compose-rust 0.0.1

Declarative UI in Rust, rendered by an AOT-compiled Compose Multiplatform engine.
Documentation
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//! Deterministic Kotlin protocol generation from the Rust schema.

use crate::protocol::{
    BatchEncoder, HostEvent, Mutation, PropertyValue, ProtocolError, encode_event,
};
use crate::schema::{
    ANDROID_BRIDGE_CLASS, BOUNDARY_SCHEMA, BoundaryOp, BoundaryParam, Color, ColorRole,
    ColorScheme, DESIGN_SYSTEM_SCHEMA, DesignSystem, EVENT_SCHEMA, EventPayloadType, FieldSchema,
    FieldSlot, FieldType, KEY_SCHEMA, Key, MODIFIER_SCHEMA, NOTIFICATION_PERMISSION_SCHEMA,
    NotificationImportance, NotificationPermission, NotificationPresentation, PROPERTY_SCHEMA,
    PROTOCOL_VERSION, Paint, PropertyKind, ROLE_ENUM_SCHEMA, SCHEMA_HASH, Selection, ShapeRole,
    SpaceRole, Theme, WEB_BATCH_BYTES, WEB_BATCH_FIELDS, WEB_EVENT_BUFFER_BYTES,
    WEB_EVENT_BUFFER_OFFSET, WEB_HOST_GLOBAL, WEB_MODULE_GLOBAL, WEB_RENDERER_IMPORT_MODULE,
    WEB_RUST_REGION_BASE, WEB_START_SYMBOL, WIDGET_SCHEMA, WINDOW_HEIGHT_CLASS_SCHEMA,
    WINDOW_SIZE_CLASS_SCHEMA, WidgetKind,
};
use crate::tokens::DESIGN_TOKENS;
use crate::{EventPayload, Modifier};
use std::fmt::Write as _;

/// The Kotlin Toolchain compiles the module's `src` tree by convention and offers no way to
/// add another source root, so generated Kotlin lives inside `src`.
pub const GENERATED_RELATIVE_PATH: &str = "../renderer/desktop/src/protocol/Protocol.gen.kt";
/// The schema's hash, as a line of text beside the crate.
///
/// The renderer carries the same number, compiled into it, and the two are compared when
/// the first call crosses the boundary. That comparison happens at run time, which is
/// late: a renderer built from another schema produces a program that builds, starts,
/// opens a window and draws nothing. The build script reads this file and the one in the
/// renderer's distribution so the disagreement is reported while there is still a build to
/// stop.
pub const SCHEMA_HASH_RELATIVE_PATH: &str = "schema-hash.txt";
pub const MUTATION_VECTOR_RELATIVE_PATH: &str = "tests/vectors/mutations.bin";
pub const EVENT_VECTOR_RELATIVE_PATH: &str = "tests/vectors/events.bin";
pub const VECTOR_DESCRIPTION_RELATIVE_PATH: &str = "tests/vectors/vectors.json";
const KOTLIN_PACKAGE: &str = "dev.darkpyonix.composerust.protocol";

/// The schema's hash on its own line, for the file the build script compares.
pub fn generate_schema_hash() -> String {
    format!("{SCHEMA_HASH:#018x}\n")
}

pub fn generate_kotlin() -> String {
    let mut output = String::new();
    output.push_str("// Generated by `cargo run -p compose-rust --bin codegen`. DO NOT EDIT.\n\n");
    writeln!(output, "package {KOTLIN_PACKAGE}\n").unwrap();
    output.push_str("import java.nio.ByteBuffer\n");
    output.push_str("import java.nio.ByteOrder\n");
    output.push_str("import java.nio.charset.StandardCharsets\n\n");

    write_enum(&mut output, "WidgetKind", WIDGET_SCHEMA);
    write_enum(&mut output, "PropertyKind", PROPERTY_SCHEMA);
    write_enum(&mut output, "Key", KEY_SCHEMA);
    write_enum(&mut output, "WindowSizeClass", WINDOW_SIZE_CLASS_SCHEMA);
    write_enum(&mut output, "WindowHeightClass", WINDOW_HEIGHT_CLASS_SCHEMA);
    for role in ROLE_ENUM_SCHEMA {
        write_enum(&mut output, role.name, role.variants);
    }

    // Who owns the frame loop. The value is one byte of the handshake, so the two sides
    // have to agree on it before anything else is said.
    output.push_str(
        r#"enum class LoopMode(val wire: Byte) {
    /** The Renderer runs the loop and the Host blocks inside it. Desktop. */
    Renderer(0),

    /** The platform owns the process and the loop. Android, iOS and the web. */
    Platform(1),
}

"#,
    );

    // Colour crosses the boundary only as a Paint, so there is exactly one representation
    // of colour in the schema.
    output.push_str(
        r#"sealed interface Paint {
    data class Role(val role: ColorRole) : Paint

    /** A literal 0xAARRGGBB colour. */
    data class Literal(val argb: Int) : Paint

    /**
     * A registered brush: a gradient, or a picture laid out as a fill.
     *
     * An id, because a list of stops does not fit the two words a paint has and because a
     * brush has to outlive the frame that draws it.
     */
    data class Asset(val assetId: Int) : Paint
}

data class Theme(
    val designSystem: DesignSystem,
    val fallback: DesignSystem,
    val colorScheme: ColorScheme,
    val adaptive: Boolean,
    /**
     * The font asset each type role resolves to, indexed by the role's ordinal, with zero
     * where the role keeps the system font.
     *
     * Per theme rather than per node: an application changes what a role is made of and
     * every piece of text in that role changes with it. A node that could name a font
     * would be a node deciding typography.
     */
    val fonts: List<Int> = List(TypeRole.entries.size) { 0 },
    /**
     * The application's own colours, laid over whichever design system this resolves to.
     *
     * Both schemes arrive together, so a switch between light and dark is answered from
     * here and never asks the Host. Empty where the application gave none.
     */
    val palette: List<PaletteEntry> = emptyList(),
    /**
     * What was wrong with entries the palette arrived with, one sentence each.
     *
     * Those entries are already left out of [palette] and the rest of it stands. Whoever
     * applies the theme reports each of these as a protocol error: a theme is never thrown
     * away whole for one bad entry, because that would open the application with no colours
     * at all.
     */
    val paletteProblems: List<String> = emptyList(),
) {

    /** The font asset for [role], or null where the role keeps the system font. */
    fun font(role: TypeRole): Int? = fonts.getOrNull(role.ordinal)?.takeIf { it != 0 }

    /** The colour the application gave [role] in this scheme, as 0xAARRGGBB, or null. */
    fun paletteColor(role: ColorRole, dark: Boolean): Int? =
        palette.firstOrNull { it.role == role && it.dark == dark }?.argb
}

/** One role's colour in one scheme, as the application gave it. */
data class PaletteEntry(val role: ColorRole, val dark: Boolean, val argb: Int)

/**
 * What the application asked of its own window.
 *
 * A zero measurement means the application did not ask, so the choice is the Renderer's.
 * This arrives in the first batch, which the Renderer reads before it stands the window
 * up; a platform where the window is not ours ignores it.
 */
data class Window(
    val chrome: Chrome,
    /**
     * Which of the two title bars this window has.
     *
     * `Chrome` says who draws the caption; this says, inside that, what kind of window the
     * caption belongs to. What it is worth in pixels is this side's answer: on macOS how
     * far in the buttons sit and how round the window is, on Windows and Linux how tall
     * the caption is.
     */
    val titleBar: TitleBar,
    /**
     * What the window calls itself.
     *
     * Empty means the application said nothing and the renderer uses its own name. A
     * desktop lists windows by this, so a window with no title of its own is listed
     * under whatever the renderer happened to be called.
     */
    val title: String,
    /**
     * The picture the window wears, as an asset id, or zero for none.
     *
     * An id rather than a path or a name: a path is a fact about the machine the
     * application was built on, and a name asks the toolkit to find something it may not
     * have. Zero leaves the toolkit's own icon, which is what every window here wore
     * until this existed.
     */
    val icon: Int,
    val width: Int,
    val height: Int,
    val minWidth: Int,
    val minHeight: Int,
    val resizable: Boolean,
)

"#,
    );

    output.push_str("sealed interface PropertyValue {\n");
    output.push_str("    data object None : PropertyValue\n");
    output.push_str("    data class Text(val value: String) : PropertyValue\n");
    output.push_str("    data class Bool(val value: Boolean) : PropertyValue\n");
    output.push_str("    data class Integer(val value: Long) : PropertyValue\n");
    output.push_str("    data class Float(val value: kotlin.Float) : PropertyValue\n");
    // Compared by identity, not content: a new Bytes value means the Host sent a new
    // list, and copying a command list to compare it every recomposition is exactly the
    // per-frame work the fixed layout exists to avoid.
    output.push_str("    class Bytes(val value: ByteArray) : PropertyValue\n");
    output.push_str("}\n\n");

    write_draw_commands(&mut output);
    write_text_spans(&mut output);

    output.push_str("sealed interface Modifier {\n");
    for variant in MODIFIER_SCHEMA {
        if variant.fields.is_empty() {
            writeln!(output, "    data object {} : Modifier", variant.name).unwrap();
        } else {
            write!(output, "    data class {}(", variant.name).unwrap();
            for (index, field) in variant.fields.iter().enumerate() {
                if index != 0 {
                    output.push_str(", ");
                }
                write!(output, "val {}: {}", field.name, kotlin_type(field.ty)).unwrap();
            }
            output.push_str(") : Modifier\n");
        }
    }
    output.push_str("}\n\n");

    output.push_str(
        r#"sealed interface Mutation {
    data class Create(val nodeId: Int, val widget: WidgetKind) : Mutation
    data class SetProp(val nodeId: Int, val property: PropertyKind, val value: PropertyValue) : Mutation
    data class SetModifier(val nodeId: Int, val index: Int, val modifier: Modifier) : Mutation
    data class Insert(val parentId: Int, val nodeId: Int, val index: Int) : Mutation
    data class Move(val parentId: Int, val nodeId: Int, val index: Int) : Mutation
    data class Remove(val nodeId: Int) : Mutation
    data class SetText(val nodeId: Int, val text: String, val selectionStart: Int, val selectionEnd: Int) : Mutation
    data class AppendText(val nodeId: Int, val text: String) : Mutation
    data class SetTheme(val theme: Theme) : Mutation
    data class SetWindow(val window: Window) : Mutation

