mod animation;
mod animation_graph;
mod animation_params;
mod app_config;
mod audio_bus;
mod audio_clip;
mod audio_command;
mod audio_cue;
mod audio_emitter;
mod audio_occlusion_probe;
mod behavior;
mod block_type;
mod camera3d;
mod camera_probe;
mod character_rig;
mod character_shape;
mod color_lut;
pub mod compiled_programs;
mod contact_event;
mod controls_command;
mod cubemap_texture;
mod debug_hud;
mod decal;
mod despawn_request;
mod directional_light;
mod engine_defaults;
mod entity_target;
mod environment_map;
mod file;
mod font;
mod fps_counter;
mod frame_input;
mod gamepad_button;
mod gamepad_map;
mod geometry;
mod glass_panel;
mod graphics_config;
mod ground_probes;
mod hit_region;
mod input_key;
mod instanced_prop;
mod interact_event;
mod key_binding;
mod layout_container;
mod lifetime;
mod loading_overlay;
mod material;
mod mesh;
mod model;
mod nav_direction;
mod particle_emitter;
mod physics_config;
mod physics_joint;
mod play_cue;
mod point_light;
mod post_process_config;
pub mod procedural_mesh;
mod prop;
mod prop_body;
mod rect_area_light;
mod reflection_probe;
mod reparent_request;
mod rigid_body;
mod room;
mod root_motion_event;
mod scene;
mod scene_command;
mod screen;
mod screen_command;
mod screen_shown;
mod scroll_panel;
pub mod sdf_programs;
pub mod sdf_volume;
mod setting_command;
pub mod shader;
mod skeleton_pose;
mod skinned_mesh;
mod sky_rotation;
mod spawn_request;
mod spawner;
mod spot_light;
mod sprite;
mod stat_hud;
mod story;
mod story_command;
mod streaming_config;
mod text_input;
mod text_label;
mod texture;
mod trigger_volume;
mod variables;
mod visibility_request;
mod volume_event;
mod volumetric_fog;
mod voxel_chunk;
mod voxel_world;
mod water_surface;
mod window;
mod body_dynamics;
mod children;
mod collider;
mod global_transform;
mod held;
mod hidden;
mod interactable;
mod mesh_renderer;
mod model_renderer;
mod parent;
mod pickup;
mod prop_instance;
mod render_handle;
mod scene_member;
mod transform;
pub mod cook;
pub mod stored;
pub mod validate;
#[cfg(test)]
mod component_tests;
pub use animation::{Animation, AnimationTrack, Keyframe, MorphKey};
pub use animation_graph::{
AnimationBlend, AnimationBlendPoint, AnimationCondition, AnimationGraph, AnimationIkChain,
AnimationParam, AnimationState, AnimationTransition,
};
pub use animation_params::AnimationParams;
pub use app_config::AppConfig;
pub use audio_bus::AudioBus;
pub use audio_clip::AudioClip;
pub use audio_command::{AudioCommand, AudioTarget};
pub use audio_cue::AudioCue;
pub use audio_cue::CueKind;
pub use audio_emitter::AudioEmitter;
pub use audio_emitter::Rolloff;
pub use audio_occlusion_probe::AudioOcclusionProbe;
pub use behavior::Behavior;
pub use behavior::BehaviorExpr;
pub use behavior::BehaviorLiteral;
pub use behavior::BehaviorLocal;
pub use behavior::BehaviorNode;
pub use behavior::BehaviorQuery;
pub use behavior::BehaviorSource;
pub use block_type::BlockType;
pub use camera_probe::CameraProbe;
pub use camera3d::Camera3D;
pub use camera3d::CameraController;
pub use camera3d::FollowController;
pub use camera3d::FollowDrive;
pub use character_rig::CharacterRig;
pub use character_shape::CharacterShape;
pub use character_shape::JointProportion;
pub use character_shape::ResolvedSliders;
pub use character_shape::ShapeSlider;
