//! The world-space line segment any system can submit for a frame: a trajectory
//! arc, a tether or beam, a patrol path, the editor's origin axes. Lines are
//! scene geometry, not overlay, so the depth-tested pass occludes them behind
//! whatever is in front of them.
//!
//! [`build_vertices`] expands each segment into the camera-facing ribbon the
//! line pass rasterises.
pub use ;
/// One world-space line to draw this frame. Colour is per endpoint, so a line
/// that fades out with distance is a single request with a transparent far end.