    /**
     * The bytes of one asset. `kind` is the raw wire tag rather than an [AssetKind],
     * because a kind this Renderer cannot read has to be reported as a protocol error by
     * the asset cache instead of stopping the rest of the batch from being applied.
     *
     * `bytes` is already a copy: the batch buffer is only valid for the call that carried
     * it, and an asset has to outlive the frame that draws it.
     */
    data class RegisterAsset(val assetId: Int, val kind: Int, val bytes: ByteArray) : Mutation {
        override fun equals(other: Any?): Boolean =
            this === other ||
                (other is RegisterAsset && assetId == other.assetId && kind == other.kind &&
                    bytes.contentEquals(other.bytes))

        override fun hashCode(): Int =
            (assetId * 31 + kind) * 31 + bytes.contentHashCode()
    }

    data class ReleaseAsset(val assetId: Int) : Mutation

    /**
     * One sentence to say to the user, with an optional thing to do about it.
     *
     * It names no node because it is not in the tree. The Host says it once; how long it
     * stays, where it sits and what happens when a second one arrives while the first is
     * still up are the Renderer's to decide.
     *
     * `handlerId` is 0 when the message has no action, and `action` is then empty.
     */
    data class ShowMessage(
        val handlerId: Long,
        val text: String,
        val action: String,
        val duration: MessageDuration,
    ) : Mutation

    /**
     * One notification to show outside the window.
     *
     * Not a node: it outlives the component that posted it, and when it goes away is up to
     * the user in the notification centre. Posting again under the same `key` replaces it;
     * an empty `key` is named by the Renderer and can be neither replaced nor withdrawn. An
     * empty action label is no button.
     */
    data class PostNotification(
        val key: String,
        val title: String,
        val body: String,
        val channel: String,
        val action1: String,
        val action2: String,
        val importance: NotificationImportance,
        val presentation: NotificationPresentation,
    ) : Mutation

    /** Takes back the notification posted under `key`, if it is still showing. */
    data class WithdrawNotification(val key: String) : Mutation

    /** Asks the platform for permission. The answer comes back as an event. */
    data object RequestNotificationPermission : Mutation
}

"#,
    );

    output.push_str("sealed interface HostEvent {\n");
    output.push_str("    val nodeId: Int\n");
    output.push_str("    val handlerId: Long\n\n");
    for event in EVENT_SCHEMA {
        write!(
            output,
            "    data class {}(override val nodeId: Int, override val handlerId: Long",
            event.name
        )
        .unwrap();
        match event.payload {
            EventPayloadType::None => {}
            EventPayloadType::Text => output.push_str(", val text: String"),
            EventPayloadType::ProtocolError => {
                output.push_str(", val code: Int, val message: String");
            }
            EventPayloadType::KeyDown => {
                output.push_str(", val key: Key, val shiftKey: Boolean, val ctrlKey: Boolean, val altKey: Boolean, val metaKey: Boolean");
            }
            EventPayloadType::Range => output.push_str(", val start: Int, val count: Int"),
            EventPayloadType::Double => output.push_str(", val value: Double"),
            EventPayloadType::WindowSize => {
                output.push_str(
                    ", val widthDp: kotlin.Float, val heightDp: kotlin.Float, val sizeClass: WindowSizeClass, val heightClass: WindowHeightClass",
                );
            }
            EventPayloadType::DesignSystem => output.push_str(", val system: DesignSystem"),
            EventPayloadType::NotificationActivation => {
                output.push_str(", val action: Int, val key: String");
            }
            EventPayloadType::NotificationPermission => {
                output.push_str(", val state: NotificationPermission");
            }
        }
        output.push_str(") : HostEvent\n");
    }
    output.push_str("}\n\n");

    output.push_str(
        r#"class ProtocolException(message: String, val offset: Int) :
    IllegalArgumentException("$message at byte offset $offset")

object Protocol {
"#,
    );
    writeln!(
        output,
        "    const val SCHEMA_HASH: Long = {}L",
        SCHEMA_HASH as i64
    )
    .unwrap();
    writeln!(
        output,
        "    const val PROTOCOL_VERSION: Int = {PROTOCOL_VERSION}"
    )
    .unwrap();
    output.push_str(
        r#"
    private const val TAG_ENVELOPE = 0
    private const val TAG_CREATE = 1
    private const val TAG_SET_PROP = 2
    private const val TAG_SET_MODIFIER = 3
    private const val TAG_INSERT = 4
    private const val TAG_MOVE = 5
    private const val TAG_REMOVE = 6
    private const val TAG_SET_TEXT = 7
    private const val TAG_APPEND_TEXT = 8
    private const val TAG_SET_THEME = 9
    private const val TAG_REGISTER_ASSET = 10
    private const val TAG_RELEASE_ASSET = 11
    private const val TAG_SHOW_MESSAGE = 12
    private const val TAG_SET_WINDOW = 13
    private const val TAG_POST_NOTIFICATION = 14
    private const val TAG_WITHDRAW_NOTIFICATION = 15
    private const val TAG_REQUEST_NOTIFICATION_PERMISSION = 16
    private const val ENVELOPE_LENGTH = 12
    /** Four role tags, one font asset id per type role, then the palette's reference. */
    private val THEME_RECORD_LENGTH = 20 + 4 * TypeRole.entries.size

    /** Bytes of one palette entry: a role tag, a scheme tag and a colour. */
    const val PALETTE_ENTRY_LENGTH = 8

    /**
     * The high bit of each of eight bytes, which is where UTF-8 stops being ASCII. Written
     * as a negative literal because 0x8080808080808080 does not fit a signed `Long`; the
     * bits are what matter and they are the same either way.
     */
    private const val ASCII_HIGH_BITS = -0x7f7f7f7f7f7f7f80L

    private const val VALUE_NONE = 0
    private const val VALUE_TEXT = 1
    private const val VALUE_BOOL = 2
    private const val VALUE_INTEGER = 3
    private const val VALUE_FLOAT = 4
    private const val VALUE_BYTES = 5

    /** Decodes a batch in place. Must not copy the buffer; only strings become Kotlin Strings. */
    fun decode(batch: ByteBuffer, onMutation: (Mutation) -> Unit) {
        val base = batch.position()
        val available = batch.remaining()
        val previousOrder = batch.order()
        batch.order(ByteOrder.LITTLE_ENDIAN)
        try {
            requireRange(available, 0, ENVELOPE_LENGTH, 0)
            if (readU16(batch, base, available, 0) != TAG_ENVELOPE ||
                readU16(batch, base, available, 2) != ENVELOPE_LENGTH
            ) {
                throw ProtocolException("invalid batch envelope", 0)
            }
            val recordsLengthLong = readU32(batch, base, available, 4)
            val countLong = readU32(batch, base, available, 8)
            if (recordsLengthLong < ENVELOPE_LENGTH ||
                recordsLengthLong > available.toLong() ||
                recordsLengthLong % 4L != 0L
            ) {
                throw ProtocolException("invalid records length", 4)
            }
            if (countLong > Int.MAX_VALUE.toLong()) {
                throw ProtocolException("record count is too large", 8)
            }
            val recordsLength = recordsLengthLong.toInt()
            val count = countLong.toInt()
            var offset = ENVELOPE_LENGTH
            var decoded = 0
            while (offset < recordsLength) {
                requireRange(recordsLength, offset, 4, offset)
                val tag = readU16(batch, base, available, offset)
                val length = readU16(batch, base, available, offset + 2)
                if (length < 4 || length % 4 != 0 || offset.toLong() + length > recordsLength) {
                    throw ProtocolException("invalid record length", offset + 2)
                }
                val mutation = when (tag) {
                    TAG_CREATE -> {
                        requireRecordLength(length, 12, offset)
                        Mutation.Create(
                            readU32(batch, base, available, offset + 4).toInt(),
                            widgetKind(readU16(batch, base, available, offset + 8), offset + 8),
                        )
                    }
                    TAG_SET_PROP -> {
                        requireRecordLength(length, 24, offset)
                        val value = when (val valueKind = readU16(batch, base, available, offset + 10)) {
                            VALUE_NONE -> PropertyValue.None
                            VALUE_TEXT -> PropertyValue.Text(readString(batch, base, available, offset + 12))
                            VALUE_BOOL -> PropertyValue.Bool(readU64(batch, base, available, offset + 12) != 0L)
                            VALUE_INTEGER -> PropertyValue.Integer(readU64(batch, base, available, offset + 12))
                            VALUE_FLOAT -> PropertyValue.Float(
                                kotlin.Float.fromBits(readU64(batch, base, available, offset + 12).toInt()),
                            )
                            VALUE_BYTES -> PropertyValue.Bytes(readBytes(batch, base, available, offset + 12))
                            else -> throw ProtocolException("unknown property value tag $valueKind", offset + 10)
                        }
                        Mutation.SetProp(
                            readU32(batch, base, available, offset + 4).toInt(),
                            propertyKind(readU16(batch, base, available, offset + 8), offset + 8),
                            value,
                        )
                    }
                    TAG_SET_MODIFIER -> {
                        requireRecordLength(length, 28, offset)
                        Mutation.SetModifier(
                            readU32(batch, base, available, offset + 4).toInt(),
                            readU16(batch, base, available, offset + 8),
                            modifier(
                                readU16(batch, base, available, offset + 10),
                                readU64(batch, base, available, offset + 12),
                                readU64(batch, base, available, offset + 20),
                                offset + 10,
                            ),
                        )
                    }
                    TAG_INSERT -> {
                        requireRecordLength(length, 16, offset)
                        Mutation.Insert(
                            readU32(batch, base, available, offset + 4).toInt(),
                            readU32(batch, base, available, offset + 8).toInt(),
                            readU32(batch, base, available, offset + 12).toInt(),
                        )
                    }
                    TAG_MOVE -> {
                        requireRecordLength(length, 16, offset)
                        Mutation.Move(
                            readU32(batch, base, available, offset + 4).toInt(),
                            readU32(batch, base, available, offset + 8).toInt(),
                            readU32(batch, base, available, offset + 12).toInt(),
                        )
                    }
                    TAG_REMOVE -> {
                        requireRecordLength(length, 8, offset)
                        Mutation.Remove(readU32(batch, base, available, offset + 4).toInt())
                    }
                    TAG_SET_TEXT -> {
                        requireRecordLength(length, 24, offset)
                        Mutation.SetText(
                            readU32(batch, base, available, offset + 4).toInt(),
                            readString(batch, base, available, offset + 8),
                            readU32(batch, base, available, offset + 16).toInt(),
                            readU32(batch, base, available, offset + 20).toInt(),
                        )
                    }
                    TAG_APPEND_TEXT -> {
                        requireRecordLength(length, 16, offset)
                        Mutation.AppendText(
                            readU32(batch, base, available, offset + 4).toInt(),
                            readString(batch, base, available, offset + 8),
                        )
                    }
                    TAG_SET_THEME -> {
                        requireRecordLength(length, THEME_RECORD_LENGTH, offset)
                        val adaptive = readU16(batch, base, available, offset + 10)
                        if (adaptive > 1) {
                            throw ProtocolException("invalid adaptive flag $adaptive", offset + 10)
                        }
                        // One slot per type role, in the order the wire fixes them in.
                        val fonts = List(TypeRole.entries.size) { role ->
                            readU32(batch, base, available, offset + 12 + 4 * role).toInt()
                        }
                        val (entries, problems) = palette(
                            readBytes(batch, base, available, offset + 12 + 4 * TypeRole.entries.size),
                        )
                        Mutation.SetTheme(
                            Theme(
                                designSystem(readU16(batch, base, available, offset + 4), offset + 4),
                                designSystem(readU16(batch, base, available, offset + 6), offset + 6),
                                colorScheme(readU16(batch, base, available, offset + 8), offset + 8),
                                adaptive == 1,
                                fonts,
                                entries,
                                problems,
                            ),
                        )
                    }
                    TAG_SET_WINDOW -> {
                        requireRecordLength(length, 32, offset)
                        val resizable = readU16(batch, base, available, offset + 16)
                        if (resizable > 1) {
                            throw ProtocolException("invalid resizable flag $resizable", offset + 16)
                        }
                        Mutation.SetWindow(
                            Window(
                                chrome(readU16(batch, base, available, offset + 4), offset + 4),
                                titleBar(readU16(batch, base, available, offset + 6), offset + 6),
                                readString(batch, base, available, offset + 20),
                                readU32(batch, base, available, offset + 28).toInt(),
                                readU16(batch, base, available, offset + 8),
                                readU16(batch, base, available, offset + 10),
                                readU16(batch, base, available, offset + 12),
                                readU16(batch, base, available, offset + 14),
                                resizable == 1,
                            ),
                        )
                    }
                    TAG_REGISTER_ASSET -> {
                        requireRecordLength(length, 20, offset)
                        Mutation.RegisterAsset(
                            readU32(batch, base, available, offset + 4).toInt(),
                            readU16(batch, base, available, offset + 8),
                            readBytes(batch, base, available, offset + 12),
                        )
                    }
                    TAG_RELEASE_ASSET -> {
                        requireRecordLength(length, 8, offset)
                        Mutation.ReleaseAsset(readU32(batch, base, available, offset + 4).toInt())
                    }
                    TAG_SHOW_MESSAGE -> {
                        requireRecordLength(length, 32, offset)
                        Mutation.ShowMessage(
                            readU64(batch, base, available, offset + 4),
                            readString(batch, base, available, offset + 12),
                            readString(batch, base, available, offset + 20),
                            messageDuration(readU16(batch, base, available, offset + 28), offset + 28),
                        )
                    }
                    TAG_POST_NOTIFICATION -> {
                        requireRecordLength(length, 56, offset)
                        Mutation.PostNotification(
                            readString(batch, base, available, offset + 4),
                            readString(batch, base, available, offset + 12),
                            readString(batch, base, available, offset + 20),
                            readString(batch, base, available, offset + 28),
                            readString(batch, base, available, offset + 36),
                            readString(batch, base, available, offset + 44),
                            notificationImportance(readU16(batch, base, available, offset + 52), offset + 52),
                            notificationPresentation(readU16(batch, base, available, offset + 54), offset + 54),
                        )
                    }
                    TAG_WITHDRAW_NOTIFICATION -> {
                        requireRecordLength(length, 12, offset)
                        Mutation.WithdrawNotification(readString(batch, base, available, offset + 4))
                    }
                    TAG_REQUEST_NOTIFICATION_PERMISSION -> {
                        requireRecordLength(length, 4, offset)
                        Mutation.RequestNotificationPermission
                    }
                    else -> throw ProtocolException("unknown mutation tag $tag", offset)
                }
                onMutation(mutation)
                decoded += 1
                offset += length
            }
            if (offset != recordsLength || decoded != count) {
                throw ProtocolException("record count does not match envelope", offset)
            }
        } finally {
            batch.order(previousOrder)
        }
    }

