attachment consumer); compute-shader reads need a
            // dedicated barrier.
            let pre_barrier = vk::MemoryBarrier::default()
                .src_access_mask(vk::AccessFlags::COLOR_ATTACHMENT_WRITE)
                .dst_access_mask(vk::AccessFlags::SHADER_READ);
            device.cmd_pipeline_barrier(
                cmd,
                vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
                vk::PipelineStageFlags::COMPUTE_SHADER,
                vk::DependencyFlags::empty(),
                std::slice::from_ref(&pre_barrier),
                &[],
                &[],
            );

            // Build dispatch: 16×16 threadgroups, one thread per HDR pixel.
            let build_set = resources
                .build_sets
                .get(frame_idx)
                .copied()
                .unwrap_or_else(|| resources.build_sets[0]);
            device.cmd_bind_pipeline(
                cmd,
                vk::PipelineBindPoint::COMPUTE,
                resources.build_pipeline.handle(),
            );
            device.cmd_bind_descriptor_sets(
                cmd,
                vk::PipelineBindPoint::COMPUTE,
                resources.build_pipeline_layout.handle(),
                0,
                std::slice::from_ref(&build_set),
                &[],
            );
            device.cmd_push_constants(
                cmd,
                resources.build_pipeline_layout.handle(),
                vk::ShaderStageFlags::COMPUTE,
                0,
                push_bytes,
            );
            device.cmd_dispatch(
                cmd,
                extent.width.div_ceil(16),
                extent.height.div_ceil(16),
                1,
            );

            // Order build histogram writes before the average read+clear.
            let hist_barrier = vk::MemoryBarrier::default()
                .src_access_mask(vk::AccessFlags::SHADER_WRITE)
                .dst_access_mask(vk::AccessFlags::SHADER_READ | vk::AccessFlags::SHADER_WRITE);
            device.cmd_pipeline_barrier(
                cmd,
                vk::PipelineStageFlags::COMPUTE_SHADER,
                vk::PipelineStageFlags::COMPUTE_SHADER,
                vk::DependencyFlags::empty(),
                std::slice::from_ref(&hist_barrier),
                &[],
                &[],
            );

            // Average dispatch: one threadgroup of HISTOGRAM_BINS threads.
            device.cmd_bind_pipeline(
                cmd,
                vk::PipelineBindPoint::COMPUTE,
                resources.average_pipeline.handle(),
            );
            device.cmd_bind_descriptor_sets(
                cmd,
                vk::PipelineBindPoint::COMPUTE,
                resources.average_pipeline_layout.handle(),
                0,
                std::slice::from_ref(&resources.average_set),
                &[],
            );
            device.cmd_push_constants(
                cmd,
                resources.average_pipeline_layout.handle(),
                vk::ShaderStageFlags::COMPUTE,
                0,
                push_bytes,
            );
            device.cmd_dispatch(cmd, 1, 1, 1);

            // Order the average kernel's output_buf write before the copy
            // into the readback buffer.
            let out_barrier = vk::MemoryBarrier::default()
                .src_access_mask(vk::AccessFlags::SHADER_WRITE)
                .dst_access_mask(vk::AccessFlags::TRANSFER_READ);
            device.cmd_pipeline_barrier(
                cmd,
                vk::PipelineStageFlags::COMPUTE_SHADER,
                vk::PipelineStageFlags::TRANSFER,
                vk::DependencyFlags::empty(),
                std::slice::from_ref(&out_barrier),
                &[],
                &[],
            );

            // Copy the freshly-written average to this slot's readback buffer.
            let readback = resources
                .readback_buffers
                .get(frame_idx)
                .unwrap_or(&resources.readback_buffers[0]);
            let copy = vk::BufferCopy {
                src_offset: 0,
                dst_offset: 0,
                size: std::mem::size_of::<f32>() as vk::DeviceSize,
            };
            device.cmd_copy_buffer(
                cmd,
                resources.output_buffer.buffer(),
                readback.buffer(),
                std::slice::from_ref(&copy),
            );

            // Order the transfer write to the host-visible buffer before the
            // CPU read at the top of a later frame. The fence wait that
            // gates this slot's next trip provides the host-side ordering;
            // this barrier just makes the transfer write visible to the
            // host.
            let host_barrier = vk::MemoryBarrier::default()
                .src_access_mask(vk::AccessFlags::TRANSFER_WRITE)
                .dst_access_mask(vk::AccessFlags::HOST_READ);
            device.cmd_pipeline_barrier(
                cmd,
                vk::PipelineStageFlags::TRANSFER,
                vk::PipelineStageFlags::HOST,
                vk::DependencyFlags::empty(),
                std::slice::from_ref(&host_barrier),
                &[],
                &[],
            );
        }
    }
}