//! Rewrites source-backed assets into the inline data the compile pass expects:
//! a `.glb` or `.fbx` reference becomes vertices, a skeleton, or animation
//! tracks in the asset's own args. Runs before anything else reads them.
use crateWorldJsonlAsset;
pub use ;
pub use ;
pub use ;
// Which skinned mesh of the asset's source file it selects; absent means the
// file's first.