    /**
     * Reads a palette, keeping every sound entry and saying what was wrong with the rest.
     *
     * Lenient on purpose, unlike the rest of the batch: an unknown role, a scheme that is
     * neither light nor dark, a second value for the same role and scheme, or a length
     * that is not a whole number of entries is one entry's fault, and the others are
     * still what the application asked for.
     */
    fun palette(bytes: ByteArray): Pair<List<PaletteEntry>, List<String>> {
        if (bytes.isEmpty()) return emptyList<PaletteEntry>() to emptyList()
        val buffer = ByteBuffer.wrap(bytes).order(ByteOrder.LITTLE_ENDIAN)
        val entries = ArrayList<PaletteEntry>(bytes.size / PALETTE_ENTRY_LENGTH)
        val problems = ArrayList<String>()
        if (bytes.size % PALETTE_ENTRY_LENGTH != 0) {
            problems += "a palette of ${bytes.size} bytes is not a whole number of " +
                "$PALETTE_ENTRY_LENGTH byte entries; the bytes past the last whole one are ignored"
        }
        for (index in 0 until bytes.size / PALETTE_ENTRY_LENGTH) {
            val at = index * PALETTE_ENTRY_LENGTH
            val roleTag = buffer.getShort(at).toInt() and 0xffff
            val schemeTag = buffer.getShort(at + 2).toInt() and 0xffff
            val argb = buffer.getInt(at + 4)
            val role = paletteRole(roleTag)
            if (role == null) {
                problems += "palette entry $index names colour role $roleTag, which does not exist"
                continue
            }
            val dark = when (schemeTag) {
                1 -> false
                2 -> true
                else -> {
                    problems += "palette entry $index gives $role for scheme $schemeTag; " +
                        "an entry is for light (1) or dark (2), and following the system is not a scheme"
                    continue
                }
            }
            if (entries.any { it.role == role && it.dark == dark }) {
                problems += "palette entry $index gives $role in ${if (dark) "dark" else "light"} " +
                    "a second time; the first value stands"
                continue
            }
            entries += PaletteEntry(role, dark, argb)
        }
        return entries to problems
    }

    /** Encodes one event into `out` (little-endian), returns bytes written. */
    fun encodeEvent(event: HostEvent, out: ByteBuffer): Int {
        val start = out.position()
        val previousOrder = out.order()
        out.order(ByteOrder.LITTLE_ENDIAN)
        try {
            val text = when (event) {
"#,
    );
    for event in EVENT_SCHEMA {
        match event.payload {
            EventPayloadType::Text => {
                writeln!(
                    output,
                    "                is HostEvent.{} -> event.text.toByteArray(StandardCharsets.UTF_8)",
                    event.name
                )
                .unwrap();
            }
            EventPayloadType::ProtocolError => {
                writeln!(
                    output,
                    "                is HostEvent.{} -> event.message.toByteArray(StandardCharsets.UTF_8)",
                    event.name
                )
                .unwrap();
            }
            EventPayloadType::NotificationActivation => {
                writeln!(
                    output,
                    "                is HostEvent.{} -> event.key.toByteArray(StandardCharsets.UTF_8)",
                    event.name
                )
                .unwrap();
            }
            EventPayloadType::None => {
                writeln!(
                    output,
                    "                is HostEvent.{} -> null",
                    event.name
                )
                .unwrap();
            }
            EventPayloadType::KeyDown
            | EventPayloadType::Range
            | EventPayloadType::Double
            | EventPayloadType::WindowSize
            | EventPayloadType::DesignSystem
            | EventPayloadType::NotificationPermission => {
                writeln!(
                    output,
                    "                is HostEvent.{} -> null",
                    event.name
                )
                .unwrap();
            }
        }
    }
    output.push_str(
        r#"            }
            val recordLength = when (event) {
"#,
    );
    for event in EVENT_SCHEMA {
        let length = match event.payload {
            EventPayloadType::None => 16,
            EventPayloadType::Text => 24,
            EventPayloadType::ProtocolError => 28,
            EventPayloadType::KeyDown => 20,
            EventPayloadType::Range => 24,
            EventPayloadType::Double => 24,
            EventPayloadType::WindowSize => 32,
            // A tag and the padding that keeps the record a multiple of four.
            EventPayloadType::DesignSystem => 20,
            // A word and a string reference, the protocol error's shape.
            EventPayloadType::NotificationActivation => 28,
            EventPayloadType::NotificationPermission => 20,
        };
        writeln!(
            output,
            "                is HostEvent.{} -> {length}",
            event.name
        )
        .unwrap();
    }
    output.push_str(
        r#"            }
            val totalLength = recordLength.toLong() + (text?.size ?: 0)
            if (totalLength > Int.MAX_VALUE || totalLength > out.remaining().toLong()) {
                throw ProtocolException("event output buffer is too small", 0)
            }
            val tag = when (event) {
"#,
    );
    for event in EVENT_SCHEMA {
        writeln!(
            output,
            "                is HostEvent.{} -> {}",
            event.name, event.tag
        )
        .unwrap();
    }
    output.push_str(
        r#"            }
            out.putShort(tag.toShort())
            out.putShort(recordLength.toShort())
            out.putInt(event.nodeId)
            out.putLong(event.handlerId)
            when (event) {
"#,
    );
    for event in EVENT_SCHEMA {
        match event.payload {
            EventPayloadType::None => {
                writeln!(
                    output,
                    "                is HostEvent.{} -> Unit",
                    event.name
                )
                .unwrap();
            }
            EventPayloadType::Text => {
                writeln!(
                    output,
                    "                is HostEvent.{} -> writeStringReference(out, recordLength, text!!)",
                    event.name
                )
                .unwrap();
            }
            EventPayloadType::ProtocolError => {
                writeln!(output, "                is HostEvent.{} -> {{", event.name).unwrap();
                output.push_str("                    out.putInt(event.code)\n");
                output.push_str(
                    "                    writeStringReference(out, recordLength, text!!)\n",
                );
                output.push_str("                }\n");
            }
            EventPayloadType::KeyDown => {
                writeln!(output, "                is HostEvent.{} -> {{", event.name).unwrap();
                output.push_str("                    out.putShort(keyTag(event.key).toShort())\n");
                output.push_str("                    var modifiers = 0\n");
                output.push_str(
                    "                    if (event.shiftKey) modifiers = modifiers or 0x01\n",
                );
                output.push_str(
                    "                    if (event.ctrlKey) modifiers = modifiers or 0x02\n",
                );
                output.push_str(
                    "                    if (event.altKey) modifiers = modifiers or 0x04\n",
                );
                output.push_str(
                    "                    if (event.metaKey) modifiers = modifiers or 0x08\n",
                );
                output.push_str("                    out.put(modifiers.toByte())\n");
                output.push_str("                    out.put(0.toByte())\n");
                output.push_str("                }\n");
            }
            EventPayloadType::Range => {
                writeln!(output, "                is HostEvent.{} -> {{", event.name).unwrap();
                output.push_str("                    out.putInt(event.start)\n");
                output.push_str("                    out.putInt(event.count)\n");
                output.push_str("                }\n");
            }
            EventPayloadType::DesignSystem => {
                writeln!(output, "                is HostEvent.{} -> {{", event.name).unwrap();
                output.push_str("                    out.putInt(designSystemTag(event.system))\n");
                output.push_str("                }\n");
            }
            EventPayloadType::NotificationActivation => {
                writeln!(output, "                is HostEvent.{} -> {{", event.name).unwrap();
                output.push_str("                    out.putInt(event.action)\n");
                output.push_str(
                    "                    writeStringReference(out, recordLength, text!!)\n",
                );
                output.push_str("                }\n");
            }
            EventPayloadType::NotificationPermission => {
                writeln!(output, "                is HostEvent.{} -> {{", event.name).unwrap();
                output.push_str(
                    "                    out.putInt(notificationPermissionTag(event.state))\n",
                );
                output.push_str("                }\n");
            }
            EventPayloadType::Double => {
                writeln!(
                    output,
                    "                is HostEvent.{} -> out.putDouble(event.value)",
                    event.name
                )
                .unwrap();
            }
            EventPayloadType::WindowSize => {
                writeln!(output, "                is HostEvent.{} -> {{", event.name).unwrap();
                output.push_str("                    out.putFloat(event.widthDp)\n");
                output.push_str("                    out.putFloat(event.heightDp)\n");
                output.push_str(
                    "                    out.putInt(windowSizeClassTag(event.sizeClass))\n",
                );
                output.push_str(
                    "                    out.putInt(windowHeightClassTag(event.heightClass))\n",
                );
                output.push_str("                }\n");
            }
        }
    }
    output.push_str(
        r#"            }
            if (text != null) out.put(text)
            return out.position() - start
        } finally {
            out.order(previousOrder)
        }
    }

