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Animation

Struct Animation 

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pub struct Animation<'a> {
Show 16 fields pub node_id: u32, pub animation_id: u32, pub property: AnimatedProperty, pub slot: u8, pub direction: PlaybackDirection, pub fill: FillMode, pub play_state: PlayState, pub interpolation: Option<ColorInterpolation>, pub start_time_nanos: u64, pub delay_ms: f32, pub duration_ms: f32, pub iterations: f32, pub origin_x: f32, pub origin_y: f32, pub events: AnimationEvents, pub keyframes: Cow<'a, [Keyframe]>,
}
Expand description

One animation the Renderer plays to its end on its own frame clock, described once.

The key is (node_id, property, slot): a second animation with the same key replaces the first, and of the ones in effect on one property the highest slot is what shows. Timing follows Web Animations Level 1, which is what CSS transitions and animations are defined by.

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§node_id: u32§animation_id: u32

The Host’s own name for the animation, returned in every event about it.

§property: AnimatedProperty§slot: u8§direction: PlaybackDirection§fill: FillMode§play_state: PlayState§interpolation: Option<ColorInterpolation>

For Color, Background and BorderColor only, and required there.

§start_time_nanos: u64

On the Renderer’s frame clock. Zero starts it on the first frame that draws it.

§delay_ms: f32

May be negative, which starts it partway through.

§duration_ms: f32§iterations: f32

Infinite for infinite.

§origin_x: f32

For Transform only: the origin, as a fraction of the node’s size.

§origin_y: f32§events: AnimationEvents§keyframes: Cow<'a, [Keyframe]>

At least two, the first at offset 0 and the last at 1.

Trait Implementations§

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impl<'a> Clone for Animation<'a>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for Animation<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> PartialEq for Animation<'a>

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<'a> StructuralPartialEq for Animation<'a>

Auto Trait Implementations§

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impl<'a> Freeze for Animation<'a>

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impl<'a> RefUnwindSafe for Animation<'a>

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impl<'a> Send for Animation<'a>

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impl<'a> Sync for Animation<'a>

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impl<'a> Unpin for Animation<'a>

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impl<'a> UnsafeUnpin for Animation<'a>

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impl<'a> UnwindSafe for Animation<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.