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// src/vulkan/appkit_window.rs
//
// The Vulkan backend's macOS window: a thin adapter over the shared native
// AppKit layer (crate::appkit) the Metal backend also uses, so the two
// NSView-rendering backends share one window/input/display-mode implementation
// with identical behavior (event pump, cursor capture/confinement, window modes,
// Resolution-row mode switching). GLFW (window.rs) remains the windowing layer
// on Linux only.
//
// Metal renders through an `MTKView`, which owns its `CAMetalLayer` and sizes
// the drawable itself. Vulkan has no MTKView: it hosts a bare `CAMetalLayer` on
// a plain `NSView` and hands that layer to `vkCreateMetalSurfaceEXT`. The layer
// is therefore ours to size, which `framebuffer_size` does from the view bounds
// and the window's backing scale each time the swapchain asks.
use ash::vk;
use objc2::MainThreadOnly;
use objc2::rc::Retained;
use objc2_app_kit::{NSApplication, NSView};
use objc2_foundation::NSSize;
use objc2_quartz_core::CAMetalLayer;
use crate::appkit::{AppKitWindow, AppKitWindowParts, chrome, window_delegate};
use crate::components::WindowMode;
use crate::gfx::display_mode::DisplayMode;
use crate::gfx::input::RenderInput;
use crate::gfx::keymap::KeyMap;
pub(crate) struct AppKitVkWindow {
win: AppKitWindow,
// The presentation layer `vkCreateMetalSurfaceEXT` was handed. Retained so
// it outlives the surface, and re-sized by `framebuffer_size`.
layer: Retained<CAMetalLayer>,
}
// SAFETY: Only ever used on the thread that created it, like the GLFW and Win32 windows.
unsafe impl Send for AppKitVkWindow {}
impl AppKitVkWindow {
pub(crate) fn new(
title: &str,
width: u32,
height: u32,
mode: &WindowMode,
_resizable: bool,
title_bar: bool,
) -> Result<Self, String> {
let mtm = objc2::MainThreadMarker::new()
.ok_or_else(|| "the Vulkan window must be created on the main thread".to_string())?;
let window = chrome::create_window(mtm, title, width, height, title_bar)?;
let content_rect = window.contentRectForFrameRect(window.frame());
// A layer-hosting NSView: assigning the layer before `wantsLayer` makes
// AppKit adopt ours instead of creating its own backing layer.
let view = NSView::initWithFrame(NSView::alloc(mtm), content_rect);
let layer = CAMetalLayer::new();
// MoltenVK assigns the layer's `device` from the VkPhysicalDevice at
// surface creation, so no MTLDevice is set here.
view.setLayer(Some(&layer));
view.setWantsLayer(true);
window.setContentView(Some(&view));
let (delegate, fullscreen) = window_delegate::attach_fullscreen_delegate(mtm, &window);
NSApplication::sharedApplication(mtm).activate();
window.makeKeyAndOrderFront(None);
let mut this = Self {
win: AppKitWindow::new(AppKitWindowParts {
window: Some(window),
view,
title_bar,
// The Vulkan path is always the windowed CLI path; the embedded
// host-owned-view mode is Metal only.
pump_events: true,
fullscreen,
window_delegate: Some(delegate),
}),
layer,
};
this.sync_drawable_size();
this.set_window_mode(*mode);
Ok(this)
}
// Push the view's current pixel size onto the layer. AppKit sizes the layer's
// frame with the view but never its `drawableSize`, which is what MoltenVK
// reports through `vkGetPhysicalDeviceSurfaceCapabilitiesKHR`; without this
// the swapchain would stay at the creation size across a resize or a move to
// a display with a different backing scale.
fn sync_drawable_size(&self) -> (i32, i32) {
let view = self.win.view();
let bounds = view.bounds().size;
// The window's backing scale, or the layer's current one before the view
// is attached (during init the window is not on a screen yet).
