concinnity-core 0.18.69

Runtime vocabulary for the Concinnity engine: GPU layouts, ECS components, registry, CPU kernels
Documentation
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// src/components/held.rs

/// Marks an entity currently being carried by the player.
///
/// Runtime-only zero-size tag, added and removed by the physics system on
/// pickup and drop. While present, the entity is driven as a kinematic body
/// that follows the camera instead of simulating dynamically.
#[derive(Debug, Clone, Copy, Default)]
pub struct Held;