pub use color_lut::ColorLut;
pub use contact_event::ContactEvent;
pub use controls_command::ControlsCommand;
pub use cubemap_texture::CubemapTexture;
pub use decal::Decal;
pub use despawn_request::DespawnRequest;
pub use directional_light::DirectionalLight;
pub use engine_defaults::EngineDefaults;
pub use entity_target::EntityTarget;
pub use environment_map::EnvironmentMap;
pub use file::File;
pub use file::FileKind;
pub use font::Font;
pub use frame_input::FrameInput;
pub use gamepad_button::GamepadButton;
pub use gamepad_map::{GamepadAction, GamepadMap};
pub use geometry::{
GlassPanelGeometry, InstancedPropGeometry, RectAreaLightGeometry, SPOT_MAX_ANGLE_DEG,
SpotLightGeometry,
};
pub use glass_panel::GlassPanel;
pub use graphics_config::GraphicsConfig;
pub use graphics_config::ShadowUpdate;
pub use ground_probes::{GroundProbe, GroundProbes};
pub use hit_region::HitRegion;
pub use input_key::InputKey;
pub use instanced_prop::InstanceTransform;
pub use instanced_prop::InstancedProp;
pub use interact_event::InteractEvent;
pub use key_binding::KeyBinding;
pub use layout_container::Justify;
pub use layout_container::LabelBox;
pub use layout_container::LabelPlacement;
pub use layout_container::LayoutContainer;
pub use layout_container::LayoutRow;
pub use lifetime::Lifetime;
pub use loading_overlay::LoadingOverlay;
pub use material::Material;
pub use mesh::Mesh;
pub use mesh::VertexData;
pub use model::Model;
pub use model::SubMeshRef;
pub use nav_direction::NavDirection;
pub use particle_emitter::ParticleEmitter;
pub use physics_config::PhysicsConfig;
pub use physics_joint::PhysicsJoint;
pub use physics_joint::PhysicsJointKind;
pub use play_cue::PlayCue;
pub use point_light::PointLight;
pub use post_process_config::AaMode;
pub use post_process_config::IndirectLighting;
pub use post_process_config::PostProcessConfig;
pub use post_process_config::PostProcessResolve;
pub use post_process_config::ReflectionBlurResolution;
pub use post_process_config::SsgiResolution;
pub use post_process_config::UpscaleQuality;
pub use post_process_config::UpscalerBackend;
pub use procedural_mesh::ProceduralMesh;
pub use prop::Prop;
pub use prop::PropCollider;
pub use prop_body::PropBody;
pub use rect_area_light::RectAreaLight;
pub use reflection_probe::ReflectionProbe;
pub use reparent_request::ReparentRequest;
pub use rigid_body::RigidBody;
pub use room::Room;
pub use root_motion_event::RootMotionEvent;
pub use scene::Scene;
pub use scene_command::SceneCommand;
pub use screen::Screen;
pub use screen::ScreenInput;
pub use screen_command::ScreenCommand;
pub use screen_shown::ScreenShown;
pub use scroll_panel::ScrollGroup;
pub use scroll_panel::ScrollPanel;
pub use scroll_panel::ScrollRow;
pub use sdf_volume::SdfVolume;
pub use setting_command::{SettingCommand, SettingOp};
pub use shader::{Shader, ShaderPrograms, ShaderStage};
pub use skeleton_pose::SkeletonPose;
pub use skinned_mesh::CharacterCapsule;
pub use skinned_mesh::MorphDelta;
pub use skinned_mesh::SkeletonJoint;
pub use skinned_mesh::SkinnedMesh;
pub use skinned_mesh::SkinnedVertexData;
pub use skinned_mesh::{SkinnedMeshGeometry, build_skeleton_from_joint_defs};
pub use sky_rotation::SkyRotation;
pub use spawn_request::SpawnRequest;
pub use spawner::Spawner;
