concinnity-cook 0.19.0

Authored world model, validation, and the asset cook pipeline that bakes a Concinnity world into a blob
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
// Parses Wavefront .obj content into deduplicated mesh vertices and indices
// suitable for a Mesh asset. Normals are omitted: the build pipeline computes
// them from the geometry.
//
// Supported directives: v, vt, vn (ignored), f, o, g, s, mtllib, usemtl, #
// Face vertices may be v, v/vt, v/vt/vn, or v//vn.
// Polygons with more than 3 vertices are triangulated with a fan.

use crate::components::VertexData;
use std::collections::HashMap;

use crate::import::NEUTRAL_COLOR;

// Sentinel for "no UV index present on this face corner".
const NO_UV: u32 = u32::MAX;

// Parse Wavefront .obj content into (vertices, indices) for a Mesh asset.
//
// Vertices are deduplicated: two face corners sharing the same position and UV
// index map to a single entry in the output vertex list.
pub(crate) fn parse_obj(content: &str) -> Result<(Vec<VertexData>, Vec<u16>), String> {
    let mut positions: Vec<[f32; 3]> = Vec::new();
    let mut uvs: Vec<[f32; 2]> = Vec::new();

    let mut vertex_map: HashMap<(u32, u32), u16> = HashMap::new();
    let mut vertices: Vec<VertexData> = Vec::new();
    let mut indices: Vec<u16> = Vec::new();

    for (line_idx, line) in content.lines().enumerate() {
        let line = line.trim();
        if line.is_empty() || line.starts_with('#') {
            continue;
        }

        let mut tokens = line.split_whitespace();
        let keyword = match tokens.next() {
            Some(k) => k,
            None => continue,
        };

        match keyword {
            "v" => {
                let x = parse_f32(tokens.next(), line_idx, "x")?;
                let y = parse_f32(tokens.next(), line_idx, "y")?;
                let z = parse_f32(tokens.next(), line_idx, "z")?;
                positions.push([x, y, z]);
            }

            "vt" => {
                let u = parse_f32(tokens.next(), line_idx, "u")?;
                // v is optional (defaults to 0)
                let v = tokens
                    .next()
                    .map(|s| s.parse::<f32>().unwrap_or(0.0))
                    .unwrap_or(0.0);
                uvs.push([u, v]);
            }

            // Normals are ignored: the build pipeline recomputes them.
            "vn" => {}

            "f" => {
                let refs: Vec<&str> = tokens.collect();
                if refs.len() < 3 {
                    return Err(format!(
                        "line {}: face with fewer than 3 vertices",
                        line_idx + 1
                    ));
                }

                // Resolve each corner to a deduplicated vertex index.
                let mut corners: Vec<u16> = Vec::with_capacity(refs.len());
                for ref_str in &refs {
                    let key = parse_face_ref(ref_str, &positions, &uvs, line_idx)?;
                    let vi = match vertex_map.get(&key) {
                        Some(&i) => i,
                        None => {
                            if vertices.len() >= u16::MAX as usize {
                                return Err(format!(
                                    "mesh exceeds {} unique vertices (u16 index limit)",
                                    u16::MAX
                                ));
                            }
                            let i = vertices.len() as u16;
                            let uv = if key.1 == NO_UV {
                                [0.0, 0.0]
                            } else {
                                uvs[key.1 as usize]
                            };
                            vertices.push(VertexData {
                                pos: positions[key.0 as usize],
                                color: NEUTRAL_COLOR,
                                uv,
                            });
                            vertex_map.insert(key, i);
                            i
                        }
                    };
                    corners.push(vi);
                }

                // Fan triangulation: (0,1,2), (0,2,3), (0,3,4), …
                for i in 1..corners.len() - 1 {
                    indices.push(corners[0]);
                    indices.push(corners[i]);
                    indices.push(corners[i + 1]);
                }
            }