    /**
     * Handshake payload the Renderer sends to compose_rust_host_init.
     *
     * `loopMode` says who owns the frame loop: the Renderer on desktop, the platform on
     * Android, iOS and the web.
     */
    fun handshake(out: ByteBuffer, loopMode: LoopMode = LoopMode.Renderer): Int {
        val start = out.position()
        if (out.remaining() < 12) {
            throw ProtocolException("handshake output buffer is too small", 0)
        }
        val previousOrder = out.order()
        out.order(ByteOrder.LITTLE_ENDIAN)
        try {
            out.putLong(SCHEMA_HASH)
            out.putShort(PROTOCOL_VERSION.toShort())
            out.put(loopMode.wire)
            out.put(0.toByte()) // Reserved for alignment.
            return out.position() - start
        } finally {
            out.order(previousOrder)
        }
    }

    private fun writeStringReference(out: ByteBuffer, offset: Int, bytes: ByteArray) {
        out.putInt(offset)
        out.putInt(bytes.size)
    }

    private fun widgetKind(tag: Int, offset: Int): WidgetKind = when (tag) {
"#,
    );
    for variant in WIDGET_SCHEMA {
        writeln!(
            output,
            "        {} -> WidgetKind.{}",
            variant.tag, variant.name
        )
        .unwrap();
    }
    output.push_str(
        r#"        else -> throw ProtocolException("unknown widget tag $tag", offset)
    }

    private fun propertyKind(tag: Int, offset: Int): PropertyKind = when (tag) {
"#,
    );
    for variant in PROPERTY_SCHEMA {
        writeln!(
            output,
            "        {} -> PropertyKind.{}",
            variant.tag, variant.name
        )
        .unwrap();
    }
    output.push_str(
        r#"        else -> throw ProtocolException("unknown property tag $tag", offset)
    }

    private fun keyTag(key: Key): Int = when (key) {
"#,
    );
    for variant in KEY_SCHEMA {
        writeln!(output, "        Key.{} -> {}", variant.name, variant.tag).unwrap();
    }
    output.push_str("    }\n\n");
    output.push_str(
        "    private fun windowSizeClassTag(sizeClass: WindowSizeClass): Int = when (sizeClass) {\n",
    );
    for variant in WINDOW_SIZE_CLASS_SCHEMA {
        writeln!(
            output,
            "        WindowSizeClass.{} -> {}",
            variant.name, variant.tag
        )
        .unwrap();
    }
    output.push_str("    }\n\n");
    output.push_str(
        "    private fun windowHeightClassTag(heightClass: WindowHeightClass): Int = when (heightClass) {\n",
    );
    for variant in WINDOW_HEIGHT_CLASS_SCHEMA {
        writeln!(
            output,
            "        WindowHeightClass.{} -> {}",
            variant.name, variant.tag
        )
        .unwrap();
    }
    output.push_str("    }\n\n");
    // The one role enum that travels the other way as well: the Renderer reports which
    // system it resolved the theme to, so it needs the tag for one as well as the value
    // for a tag.
    output
        .push_str("    private fun designSystemTag(system: DesignSystem): Int = when (system) {\n");
    for variant in DESIGN_SYSTEM_SCHEMA {
        writeln!(
            output,
            "        DesignSystem.{} -> {}",
            variant.name, variant.tag
        )
        .unwrap();
    }
    output.push_str("    }\n\n");
    // The permission travels this way too: the Renderer is the side that learns it.
    output.push_str(
        "    private fun notificationPermissionTag(state: NotificationPermission): Int = when (state) {\n",
    );
    for variant in NOTIFICATION_PERMISSION_SCHEMA {
        writeln!(
            output,
            "        NotificationPermission.{} -> {}",
            variant.name, variant.tag
        )
        .unwrap();
    }
    output.push_str("    }\n\n");
    // The palette's own role lookup answers null rather than throwing, because an entry
    // naming a role this side does not know is reported and skipped, not the end of the
    // batch.
    output.push_str("    private fun paletteRole(tag: Int): ColorRole? = when (tag) {\n");
    for variant in crate::schema::COLOR_ROLE_SCHEMA {
        writeln!(
            output,
            "        {} -> ColorRole.{}",
            variant.tag, variant.name
        )
        .unwrap();
    }
    output.push_str("        else -> null\n    }\n\n");
    for role in ROLE_ENUM_SCHEMA {
        writeln!(
            output,
            "    private fun {}(tag: Int, offset: Int): {} = when (tag) {{",
            lower_camel(role.name),
            role.name
        )
        .unwrap();
        for variant in role.variants {
            writeln!(
                output,
                "        {} -> {}.{}",
                variant.tag, role.name, variant.name
            )
            .unwrap();
        }
        writeln!(
            output,
            "        else -> throw ProtocolException(\"unknown {} tag $tag\", offset)",
            role.name
        )
        .unwrap();
        output.push_str("    }\n\n");
    }
    output.push_str(
        r#"    private fun paint(bits: Long, offset: Int): Paint {
        val value = bits.toInt()
        return when (val kind = (bits ushr 32).toInt()) {
            1 -> Paint.Role(colorRole(value, offset))
            2 -> Paint.Literal(value)
            3 -> Paint.Asset(value)
            else -> throw ProtocolException("unknown paint kind $kind", offset)
        }
    }

    private fun modifier(tag: Int, first: Long, second: Long, offset: Int): Modifier = when (tag) {
"#,
    );
    for variant in MODIFIER_SCHEMA {
        write!(
            output,
            "        {} -> Modifier.{}",
            variant.tag, variant.name
        )
        .unwrap();
        if variant.fields.is_empty() {
            output.push('\n');
        } else {
            output.push('(');
            for (index, field) in variant.fields.iter().enumerate() {
                if index != 0 {
                    output.push_str(", ");
                }
                output.push_str(&modifier_decode_expression(field));
            }
            output.push_str(")\n");
        }
    }
    output.push_str(
        r#"        else -> throw ProtocolException("unknown modifier tag $tag", offset)
    }

    /**
     * An arena range with no UTF-8 requirement, used by both a drawing command list and an
     * asset's bytes. For an asset this is the one copy this side makes, and it happens at
     * registration rather than per frame.
     */
    private fun readBytes(batch: ByteBuffer, base: Int, available: Int, referenceOffset: Int): ByteArray {
        val offsetLong = readU32(batch, base, available, referenceOffset)
        val lengthLong = readU32(batch, base, available, referenceOffset + 4)
        if (offsetLong > Int.MAX_VALUE || lengthLong > Int.MAX_VALUE) {
            throw ProtocolException("byte range is too large", referenceOffset)
        }
        val offset = offsetLong.toInt()
        val length = lengthLong.toInt()
        requireRange(available, offset, length, referenceOffset)
        val copy = ByteArray(length)
        copyOut(batch, base + offset, copy, length)
        return copy
    }

    /**
     * Copies a range of the arena into an array.
     *
     * The absolute bulk read that says the same thing in one call, `get(index, array,
     * offset, length)`, arrived in Java 13 and is not in every Android runtime this has to
     * run on. So the read goes through the buffer's own position, which every version has,
     * and puts it back afterwards: the arena is read from one thread and a position left
     * where the last read ended would make the next one read the wrong bytes.
     *
     * Nothing is allocated. A `duplicate()` would avoid touching the position and costs an
     * object per call on a path that runs per string in every batch.
     */
    private fun copyOut(batch: ByteBuffer, at: Int, into: ByteArray, length: Int) {
        val mark = batch.position()
        batch.position(at)
        batch.get(into, 0, length)
        batch.position(mark)
    }

    /**
     * The string Compose is handed, and the only copy of the text this side makes.
     *
     * Validating and building are two passes rather than one because the two things that
     * do both are each wrong here. `String(bytes, UTF_8)` replaces a malformed byte with
     * U+FFFD, and a malformed string means the two sides disagree about the arena, which
     * has to be reported rather than drawn. A `CharsetDecoder` reports it, but assembles
     * the text as `char` first, two bytes a character, and then copies that into the
     * `String`, and it needs a decoder and two buffer views of its own to do it.
     *
     * So the bytes are checked where they lie, which allocates nothing, and then copied
     * once into a buffer this object keeps and handed to `String`, which by then has
     * nothing left to replace. What remains is the one allocation the string itself is.
     */
    private fun readString(batch: ByteBuffer, base: Int, available: Int, referenceOffset: Int): String {
        val offsetLong = readU32(batch, base, available, referenceOffset)
        val lengthLong = readU32(batch, base, available, referenceOffset + 4)
        if (offsetLong > Int.MAX_VALUE || lengthLong > Int.MAX_VALUE) {
            throw ProtocolException("string range is too large", referenceOffset)
        }
        val offset = offsetLong.toInt()
        val length = lengthLong.toInt()
        requireRange(available, offset, length, referenceOffset)
        if (length == 0) {
            return ""
        }
        requireUtf8(batch, base + offset, length, offset)
        val scratch = stringBytes(length)
        copyOut(batch, base + offset, scratch, length)
        return String(scratch, 0, length, StandardCharsets.UTF_8)
    }