pub use spot_light::SpotLight;
pub use sprite::Sprite;
pub use sprite::SpriteFit;
pub use story::Story;
pub use story::StoryChoice;
pub use story::StoryCompareOp;
pub use story::StoryCondition;
pub use story::StoryGate;
pub use story::StoryImage;
pub use story::StoryNode;
pub use story::StoryOp;
pub use story::StoryPage;
pub use story::StoryPlayback;
pub use story::StoryReload;
pub use story::StoryScaffold;
pub use story::StorySpeaker;
pub use story::StoryStage;
pub use story_command::StoryCommand;
pub use streaming_config::StreamingConfig;
pub use text_input::TextInput;
pub use text_label::TextAlign;
pub use text_label::TextLabel;
pub use texture::Texture;
pub use trigger_volume::TriggerFilter;
pub use trigger_volume::TriggerVolume;
pub use variables::VariableDecl;
pub use variables::Variables;
pub use visibility_request::VisibilityRequest;
pub use volume_event::VolumeEvent;
pub use volumetric_fog::VolumetricFog;
pub use voxel_chunk::VoxelChunk;
pub use voxel_world::VoxelWorld;
pub use water_surface::MAX_WATER_WAVES;
pub use water_surface::WaterSurface;
pub use water_surface::WaterWave;
pub use window::Window;
pub use window::WindowMode;
pub use body_dynamics::BodyDynamics;
pub use children::Children;
pub use collider::Collider;
pub use global_transform::GlobalTransform;
pub use held::Held;
pub use hidden::Hidden;
pub use interactable::Interactable;
pub use mesh_renderer::MeshRenderer;
pub use model_renderer::ModelRenderer;
pub use parent::Parent;
pub use pickup::Pickup;
pub use prop_instance::PropInstance;
pub use render_handle::RenderHandle;
pub use scene_member::SceneMember;
pub use transform::Transform;
pub use debug_hud::DebugHud;
pub use fps_counter::FpsCounter;
pub use stat_hud::StatHud;
pub(crate) fn path_extension(path: &str) -> Option<&str> {
let name = path.rsplit(['/', '\\']).next().unwrap_or(path);
match name.rsplit_once('.') {
Some((stem, ext)) if !stem.is_empty() => Some(ext),
_ => None,
}
}
pub use post_process_config::{DEFAULT_SSGI_RAYS, DEFAULT_SSGI_STEPS};
#[cfg(test)]
mod tests {
use super::*;
use crate::ecs::asset_id::AssetId;
use crate::ecs::{Component, PayloadLocator};
fn exercise<C: Component + Default + serde::Serialize>() {
let bytes = postcard::to_allocvec(&C::default()).expect("default serializes");
let mut comp = C::from_baked(&bytes).expect("baked bytes deserialize");
comp.inject_name(AssetId::default());
comp.inject_locator(PayloadLocator {
blob_index: 0,
offset: 0,
len: 0,
});
let mut widened = bytes.clone();
widened.push(0);
assert!(
C::from_baked(&widened).is_err(),
"{} accepted a record with an unread trailing byte",
core::any::type_name::<C>()
);
}
#[test]
fn path_extension_matches_std_path_semantics() {
assert_eq!(path_extension("foo.metal"), Some("metal"));
assert_eq!(path_extension("shaders/pbr.hlsl"), Some("hlsl"));
assert_eq!(path_extension("a.b.glsl"), Some("glsl"));
assert_eq!(path_extension("plain"), None);
assert_eq!(path_extension(".bashrc"), None);
assert_eq!(path_extension("dir.v2/plain"), None);
}
#[test]
fn simple_assets_round_trip_defaults() {
exercise::<Scene>();
exercise::<Model>();
exercise::<ProceduralMesh>();
exercise::<WaterSurface>();
exercise::<Decal>();
exercise::<CharacterShape>();
exercise::<ParticleEmitter>();
exercise::<VoxelWorld>();
exercise::<VoxelChunk>();
}
}