concinnity-device 0.19.119

GPU backends (Metal, Vulkan, DirectX) behind a device facade for Concinnity
1
2
3
4
5
6
7
8
9
10
//! The `#[repr(C)]` mirrors, grouped by the shader family whose reflection
//! checks them. A mirror pairs runs of Rust fields with the runs of shader
//! fields covering the same bytes, and carries no expected offset of its own:
//! every number in the comparison comes from the compiled shader.

pub(super) mod forward;
pub(super) mod geometry;
pub(super) mod post;
pub(super) mod raymarch;
pub(super) mod transparent;