    /**
     * Reads a range of the arena as UTF-8 without building anything out of it.
     *
     * The bounds are Unicode's, and the ones that look arbitrary are the point. A two byte
     * sequence starts at 0xc2 because 0xc0 and 0xc1 could only encode what one byte
     * already encodes; the second byte after 0xe0 starts at 0xa0 and after 0xf0 at 0x90
     * for the same reason; 0xed stops at 0x9f because the surrogate halves follow it; and
     * four byte sequences stop at 0xf4 0x8f because U+10FFFF is the last code point. The
     * platform's decoder refuses every one of those, and this has to refuse them too, or
     * a range it called text would come out of `String` as replacement characters.
     */
    private fun requireUtf8(batch: ByteBuffer, start: Int, length: Int, errorOffset: Int) {
        var index = 0
        while (index < length) {
            val lead = batch.get(start + index).toInt() and 0xff
            if (lead < 0x80) {
                index += 1
                // Eight bytes at a time for as long as the text stays ASCII, which most
                // text is and all of a streaming append usually is: a long with no high
                // bit anywhere in it is eight characters that need nothing else checked.
                // The mask is the same at both ends, so which order the long is read in
                // does not matter. Entered only after an ASCII byte, so text with no
                // ASCII in it never pays for the attempt.
                while (index + 8 <= length &&
                    batch.getLong(start + index) and ASCII_HIGH_BITS == 0L
                ) {
                    index += 8
                }
                continue
            }
            val width = when {
                lead >= 0xc2 && lead <= 0xdf -> 2
                lead >= 0xe0 && lead <= 0xef -> 3
                lead >= 0xf0 && lead <= 0xf4 -> 4
                else -> malformedUtf8(errorOffset)
            }
            if (index + width > length) {
                malformedUtf8(errorOffset)
            }
            val lowest = when (lead) {
                0xe0 -> 0xa0
                0xf0 -> 0x90
                else -> 0x80
            }
            val highest = when (lead) {
                0xed -> 0x9f
                0xf4 -> 0x8f
                else -> 0xbf
            }
            val second = batch.get(start + index + 1).toInt() and 0xff
            if (second < lowest || second > highest) {
                malformedUtf8(errorOffset)
            }
            var step = 2
            while (step < width) {
                val continuation = batch.get(start + index + step).toInt() and 0xff
                if (continuation < 0x80 || continuation > 0xbf) {
                    malformedUtf8(errorOffset)
                }
                step += 1
            }
            index += width
        }
    }

    private fun malformedUtf8(errorOffset: Int): Nothing =
        throw ProtocolException("string is not valid UTF-8", errorOffset)

    /**
     * The buffer every string is copied through, grown to fit and then kept.
     *
     * A frame's strings go through it one after another, so a stream of keystrokes costs
     * nothing here once it is big enough. It doubles rather than fitting exactly, because
     * text that grows a character at a time would otherwise reallocate on every keystroke.
     *
     * One buffer is enough, and it needs no lock, because a batch is decoded on the
     * Renderer's UI thread and on no other: the Host's worker threads update signals and
     * ask for a frame, they never call across the boundary themselves. Two threads
     * decoding at once would hand each other half a string.
     */
    private var stringScratch = ByteArray(256)

    private fun stringBytes(length: Int): ByteArray {
        val scratch = stringScratch
        if (scratch.size >= length) {
            return scratch
        }
        var size = scratch.size
        while (size < length) {
            size = if (size > Int.MAX_VALUE / 2) length else size + size
        }
        val grown = ByteArray(size)
        stringScratch = grown
        return grown
    }

    private fun readU16(batch: ByteBuffer, base: Int, available: Int, offset: Int): Int {
        requireRange(available, offset, 2, offset)
        return batch.getShort(base + offset).toInt() and 0xffff
    }

    private fun readU32(batch: ByteBuffer, base: Int, available: Int, offset: Int): Long {
        requireRange(available, offset, 4, offset)
        return batch.getInt(base + offset).toLong() and 0xffff_ffffL
    }

    private fun readU64(batch: ByteBuffer, base: Int, available: Int, offset: Int): Long {
        requireRange(available, offset, 8, offset)
        return batch.getLong(base + offset)
    }

    private fun requireRecordLength(actual: Int, expected: Int, offset: Int) {
        if (actual != expected) {
            throw ProtocolException("invalid record length $actual for tag", offset + 2)
        }
    }

    private fun requireRange(available: Int, offset: Int, length: Int, errorOffset: Int) {
        if (offset < 0 || length < 0 || offset.toLong() + length > available.toLong()) {
            throw ProtocolException("truncated or out-of-range data", errorOffset)
        }
    }
}
"#,
    );
    write_design_tokens(&mut output);
    output
}

/// The token tables are authored in Rust and executed in the Renderer, so they are
/// generated into the Renderer binary at build time instead of crossing the boundary.
fn write_design_tokens(output: &mut String) {
    output.push_str(
        r#"
/** One rung of the type ladder. Sizes are sp, spacing may be negative. */
data class TypeToken(
    val size: Float,
    val weight: Int,
    val lineHeight: Float,
    val letterSpacing: Float,
    val monospace: Boolean,
)

/**
 * The generated half of one design system's tables: colours, type, shapes and spacing.
 *
 * Arrays are indexed by the role's ordinal, which matches its wire tag minus one.
 * The rules that consume them (elevation rendering, ButtonVariant styling, motion) are
 * written by hand in the Renderer.
 */
class DesignTokenTable(
    val system: DesignSystem,
    /** The published guideline these values come from. */
    val reference: String,
    val defaultFamily: String,
    val monospaceFamily: String,
    private val lightColors: IntArray,
    private val darkColors: IntArray,
    private val typeScale: Array<TypeToken>,
    private val shapeRadii: FloatArray,
    private val spaces: FloatArray,
) {
    /** The 0xAARRGGBB value for a role. `dark` is the scheme the Renderer resolved. */
    fun color(role: ColorRole, dark: Boolean): Int =
        if (dark) darkColors[role.ordinal] else lightColors[role.ordinal]

    fun type(role: TypeRole): TypeToken = typeScale[role.ordinal]

    /** Corner radius in dp. */
    fun radius(role: ShapeRole): Float = shapeRadii[role.ordinal]

    /** Spacing in dp. */
    fun space(role: SpaceRole): Float = spaces[role.ordinal]
}

object DesignTokens {
"#,
    );
    for table in DESIGN_TOKENS {
        let name = upper_snake(&format!("{:?}", table.system));
        writeln!(
            output,
            "    val {name}: DesignTokenTable = DesignTokenTable("
        )
        .unwrap();
        writeln!(output, "        DesignSystem.{:?},", table.system).unwrap();
        writeln!(output, "        \"{}\",", table.reference).unwrap();
        writeln!(output, "        \"{}\",", table.default_family).unwrap();
        writeln!(output, "        \"{}\",", table.monospace_family).unwrap();
        for dark in [false, true] {
            output.push_str("        intArrayOf(\n");
            for token in table.colors.iter() {
                let color = if dark { token.dark } else { token.light };
                writeln!(
                    output,
                    "            0x{:08x}.toInt(), // {:?}",
                    color.to_argb(),
                    token.role
                )
                .unwrap();
            }
            output.push_str("        ),\n");
        }
        output.push_str("        arrayOf(\n");
        for token in table.type_scale.iter() {
            writeln!(
                output,
                "            TypeToken({:?}f, {}, {:?}f, {:?}f, {}), // {:?}",
                token.size,
                token.weight,
                token.line_height,
                token.letter_spacing,
                token.monospace,
                token.role
            )
            .unwrap();
        }
        output.push_str("        ),\n        floatArrayOf(");
        for (index, token) in table.shapes.iter().enumerate() {
            if index != 0 {
                output.push_str(", ");
            }
            write!(output, "{:?}f", token.radius).unwrap();
        }
        output.push_str("),\n        floatArrayOf(");
        for (index, token) in table.spaces.iter().enumerate() {
            if index != 0 {
                output.push_str(", ");
            }
            write!(output, "{:?}f", token.value).unwrap();
        }
        output.push_str("),\n    )\n\n");
    }
    output.push_str("    fun of(system: DesignSystem): DesignTokenTable = when (system) {\n");
    for table in DESIGN_TOKENS {
        writeln!(
            output,
            "        DesignSystem.{:?} -> {}",
            table.system,
            upper_snake(&format!("{:?}", table.system))
        )
        .unwrap();
    }
    output.push_str("    }\n}\n");
}

fn upper_snake(name: &str) -> String {
    let mut output = String::new();
    for (index, character) in name.chars().enumerate() {
        if character.is_uppercase() && index != 0 {
            output.push('_');
        }
        output.extend(character.to_uppercase());
    }
    output
}

/// One of each drawing command, in schema order, with a string region behind them.
pub fn canvas_vector() -> crate::drawing::DrawList {
    crate::drawing::DrawList::builder()
        .line(Paint::Role(ColorRole::Primary), 1.0, 2.0, 3.0, 4.0, 1.5)
        .rect(
            Paint::Literal(Color::argb(0xff11_2233)),
            0.0,
            0.0,
            8.0,
            9.0,
            0.0,
        )
        .round_rect(
            Paint::Role(ColorRole::Surface),
            1.0,
            2.0,
            3.0,
            4.0,
            5.0,
            6.0,
        )
        .circle(Paint::Role(ColorRole::Error), 4.0, 5.0, 6.0, 0.5)
        .arc(
            Paint::Role(ColorRole::Outline),
            1.0,
            2.0,
            3.0,
            0.0,
            90.0,
            2.0,
        )
        .polyline_ref(Paint::Role(ColorRole::Secondary), 42, 3.0)
        .text_at(
            Paint::Role(ColorRole::OnSurface),
            "한글",
            7.0,
            8.0,
            crate::schema::TypeRole::Label,
        )
        .build()
}

/// The palette the vector's theme carries: one role in both schemes and one in light only,
/// with an alpha that is not opaque, so both sides read every field of an entry.
pub const VECTOR_PALETTE: crate::palette::Palette = crate::palette::Palette::new()
    .with(
        ColorRole::Primary,
        Color::rgb(0xe8590c),
        Color::rgb(0xff8a4c),
    )
    .with_light(ColorRole::SyntaxKeyword, Color::argb(0x8011_2233));