let scale = match self.win.window().map(|w| w.backingScaleFactor()) {
Some(s) if s > 0.0 => s,
_ => self.layer.contentsScale(),
};
let (w, h) = (bounds.width * scale, bounds.height * scale);
self.layer.setContentsScale(scale);
self.layer
.setDrawableSize(NSSize::new(w.max(1.0), h.max(1.0)));
(w as i32, h as i32)
}
// Drain pending AppKit events; true when the window should close.
pub(crate) fn poll(&mut self) -> bool {
if let Some(mtm) = objc2::MainThreadMarker::new() {
self.win.pump_ns_events(mtm);
}
// Hold the chosen display mode while fullscreen and restore the desktop
// mode on leaving it, mirroring the Metal backend's per-frame reconcile.
self.win.reconcile_display_mode();
self.win.closed()
}
pub(crate) fn take_input(&mut self) -> RenderInput {
self.win.take_input()
}
pub(crate) fn capture_cursor(&mut self) {
self.win.capture_cursor();
}
pub(crate) fn set_ui_cursor_hidden(&mut self, hidden: bool) {
self.win.set_ui_cursor_hidden(hidden);
}
pub(crate) fn set_menu_mode(&mut self, on: bool) {
self.win.set_menu_mode(on);
}
pub(crate) fn set_camera_capture(&mut self, capture: bool) {
self.win.set_camera_capture(capture);
}
pub(crate) fn cursor_outside_window(&self) -> bool {
self.win.cursor_outside_window()
}
pub(crate) fn set_keymap(&mut self, keymap: &KeyMap) {
self.win.set_keymap(keymap);
}
pub(crate) fn set_window_mode(&mut self, mode: WindowMode) {
self.win.set_window_mode(mode);
}
pub(crate) fn set_window_size(&mut self, width: u32, height: u32) {
self.win.set_window_size(width, height);
}
pub(crate) fn display_modes(&self) -> Vec<DisplayMode> {
self.win.display_modes()
}
pub(crate) fn current_display_mode(&self) -> Option<DisplayMode> {
self.win.current_display_mode()
}
pub(crate) fn set_display_mode(&mut self, mode: DisplayMode) {
self.win.set_display_mode(mode);
}
// The framebuffer size in pixels, the extent the swapchain is sized to.
// Also the point at which the layer's drawable size is refreshed, so a
// resize reaches MoltenVK's reported surface capabilities before the
// swapchain is rebuilt from them.
pub(crate) fn framebuffer_size(&self) -> (i32, i32) {
self.sync_drawable_size()
}
// The overlay coordinate space: the view's size in points, larger than
// `framebuffer_size` by the backing scale on a retina display. Comes from
// the shared AppKit layer, which reports the cursor in the same units.
pub(crate) fn logical_size(&self) -> (f32, f32) {
self.win.logical_size()
}
// Create the presentation surface from the hosted CAMetalLayer.
// `_entry` keeps the signature shared with the GLFW / Win32 windows.
pub(crate) fn create_surface(
&mut self,
entry: &ash::Entry,
instance: &ash::Instance,
) -> Result<vk::SurfaceKHR, String> {
let info =
vk::MetalSurfaceCreateInfoEXT::default().layer(Retained::as_ptr(&self.layer).cast());
let loader = ash::ext::metal_surface::Instance::new(entry, instance);
// SAFETY: the create-info and every slice it borrows are live for the call, and each handle
// it names belongs to this device.
unsafe { loader.create_metal_surface(&info, None) }
.map_err(|e| format!("vkCreateMetalSurfaceEXT: {e}"))
}
// Vulkan instance extensions required for surface creation on macOS.
pub(crate) fn required_instance_extensions(&self) -> Vec<String> {
[ash::khr::surface::NAME, ash::ext::metal_surface::NAME]
.into_iter()
.map(|n| n.to_str().unwrap_or_default().to_string())
.collect()
}
}