            // Silently skip all other directives (o, g, s, mtllib, usemtl, …).
            _ => {}
        }
    }

    if vertices.is_empty() {
        return Err("no vertices found in .obj file".to_string());
    }
    if indices.is_empty() {
        return Err("no faces found in .obj file".to_string());
    }

    Ok((vertices, indices))
}

// Parse a face corner reference like "v", "v/vt", "v/vt/vn", or "v//vn".
// Returns a (pos_idx, uv_idx) key using 0-based indices; uv_idx is NO_UV
// when no texture coordinate is specified.
fn parse_face_ref(
    s: &str,
    positions: &[[f32; 3]],
    uvs: &[[f32; 2]],
    line_idx: usize,
) -> Result<(u32, u32), String> {
    let parts: Vec<&str> = s.splitn(3, '/').collect();

    let pos_raw: i32 = parts[0]
        .parse()
        .map_err(|_| format!("line {}: invalid position index '{}'", line_idx + 1, s))?;
    let pos_idx = resolve_index(pos_raw, positions.len(), line_idx, "position")?;

    let uv_idx = if parts.len() >= 2 && !parts[1].is_empty() {
        let raw: i32 = parts[1]
            .parse()
            .map_err(|_| format!("line {}: invalid UV index '{}'", line_idx + 1, s))?;
        resolve_index(raw, uvs.len(), line_idx, "UV")?
    } else {
        NO_UV
    };

    Ok((pos_idx, uv_idx))
}

// Convert a 1-based (or negative relative) OBJ index to a 0-based array index.
fn resolve_index(raw: i32, len: usize, line_idx: usize, kind: &str) -> Result<u32, String> {
    if raw == 0 {
        return Err(format!(
            "line {}: {} index 0 is invalid in OBJ format",
            line_idx + 1,
            kind
        ));
    }
    let idx = if raw > 0 {
        (raw - 1) as usize
    } else {
        let abs = (-raw) as usize;
        if abs > len {
            return Err(format!(
                "line {}: {} index {} out of range ({} {}s defined so far)",
                line_idx + 1,
                kind,
                raw,
                len,
                kind
            ));
        }
        len - abs
    };
    if idx >= len {
        return Err(format!(
            "line {}: {} index {} out of range ({} {}s defined)",
            line_idx + 1,
            kind,
            raw,
            len,
            kind
        ));
    }
    Ok(idx as u32)
}

fn parse_f32(token: Option<&str>, line_idx: usize, field: &str) -> Result<f32, String> {
    token
        .ok_or_else(|| format!("line {}: missing {} component", line_idx + 1, field))?
        .parse::<f32>()
        .map_err(|_| format!("line {}: invalid float for {}", line_idx + 1, field))
}

#[cfg(test)]
mod tests {
    use super::*;

    fn triangle_obj() -> &'static str {
        "v 0 0 0\nv 1 0 0\nv 0 1 0\nf 1 2 3"
    }

    #[test]
    fn parse_triangle_vertex_count() {
        let (verts, _) = parse_obj(triangle_obj()).unwrap();
        assert_eq!(verts.len(), 3);
    }

    #[test]
    fn parse_triangle_index_count() {
        let (_, idxs) = parse_obj(triangle_obj()).unwrap();
        assert_eq!(idxs.len(), 3);
        assert_eq!(idxs, vec![0, 1, 2]);
    }

    #[test]
    fn parse_triangle_positions() {
        let (verts, _) = parse_obj(triangle_obj()).unwrap();
        assert_eq!(verts[0].pos, [0.0, 0.0, 0.0]);
        assert_eq!(verts[1].pos, [1.0, 0.0, 0.0]);
        assert_eq!(verts[2].pos, [0.0, 1.0, 0.0]);
    }

    #[test]
    fn parse_triangle_neutral_color() {
        let (verts, _) = parse_obj(triangle_obj()).unwrap();
        for v in &verts {
            assert_eq!(v.color, NEUTRAL_COLOR);
        }
    }