/// Two runs: one with a text colour, a background and bold, one with a literal background
/// only, so both paints and their absence are in the vector.
pub fn spans_vector() -> crate::spans::TextSpans {
    use crate::spans::{TextSpan, TextSpans};
    TextSpans::new([
        TextSpan::new(0, 4)
            .bold()
            .with_color(Paint::Role(ColorRole::SyntaxKeyword))
            .with_background(Paint::Role(ColorRole::DiffAddedEmphasis)),
        TextSpan::new(5, 2).with_background(Paint::Literal(Color::argb(0xff44_5566))),
    ])
}

pub fn generate_mutation_vector() -> Result<Vec<u8>, ProtocolError> {
    let canvas_vector_bytes = canvas_vector();
    let spans_vector_bytes = spans_vector();
    let mutations = [
        Mutation::SetTheme(
            Theme::adaptive(DesignSystem::Cupertino)
                .with_color_scheme(ColorScheme::Dark)
                .with_palette(&VECTOR_PALETTE),
        ),
        Mutation::Create {
            node_id: 1,
            widget: WidgetKind::Box,
        },
        Mutation::SetProp {
            node_id: 2,
            property: PropertyKind::Text,
            value: PropertyValue::String("안녕"),
        },
        Mutation::SetProp {
            node_id: 2,
            property: PropertyKind::Enabled,
            value: PropertyValue::Bool(true),
        },
        Mutation::SetProp {
            node_id: 2,
            property: PropertyKind::OnClick,
            value: PropertyValue::Integer(99),
        },
        Mutation::SetProp {
            node_id: 2,
            property: PropertyKind::Multiline,
            value: PropertyValue::Float(1.5),
        },
        Mutation::SetProp {
            node_id: 2,
            property: PropertyKind::Placeholder,
            value: PropertyValue::None,
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 0,
            modifier: Modifier::Empty,
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 1,
            modifier: Modifier::Padding(16.0),
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 2,
            modifier: Modifier::FillMaxWidth,
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 3,
            modifier: Modifier::FillMaxHeight,
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 4,
            modifier: Modifier::Width(120.0),
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 5,
            modifier: Modifier::Height(48.0),
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 6,
            modifier: Modifier::Size {
                width: 20.0,
                height: 30.0,
            },
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 7,
            modifier: Modifier::Background(Paint::Literal(Color::argb(0xff11_2233))),
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 8,
            modifier: Modifier::Clickable { handler_id: 42 },
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 9,
            modifier: Modifier::Background(Paint::Role(ColorRole::Surface)),
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 10,
            modifier: Modifier::PaddingRole(SpaceRole::Md),
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 11,
            modifier: Modifier::PaddingEach {
                start: 1.0,
                top: 2.0,
                end: 3.0,
                bottom: 4.0,
            },
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 12,
            modifier: Modifier::Weight(0.5),
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 13,
            modifier: Modifier::Shape {
                top_start: 4.0,
                top_end: 8.0,
                bottom_end: 12.0,
                bottom_start: 16.0,
            },
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 14,
            modifier: Modifier::ShapeRole(ShapeRole::Large),
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 15,
            modifier: Modifier::Border {
                width: 2.0,
                paint: Paint::Role(ColorRole::Outline),
            },
        },
        Mutation::SetModifier {
            node_id: 1,
            index: 16,
            modifier: Modifier::Elevation(6.0),
        },
        Mutation::Insert {
            parent_id: 1,
            node_id: 2,
            index: 0,
        },
        Mutation::Move {
            parent_id: 1,
            node_id: 2,
            index: 1,
        },
        Mutation::Remove { node_id: 3 },
        Mutation::SetText {
            node_id: 4,
            text: "compose",
            selection: Some(Selection { start: 1, end: 4 }),
        },
        Mutation::AppendText {
            node_id: 4,
            text: " token",
        },
        Mutation::Create {
            node_id: 5,
            widget: WidgetKind::Canvas,
        },
        // Every drawing command, so both sides decode the same fixed-length records and
        // the same text region behind them.
        Mutation::SetProp {
            node_id: 5,
            property: PropertyKind::Commands,
            value: PropertyValue::Bytes(canvas_vector_bytes.as_bytes()),
        },
        // A chosen chip and the screen's one action, so both sides agree on the two tags
        // and on the properties each of them carries.
        Mutation::Create {
            node_id: 6,
            widget: WidgetKind::Chip,
        },
        Mutation::SetProp {
            node_id: 6,
            property: PropertyKind::Text,
            value: PropertyValue::String("필터"),
        },
        Mutation::SetProp {
            node_id: 6,
            property: PropertyKind::Checked,
            value: PropertyValue::Bool(true),
        },
        Mutation::SetProp {
            node_id: 6,
            property: PropertyKind::OnClick,
            value: PropertyValue::Integer(101),
        },
        Mutation::Create {
            node_id: 7,
            widget: WidgetKind::FloatingAction,
        },
        Mutation::SetProp {
            node_id: 7,
            property: PropertyKind::Text,
            value: PropertyValue::String("New"),
        },
        Mutation::SetProp {
            node_id: 7,
            property: PropertyKind::Icon,
            value: PropertyValue::Integer(crate::schema::IconRole::Add as i64),
        },
        Mutation::SetProp {
            node_id: 7,
            property: PropertyKind::OnClick,
            value: PropertyValue::Integer(102),
        },
        Mutation::RegisterAsset {
            asset_id: 5,
            kind: crate::schema::AssetKind::Png,
            bytes: &[0x89, b'P', b'N', b'G'],
        },
        Mutation::ReleaseAsset { asset_id: 5 },
        // A message with an action, so both sides agree on the one record that is not a
        // node: two string references, a duration and a handler id.
        Mutation::ShowMessage {
            handler_id: 77,
            text: "삭제했습니다",
            action: "Undo",
            duration: crate::schema::MessageDuration::Long,
        },
        // The three notification commands: six string references and two closed enums, one
        // string reference, and a bare header that is the shortest record on the wire.
        Mutation::PostNotification {
            key: "session/7",
            title: "세션이 끝났습니다",
            body: "테스트 214개 통과",
            channel: "세션",
            action_1: "열기",
            action_2: "",
            importance: NotificationImportance::Urgent,
            presentation: NotificationPresentation::WhenInactive,
        },
        Mutation::WithdrawNotification { key: "session/7" },
        Mutation::RequestNotificationPermission,
        // Text runs with a text colour and a background each, so both sides read the
        // same 36 byte records.
        Mutation::SetProp {
            node_id: 2,
            property: PropertyKind::Spans,
            value: PropertyValue::Bytes(spans_vector_bytes.as_bytes()),
        },
        // A split pane's one property of its own.
        Mutation::SetProp {
            node_id: 2,
            property: PropertyKind::Collapsible,
            value: PropertyValue::Bool(true),
        },
    ];
    let mut encoder = BatchEncoder::default();
    for mutation in &mutations {
        encoder.encode(mutation)?;
    }
    Ok(encoder.finish()?.to_vec())
}

pub fn generate_event_vector() -> Result<Vec<u8>, ProtocolError> {
    let events = [
        HostEvent {
            node_id: 7,
            handler_id: 11,
            payload: EventPayload::Clicked,
        },
        HostEvent {
            node_id: 8,
            handler_id: 12,
            payload: EventPayload::TextChanged("한글"),
        },
        HostEvent {
            node_id: 8,
            handler_id: 13,
            payload: EventPayload::TextSubmitted("done"),
        },
        HostEvent {
            node_id: 8,
            handler_id: 14,
            payload: EventPayload::FocusLost,
        },
        HostEvent {
            node_id: 0,
            handler_id: 0,
            payload: EventPayload::ProtocolError {
                code: 9,
                message: "bad tag",
            },
        },
        HostEvent {
            node_id: 9,
            handler_id: 15,
            payload: EventPayload::KeyDown {
                key: Key::Enter,
                shift_key: true,
                ctrl_key: true,
                alt_key: true,
                meta_key: true,
            },
        },
        HostEvent {
            node_id: 10,
            handler_id: 16,
            payload: EventPayload::RangeRequested {
                start: 100,
                count: 20,
            },
        },
        HostEvent {
            node_id: 11,
            handler_id: 17,
            payload: EventPayload::ValueChanged(-19_723.5),
        },
        HostEvent {
            node_id: 0,
            handler_id: 0,
            payload: EventPayload::WindowSizeChanged {
                width_dp: 840.0,
                height_dp: 600.0,
                class: crate::schema::WindowSizeClass::Expanded,
                height_class: crate::schema::WindowHeightClass::Medium,
            },
        },
        HostEvent {
            node_id: 0,
            handler_id: 0,
            payload: EventPayload::NotificationActivated {
                action: 1,
                key: "session/7",
            },
        },
        HostEvent {
            node_id: 0,
            handler_id: 0,
            payload: EventPayload::NotificationPermissionChanged(NotificationPermission::Denied),
        },
    ];
    let mut output = Vec::new();
    let mut encoded = Vec::new();
    for event in &events {
        encode_event(event, &mut encoded)?;
        output.extend_from_slice(&encoded);
    }
    Ok(output)
}

pub fn generate_vector_description() -> String {
    format!(
        r#"{{
  "format": "compose-rust protocol vectors v1",
  "schemaHashUnsigned": "{SCHEMA_HASH}",
  "byteOrder": "little-endian",
  "mutations": {{
    "file": "mutations.bin",
    "description": "One batch covering every record, property value, modifier layout, drawing command, asset, message, notification command, palette entry, text run and split pane property",
    "recordCount": 46,
    "palette": [
      {{ "role": "Primary", "scheme": "Light", "argb": "ffe8590c" }},
      {{ "role": "Primary", "scheme": "Dark", "argb": "ffff8a4c" }},
      {{ "role": "SyntaxKeyword", "scheme": "Light", "argb": "80112233" }}
    ],
    "spanRecordLength": 36,
    "strings": ["안녕", "compose", " token", "필터", "New", "삭제했습니다", "Undo", "session/7", "세션이 끝났습니다", "테스트 214개 통과", "세션", "열기", "", "session/7"],
    "assets": [{{ "assetId": 5, "kind": "Png", "bytes": "89504e47" }}]
  }},
  "events": {{
    "file": "events.bin",
    "description": "Eleven independently decodable event records concatenated in schema order",
    "records": [
      {{ "type": "Clicked", "offset": 0, "length": 16, "nodeId": 7, "handlerId": 11 }},
      {{ "type": "TextChanged", "offset": 16, "length": 30, "nodeId": 8, "handlerId": 12, "text": "한글" }},
      {{ "type": "TextSubmitted", "offset": 46, "length": 28, "nodeId": 8, "handlerId": 13, "text": "done" }},
      {{ "type": "FocusLost", "offset": 74, "length": 16, "nodeId": 8, "handlerId": 14 }},
      {{ "type": "ProtocolError", "offset": 90, "length": 35, "nodeId": 0, "handlerId": 0, "code": 9, "message": "bad tag" }},
      {{ "type": "KeyDown", "offset": 125, "length": 20, "nodeId": 9, "handlerId": 15, "key": "Enter", "shiftKey": true, "ctrlKey": true, "altKey": true, "metaKey": true }},
      {{ "type": "RangeRequested", "offset": 145, "length": 24, "nodeId": 10, "handlerId": 16, "start": 100, "count": 20 }},
      {{ "type": "ValueChanged", "offset": 169, "length": 24, "nodeId": 11, "handlerId": 17, "value": -19723.5 }},
      {{ "type": "WindowSizeChanged", "offset": 193, "length": 32, "nodeId": 0, "handlerId": 0, "widthDp": 840.0, "heightDp": 600.0, "sizeClass": "Expanded", "heightClass": "Medium" }},
      {{ "type": "NotificationActivated", "offset": 225, "length": 37, "nodeId": 0, "handlerId": 0, "action": 1, "key": "session/7" }},
      {{ "type": "NotificationPermissionChanged", "offset": 262, "length": 20, "nodeId": 0, "handlerId": 0, "state": "Denied" }}
    ]
  }}
}}
"#
    )
}

fn write_enum(output: &mut String, name: &str, variants: &[crate::schema::EnumVariantSchema]) {
    write!(output, "enum class {name} {{ ").unwrap();
    for (index, variant) in variants.iter().enumerate() {
        if index != 0 {
            output.push_str(", ");
        }
        output.push_str(variant.name);
    }
    output.push_str(" }\n\n");
}

