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use {CANCELLED_TWICE, POLLED_TWICE, Spawn};
use env::{SetArgumentsEnvironment, FunctionEnvironment};
use future::{Async, EnvFuture, Poll};
use std::fmt;
pub fn function<A, E: ?Sized>(name: &E::FnName, args: A, env: &E) -> Option<Function<E::Fn, E>>
where E: FunctionEnvironment + SetArgumentsEnvironment,
E::Args: From<A>,
E::Fn: Clone + Spawn<E>,
{
env.function(name).cloned().map(|func| function_body(func, args))
}
pub fn function_body<S, A, E: ?Sized>(body: S, args: A) -> Function<S, E>
where S: Spawn<E>,
E: SetArgumentsEnvironment,
E::Args: From<A>,
{
Function {
state: State::Init(Some((body, args.into()))),
}
}
#[must_use = "futures do nothing unless polled"]
pub struct Function<S, E: ?Sized>
where S: Spawn<E>,
E: SetArgumentsEnvironment,
{
state: State<S, S::EnvFuture, E::Args>,
}
#[derive(Debug)]
enum State<S, F, A> {
Init(Option<(S, A)>),
Pending(F, Option<A>),
Gone,
}
impl<S, E: ?Sized> fmt::Debug for Function<S, E>
where S: Spawn<E> + fmt::Debug,
S::EnvFuture: fmt::Debug,
E: SetArgumentsEnvironment,
E::Args: fmt::Debug,
{
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("Function")
.field("state", &self.state)
.finish()
}
}
impl<S, E: ?Sized> EnvFuture<E> for Function<S, E>
where S: Spawn<E>,
E: SetArgumentsEnvironment,
{
type Item = S::Future;
type Error = S::Error;
fn poll(&mut self, env: &mut E) -> Poll<Self::Item, Self::Error> {
loop {
let next_state = match self.state {
State::Init(ref mut func_args) => {
let (func, args) = func_args.take().expect(POLLED_TWICE);
let old_args = env.set_args(args);
State::Pending(func.spawn(env), Some(old_args))
},
State::Pending(ref mut f, ref mut old_args) => match f.poll(env) {
Ok(Async::NotReady) => return Ok(Async::NotReady),
ret => {
env.set_args(old_args.take().expect(POLLED_TWICE));
return ret;
},
},
State::Gone => panic!(POLLED_TWICE),
};
self.state = next_state;
}
}
fn cancel(&mut self, env: &mut E) {
match self.state {
State::Init(_) => {},
State::Pending(ref mut f, ref mut old_args) => {
let old_args = old_args.take().expect(CANCELLED_TWICE);
f.cancel(env);
env.set_args(old_args);
},
State::Gone => panic!(CANCELLED_TWICE),
}
self.state = State::Gone;
}
}