    #[test]
    fn parse_triangle_default_uv() {
        let (verts, _) = parse_obj(triangle_obj()).unwrap();
        for v in &verts {
            assert_eq!(v.uv, [0.0, 0.0]);
        }
    }

    #[test]
    fn parse_quad_triangulates_to_two_triangles() {
        let obj = "v 0 0 0\nv 1 0 0\nv 1 1 0\nv 0 1 0\nf 1 2 3 4";
        let (verts, idxs) = parse_obj(obj).unwrap();
        assert_eq!(verts.len(), 4);
        assert_eq!(idxs.len(), 6); // two triangles
    }

    #[test]
    fn parse_uv_coordinates() {
        let obj = "v 0 0 0\nv 1 0 0\nv 0 1 0\nvt 0.0 0.0\nvt 1.0 0.0\nvt 0.0 1.0\nf 1/1 2/2 3/3";
        let (verts, _) = parse_obj(obj).unwrap();
        assert_eq!(verts[0].uv, [0.0, 0.0]);
        assert_eq!(verts[1].uv, [1.0, 0.0]);
        assert_eq!(verts[2].uv, [0.0, 1.0]);
    }

    #[test]
    fn deduplicates_shared_vertices() {
        // Two triangles sharing an edge: shared corners should map to the same vertex.
        let obj = "v 0 0 0\nv 1 0 0\nv 1 1 0\nv 0 1 0\nf 1 2 3\nf 1 3 4";
        let (verts, idxs) = parse_obj(obj).unwrap();
        assert_eq!(verts.len(), 4);
        assert_eq!(idxs.len(), 6);
    }

    #[test]
    fn same_pos_different_uv_makes_separate_vertices() {
        // Vertex 1 appears at two different UV coords, must not be deduplicated.
        let obj = "v 0 0 0\nv 1 0 0\nv 0 1 0\nvt 0.0 0.0\nvt 0.5 0.5\nvt 1.0 0.0\nf 1/1 2/3 3/2\nf 1/2 2/3 3/1";
        let (verts, _) = parse_obj(obj).unwrap();
        // Vertex 1 used with uv 1 and uv 2 → 2 entries for it
        assert!(verts.len() > 3);
    }

    #[test]
    fn ignores_comments_and_blank_lines() {
        let obj = "# comment\n\nv 0 0 0\nv 1 0 0\nv 0 1 0\n\n# another\nf 1 2 3";
        assert!(parse_obj(obj).is_ok());
    }

    #[test]
    fn ignores_vn_normals() {
        let obj = "v 0 0 0\nv 1 0 0\nv 0 1 0\nvn 0 0 1\nf 1//1 2//1 3//1";
        let (verts, _) = parse_obj(obj).unwrap();
        assert_eq!(verts.len(), 3);
    }

    #[test]
    fn ignores_unknown_directives() {
        let obj = "mtllib mat.mtl\no MyObject\ng group\ns 1\nusemtl Mat\nv 0 0 0\nv 1 0 0\nv 0 1 0\nf 1 2 3";
        assert!(parse_obj(obj).is_ok());
    }

    #[test]
    fn negative_indices() {
        // After defining 3 vertices, -1 refers to the last one.
        let obj = "v 0 0 0\nv 1 0 0\nv 0 1 0\nf -3 -2 -1";
        let (verts, idxs) = parse_obj(obj).unwrap();
        assert_eq!(verts.len(), 3);
        assert_eq!(idxs, vec![0, 1, 2]);
    }

    #[test]
    fn error_on_empty_file() {
        assert!(parse_obj("").is_err());
    }

    #[test]
    fn error_on_positions_only_no_faces() {
        assert!(parse_obj("v 0 0 0\nv 1 0 0\nv 0 1 0").is_err());
    }

    #[test]
    fn error_on_out_of_range_index() {
        let obj = "v 0 0 0\nv 1 0 0\nv 0 1 0\nf 1 2 99";
        assert!(parse_obj(obj).is_err());
    }