/// Role types are package-qualified: `Modifier.ShapeRole` would otherwise shadow the
/// `ShapeRole` enum inside its own declaration.
fn kotlin_type(ty: FieldType) -> String {
    match ty {
        FieldType::Float => "kotlin.Float".to_owned(),
        FieldType::U32 => "Int".to_owned(),
        FieldType::U64 => "Long".to_owned(),
        FieldType::Paint => "Paint".to_owned(),
        FieldType::Role(name) => format!("{KOTLIN_PACKAGE}.{name}"),
    }
}

/// The `u64` word a field lives in, and whether it occupies the high 32 bits.
fn slot_word(slot: FieldSlot) -> (&'static str, bool) {
    match slot {
        FieldSlot::FirstLow | FieldSlot::First => ("first", false),
        FieldSlot::FirstHigh => ("first", true),
        FieldSlot::SecondLow | FieldSlot::Second => ("second", false),
        FieldSlot::SecondHigh => ("second", true),
    }
}

fn modifier_decode_expression(field: &FieldSchema) -> String {
    let (word, high) = slot_word(field.slot);
    let narrow = if high {
        format!("({word} ushr 32).toInt()")
    } else {
        format!("{word}.toInt()")
    };
    match field.ty {
        FieldType::Float => format!("kotlin.Float.fromBits({narrow})"),
        FieldType::U32 => narrow,
        FieldType::U64 => word.to_owned(),
        FieldType::Paint => format!("paint({word}, offset)"),
        FieldType::Role(name) => format!("{}({narrow}, offset)", lower_camel(name)),
    }
}

fn lower_camel(name: &str) -> String {
    let mut characters = name.chars();
    match characters.next() {
        Some(first) => first.to_lowercase().chain(characters).collect(),
        None => String::new(),
    }
}

/// The drawing command vocabulary, mirrored into Kotlin with a decoder for the byte blob a
/// `Canvas` node carries.
fn write_draw_commands(output: &mut String) {
    use crate::drawing::{COMMAND_LEN, DRAW_COMMAND_SCHEMA, DrawFieldType};

    output.push_str(
        "/**\n * One drawing command. Coordinates are dp from the Canvas's top-left corner.\n *\n \
         * Colour is a [Paint], so a command may name a ColorRole and the design system\n \
         * decides what it looks like.\n */\n",
    );
    output.push_str("sealed interface DrawCommand {\n");
    output.push_str("    val paint: Paint\n\n");
    for command in DRAW_COMMAND_SCHEMA {
        write!(
            output,
            "    data class {}(override val paint: Paint",
            command.name
        )
        .unwrap();
        for field in command.fields {
            let ty = match field.ty {
                DrawFieldType::Float => "kotlin.Float",
                DrawFieldType::U32 => "Int",
                DrawFieldType::Role(name) => name,
            };
            write!(output, ", val {}: {ty}", field.name).unwrap();
        }
        output.push_str(") : DrawCommand\n");
    }
    output.push_str("}\n\n");

    output.push_str(
        r#"/** Decodes a Canvas command list: fixed-size records, then the TextAt strings. */
object DrawCommands {
"#,
    );
    writeln!(output, "    const val COMMAND_LENGTH = {COMMAND_LEN}\n").unwrap();
    output.push_str(
        r#"    fun decode(bytes: ByteArray): List<DrawCommand> {
        val buffer = ByteBuffer.wrap(bytes).order(ByteOrder.LITTLE_ENDIAN)
        val commands = ArrayList<DrawCommand>(bytes.size / COMMAND_LENGTH)
        var offset = 0
        while (offset + COMMAND_LENGTH <= bytes.size) {
            val tag = buffer.getShort(offset).toInt() and 0xffff
            val length = buffer.getShort(offset + 2).toInt() and 0xffff
            // The text region starts where the records stop decoding, so an unreadable
            // record ends the list rather than failing the whole batch.
            if (length != COMMAND_LENGTH) break
            val paintBits = buffer.getLong(offset + 4)
            val kind = (paintBits ushr 32).toInt()
            if (kind != 1 && kind != 2) break
            val paint = if (kind == 1) {
                Paint.Role(colorRoleOrNull(paintBits.toInt()) ?: break)
            } else {
                Paint.Literal(paintBits.toInt())
            }
            fun word(index: Int): Int = buffer.getInt(offset + 12 + index * 4)
            fun real(index: Int): kotlin.Float = kotlin.Float.fromBits(word(index))
            val command = when (tag) {
"#,
    );
    for command in DRAW_COMMAND_SCHEMA {
        write!(
            output,
            "                {} -> DrawCommand.{}(paint",
            command.tag, command.name
        )
        .unwrap();
        for field in command.fields {
            match field.ty {
                DrawFieldType::Float => write!(output, ", real({})", field.word).unwrap(),
                DrawFieldType::U32 => write!(output, ", word({})", field.word).unwrap(),
                DrawFieldType::Role(name) => write!(
                    output,
                    ", {}OrNull(word({})) ?: break",
                    lower_first(name),
                    field.word
                )
                .unwrap(),
            }
        }
        output.push_str(")\n");
    }
    output.push_str(
        r#"                else -> break
            }
            commands.add(command)
            offset += COMMAND_LENGTH
        }
        return commands
    }

    /** The string a TextAt points at, measured from the start of the list. */
    fun textOf(bytes: ByteArray, command: DrawCommand.TextAt): String {
        val end = command.textOffset.toLong() + command.textLength.toLong()
        if (command.textOffset < 0 || command.textLength < 0 || end > bytes.size.toLong()) {
            return ""
        }
        return String(bytes, command.textOffset, command.textLength, StandardCharsets.UTF_8)
    }

"#,
    );
    // Role lookups that answer null rather than throwing: a command list is data inside a
    // property value, and one bad word must end the list, not the batch.
    let mut roles: Vec<&str> = DRAW_COMMAND_SCHEMA
        .iter()
        .flat_map(|command| command.fields.iter())
        .filter_map(|field| match field.ty {
            DrawFieldType::Role(name) => Some(name),
            _ => None,
        })
        .collect();
    roles.push("ColorRole");
    roles.dedup();
    for role in roles {
        let variants = ROLE_ENUM_SCHEMA
            .iter()
            .find(|entry| entry.name == role)
            .expect("a drawing command names a role the schema declares")
            .variants;
        writeln!(
            output,
            "    private fun {}OrNull(tag: Int): {role}? = when (tag) {{",
            lower_first(role)
        )
        .unwrap();
        for variant in variants {
            writeln!(output, "        {} -> {role}.{}", variant.tag, variant.name).unwrap();
        }
        output.push_str("        else -> null\n    }\n\n");
    }
    output.push_str("}\n\n");
}

/// The run list a `Text` carries, mirrored into Kotlin with its decoder.
///
/// The layout is read from `spans.rs`, so a field added there moves here without anyone
/// counting bytes by hand on either side.
fn write_text_spans(output: &mut String) {
    use crate::spans::{
        FLAG_BOLD, FLAG_ITALIC, FLAG_STRIKETHROUGH, FLAG_UNDERLINE, SPAN_BACKGROUND_AT,
        SPAN_COLOR_AT, SPAN_FLAGS_AT, SPAN_HANDLER_AT, SPAN_LEN, SPAN_LENGTH_AT, SPAN_ROLE_AT,
        SPAN_START_AT,
    };
    let role_kind = Paint::Role(ColorRole::Primary).to_bits() >> 32;
    let literal_kind = Paint::Literal(Color::argb(0)).to_bits() >> 32;
    let asset_kind = Paint::Asset(0).to_bits() >> 32;
    output.push_str(
        r#"/**
 * One run of different treatment inside a Text's string, as the Host wrote it.
 *
 * Offsets are bytes of the string's UTF-8, because that is what the string is measured in
 * on the side that wrote them. A null paint is a run that says nothing about that colour.
 */
data class TextSpanRecord(
    val start: Int,
    val length: Int,
    val typeRole: TypeRole?,
    val color: Paint?,
    /** What is painted behind this run's letters only. */
    val background: Paint?,
    val bold: Boolean,
    val italic: Boolean,
    val underline: Boolean,
    val strikethrough: Boolean,
    /** The handler a press on this run reports to, or zero where it is not a link. */
    val handlerId: Long,
)

/** Decodes the run list a Text carries in its `Spans` property. */
object SpanRecords {
"#,
    );
    writeln!(output, "    const val SPAN_LENGTH = {SPAN_LEN}").unwrap();
    for (name, value) in [
        ("START_AT", SPAN_START_AT),
        ("LENGTH_AT", SPAN_LENGTH_AT),
        ("ROLE_AT", SPAN_ROLE_AT),
        ("FLAGS_AT", SPAN_FLAGS_AT),
        ("COLOR_AT", SPAN_COLOR_AT),
        ("BACKGROUND_AT", SPAN_BACKGROUND_AT),
        ("HANDLER_AT", SPAN_HANDLER_AT),
    ] {
        writeln!(output, "    private const val {name} = {value}").unwrap();
    }
    for (name, value) in [
        ("FLAG_BOLD", FLAG_BOLD),
        ("FLAG_ITALIC", FLAG_ITALIC),
        ("FLAG_UNDERLINE", FLAG_UNDERLINE),
        ("FLAG_STRIKETHROUGH", FLAG_STRIKETHROUGH),
    ] {
        writeln!(output, "    private const val {name} = {value}").unwrap();
    }
    output.push_str(
        r#"
    /** The runs in [bytes], or null where it is not a whole number of records. */
    fun decode(bytes: ByteArray): List<TextSpanRecord>? {
        if (bytes.size % SPAN_LENGTH != 0) return null
        val buffer = ByteBuffer.wrap(bytes).order(ByteOrder.LITTLE_ENDIAN)
        return List(bytes.size / SPAN_LENGTH) { index ->
            val at = index * SPAN_LENGTH
            val flags = buffer.getShort(at + FLAGS_AT).toInt() and 0xffff
            TextSpanRecord(
                start = buffer.getInt(at + START_AT),
                length = buffer.getInt(at + LENGTH_AT),
                typeRole = typeRoleOrNull(buffer.getShort(at + ROLE_AT).toInt() and 0xffff),
                color = paintOrNull(buffer.getLong(at + COLOR_AT)),
                background = paintOrNull(buffer.getLong(at + BACKGROUND_AT)),
                bold = flags and FLAG_BOLD != 0,
                italic = flags and FLAG_ITALIC != 0,
                underline = flags and FLAG_UNDERLINE != 0,
                strikethrough = flags and FLAG_STRIKETHROUGH != 0,
                handlerId = buffer.getLong(at + HANDLER_AT),
            )
        }
    }

