//! Post-process effects for the D3D12 backend, each owning pipeline + targets +
//! per-frame encoder co-located in one file:
//!
//! bloom.rs the pooled top octave + state change of the shared bloom chain
//! gbuffer.rs unified normal+depth / roughness / velocity MRT pre-pass
//! taa.rs the jitter counter + inputs of the shared TAA resolve
//! ssao.rs the settings + pooled output of the shared SSAO kernel and blur
//! ssr.rs the reflection target + inputs of the shared SSR resolve
//! reflection_composite.rs the inputs of the shared roughness blur + composite
//! ssgi.rs the settings + inputs of the shared SSGI trace and composite
//!
//! Mirrors src/metal/post/ (same per-effect file shape).
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