    #[test]
    fn error_on_zero_index() {
        let obj = "v 0 0 0\nv 1 0 0\nv 0 1 0\nf 0 1 2";
        assert!(parse_obj(obj).is_err());
    }

    #[test]
    fn error_on_missing_vertex_component() {
        // The `v` line lacks its z coordinate.
        let err = parse_obj("v 0 0\nv 1 0 0\nv 0 1 0\nf 1 2 3").unwrap_err();
        assert!(err.contains("missing z component"), "got: {err}");
    }

    #[test]
    fn error_on_non_numeric_vertex_component() {
        let err = parse_obj("v x 0 0\nv 1 0 0\nv 0 1 0\nf 1 2 3").unwrap_err();
        assert!(err.contains("invalid float for x"), "got: {err}");
    }

    #[test]
    fn error_on_non_numeric_y_component() {
        let err = parse_obj("v 0 y 0\nv 1 0 0\nv 0 1 0\nf 1 2 3").unwrap_err();
        assert_eq!(err, "line 1: invalid float for y");
    }

    #[test]
    fn error_on_non_numeric_u_component() {
        let err = parse_obj("v 0 0 0\nvt u 0\nf 1 1 1").unwrap_err();
        assert_eq!(err, "line 2: invalid float for u");
    }

    #[test]
    fn error_on_out_of_range_uv_index() {
        let obj = "v 0 0 0\nv 1 0 0\nv 0 1 0\nvt 0 0\nf 1/9 2/1 3/1";
        let err = parse_obj(obj).unwrap_err();
        assert_eq!(err, "line 5: UV index 9 out of range (1 UVs defined)");
    }

    #[test]
    fn error_on_non_numeric_position_index() {
        let err = parse_obj("v 0 0 0\nv 1 0 0\nv 0 1 0\nf a 2 3").unwrap_err();
        assert!(err.contains("invalid position index"), "got: {err}");
    }

    #[test]
    fn error_on_non_numeric_uv_index() {
        let obj = "v 0 0 0\nv 1 0 0\nv 0 1 0\nvt 0 0\nf 1/x 2/1 3/1";
        let err = parse_obj(obj).unwrap_err();
        assert!(err.contains("invalid UV index"), "got: {err}");
    }

    #[test]
    fn error_on_out_of_range_negative_index() {
        // Only three vertices exist, so -9 reaches before the start of the list.
        let err = parse_obj("v 0 0 0\nv 1 0 0\nv 0 1 0\nf -9 -2 -1").unwrap_err();
        assert!(err.contains("out of range"), "got: {err}");
    }

    #[test]
    fn error_on_face_with_fewer_than_three_corners() {
        let err = parse_obj("v 0 0 0\nv 1 0 0\nv 0 1 0\nf 1 2").unwrap_err();
        assert_eq!(err, "line 4: face with fewer than 3 vertices");
    }

    #[test]
    fn error_when_unique_vertices_exceed_the_u16_index_limit() {
        // One vertex past the u16 index space, each used by exactly one
        // triangle so no deduplication can hide the overflow.
        let count = u16::MAX as usize + 3;
        let mut obj = String::with_capacity(count * 12);
        for i in 0..count {
            obj.push_str(&format!("v {i} 0 0\n"));
        }
        for tri in 0..count / 3 {
            obj.push_str(&format!(
                "f {} {} {}\n",
                tri * 3 + 1,
                tri * 3 + 2,
                tri * 3 + 3
            ));
        }
        let err = parse_obj(&obj).unwrap_err();
        assert_eq!(err, "mesh exceeds 65535 unique vertices (u16 index limit)");
    }

    #[test]
    fn single_component_vt_defaults_v_to_zero() {
        let obj = "v 0 0 0\nv 1 0 0\nv 0 1 0\nvt 0.5\nvt 0.5\nvt 0.5\nf 1/1 2/2 3/3";
        let (verts, _) = parse_obj(obj).unwrap();
        for v in &verts {
            assert_eq!(v.uv, [0.5, 0.0]);
        }
    }
}