//! The animation state machine: what an `AnimationGraph` asset compiles into,
//! the blendspace members a state can play, and the cursor that walks it.
//!
//! A [`CompiledGraph`] is read-only once built, except for the clip-duration
//! refresh a hot-reload applies. A [`GraphCursor`] is the live position in one:
//! the client's animation system owns one per graph target, advances it each
//! frame, and samples the blended pose through [`sample_graph_pose_into`].
pub use ;
pub use ;
pub use ;
pub use cursor_root_delta;
pub use sample_graph_pose_into;