    /** A paint, or null for zero and for anything that does not decode. */
    private fun paintOrNull(bits: Long): Paint? {
        val value = bits.toInt()
        return when ((bits ushr 32).toInt()) {
"#,
    );
    writeln!(
        output,
        "            {role_kind} -> colorRoleOrNull(value)?.let {{ Paint.Role(it) }}"
    )
    .unwrap();
    writeln!(output, "            {literal_kind} -> Paint.Literal(value)").unwrap();
    writeln!(output, "            {asset_kind} -> Paint.Asset(value)").unwrap();
    output.push_str("            else -> null\n        }\n    }\n\n");
    for role in ["ColorRole", "TypeRole"] {
        let variants = ROLE_ENUM_SCHEMA
            .iter()
            .find(|entry| entry.name == role)
            .expect("the span record names a role the schema declares")
            .variants;
        writeln!(
            output,
            "    private fun {}OrNull(tag: Int): {role}? = when (tag) {{",
            lower_first(role)
        )
        .unwrap();
        for variant in variants {
            writeln!(output, "        {} -> {role}.{}", variant.tag, variant.name).unwrap();
        }
        output.push_str("        else -> null\n    }\n\n");
    }
    output.push_str("}\n\n");
}

fn lower_first(name: &str) -> String {
    let mut characters = name.chars();
    match characters.next() {
        Some(first) => first.to_lowercase().chain(characters).collect(),
        None => String::new(),
    }
}

// ---------------------------------------------------------------------------------------
// Android bindings.
//
// The JNI shims and the Kotlin `external fun` declarations are two renderings of
// `BOUNDARY_SCHEMA`. Writing either by hand is forbidden, and generating both from one
// table is what keeps the symbol names, the argument order and the `out` layout identical
// on the two sides.
// ---------------------------------------------------------------------------------------

/// Generated Rust, compiled into the cdylib only when the target is Android.
pub const JNI_RUST_RELATIVE_PATH: &str = "src/boundary_jni.gen.rs";
/// Generated Kotlin. The Kotlin Toolchain compiles the module's `src` tree by convention.
pub const ANDROID_BRIDGE_RELATIVE_PATH: &str = "../renderer/android/src/bridge/HostBridge.gen.kt";
pub const ANDROID_FAST_NATIVE_RELATIVE_PATH: &str =
    "../renderer/android/src/bridge/FastNative.gen.kt";

const ANDROID_KOTLIN_PACKAGE: &str = "dev.darkpyonix.composerust.ui.platform";

/// `out` slots, in order. The Kotlin side reads them by the same generated constants.
const OUT_SLOTS: &[(&str, &str)] = &[
    ("BatchOffset", "the batch's start inside the arena"),
    ("BatchLength", "the batch's length in bytes"),
    ("Result", "the handler's synchronous result"),
    (
        "ArenaAddress",
        "the arena's base address, which moves when it grows",
    ),
    ("ArenaCapacity", "the arena's capacity in bytes"),
];

fn jni_symbol(op_name: &str) -> String {
    // JNI mangles `.` to `_`. No name here contains `_` or a non-ASCII character, so the
    // escaping forms (`_1`, `_0`) never arise.
    format!(
        "Java_{}_native{}",
        ANDROID_BRIDGE_CLASS.replace('/', "_"),
        op_name
    )
}

fn kotlin_native_name(op_name: &str) -> String {
    format!("native{op_name}")
}

/// Emits the Rust half of the Android boundary: one `extern "system"` shim per operation,
/// `JNI_OnLoad`, and the upcall a worker thread makes to ask for a frame.
pub fn generate_jni_rust() -> String {
    let mut output = String::new();
    output.push_str("// Generated by `cargo run -p compose-rust --bin codegen`. DO NOT EDIT.\n");
    output.push_str(
        r#"//! JNI shims for the Android boundary.
//!
//! Kotlin owns the process and the frame loop, so every call here starts on the Renderer
//! UI thread and returns on the same call stack. Nothing is copied: a call reports where
//! its batch sits inside the Host's arena, and the Renderer reads the arena through a
//! direct byte buffer it made once.

#![allow(non_snake_case)]

use crate::boundary::{
    MutationBatch, RendererApi, STATUS_OK, STATUS_PROTOCOL_ERROR, current_arena,
    install_renderer_api,
};
use jni::JNIEnv;
use jni::JavaVM;
use jni::objects::{GlobalRef, JByteBuffer, JClass, JLongArray, JStaticMethodID};
use jni::signature::{Primitive, ReturnType};
use jni::sys::jobject;
use jni::sys::{JNI_ERR, JNI_VERSION_1_6, jint, jlong};
use std::ffi::c_int;
use std::os::raw::c_void;
use std::sync::OnceLock;

unsafe extern "C" {
    /// Defined by the application's cdylib through `compose_rust::android_main!`. It
    /// registers the root component before the Renderer's first init call.
    fn compose_rust_android_main();
}

"#,
    );

    writeln!(
        output,
        "/// The number of `out` slots a batch-returning call writes."
    )
    .unwrap();
    writeln!(
        output,
        "pub const OUT_SLOTS: usize = {};\n",
        OUT_SLOTS.len()
    )
    .unwrap();

    output.push_str(
        r#"struct FrameRequestUpcall {
    class: GlobalRef,
    method: JStaticMethodID,
}

static VM: OnceLock<JavaVM> = OnceLock::new();
static UPCALL: OnceLock<FrameRequestUpcall> = OnceLock::new();

/// The Activity owns the loop, so the Host never runs one.
extern "C" fn platform_run() -> c_int {
    STATUS_OK as c_int
}

/// Called from a Host worker thread, never from the UI thread.
///
/// The worker attaches to the JavaVM once and stays attached for the life of the process:
/// attaching and detaching around every call would cost more than the frame it asks for.
extern "C" fn request_frame() {
    let (Some(vm), Some(upcall)) = (VM.get(), UPCALL.get()) else {
        return;
    };
    let Ok(mut env) = vm.attach_current_thread_permanently() else {
        return;
    };
    let class = <&JClass>::from(upcall.class.as_obj());
    // SAFETY: the method id was resolved on this class for the signature `()V`, and the
    // argument list matches it.
    let result = unsafe {
        env.call_static_method_unchecked(
            class,
            upcall.method,
            ReturnType::Primitive(Primitive::Void),
            &[],
        )
    };
    if result.is_err() {
        // A failed upcall is not worth aborting the process for. Clearing the pending
        // exception leaves the VM usable.
        let _ = env.exception_clear();
    }
}

/// Resolves a direct byte buffer to the address the Host may read `length` bytes from.
fn direct_address(env: &JNIEnv<'_>, buffer: &JByteBuffer<'_>, length: jint) -> Option<*const u8> {
    if length < 0 {
        return None;
    }
    let address = env.get_direct_buffer_address(buffer).ok()?;
    let capacity = env.get_direct_buffer_capacity(buffer).ok()?;
    if capacity < length as usize {
        return None;
    }
    Some(address.cast_const())
}

/// Reports where the batch sits, without copying a byte of it.
fn report(env: &mut JNIEnv<'_>, out: &JLongArray<'_>, batch: &MutationBatch) {
    let (base, capacity) = current_arena();
    let offset = if batch.ptr.is_null() || base.is_null() {
        0
    } else {
        (batch.ptr as usize).wrapping_sub(base as usize)
    };
    let values: [jlong; OUT_SLOTS] = [
        offset as jlong,
        jlong::from(batch.len),
        batch.result,
        base as usize as jlong,
        capacity as jlong,
    ];
    let _ = env.set_long_array_region(out, 0, &values);
}

"#,
    );

    for op in BOUNDARY_SCHEMA {
        write!(output, "{}", jni_shim(op)).unwrap();
    }

    output.push_str(
        r#"/// Hands the Renderer a view of the Host's arena, not a copy of it.
///
/// Not a boundary operation: it exposes no Host behaviour, it only tells the JVM where
/// memory it may already read lives. The Renderer asks for it once, and again whenever a
/// call reports a different arena address, which is what happens when the arena grows and
/// moves.
#[unsafe(no_mangle)]
pub extern "system" fn ARENA_SYMBOL(mut env: JNIEnv<'_>, _class: JClass<'_>) -> jobject {
    let (base, capacity) = current_arena();
    if base.is_null() || capacity == 0 {
        return std::ptr::null_mut();
    }
    // SAFETY: the arena belongs to this thread's Host and stays where it is until it
    // grows, and every call reports the address so the Renderer can notice that.
    match unsafe { env.new_direct_byte_buffer(base.cast_mut(), capacity) } {
        Ok(buffer) => buffer.into_raw(),
        Err(_) => std::ptr::null_mut(),
    }
}

/// Runs on `System.loadLibrary`, before any boundary call.
///
/// # Safety
/// The JavaVM calls this with its own `JavaVM` pointer.
#[unsafe(no_mangle)]
pub unsafe extern "system" fn JNI_OnLoad(vm: *mut jni::sys::JavaVM, _reserved: *mut c_void) -> jint {
    // SAFETY: the pointer comes from the JavaVM itself.
    let Ok(vm) = (unsafe { JavaVM::from_raw(vm) }) else {
        return JNI_ERR;
    };
    let Ok(mut env) = vm.attach_current_thread_permanently() else {
        return JNI_ERR;
    };
    // The class is resolved here, on a Java-created thread, and kept as a global
    // reference. A Host worker thread's class loader cannot see application classes, so
    // looking it up later would fail.
    let Ok(class) = env.find_class(BRIDGE_CLASS) else {
        return JNI_ERR;
    };
    let Ok(method) = env.get_static_method_id(&class, "onFrameRequested", "()V") else {
        return JNI_ERR;
    };
    let Ok(global) = env.new_global_ref(&class) else {
        return JNI_ERR;
    };
    let _ = UPCALL.set(FrameRequestUpcall {
        class: global,
        method,
    });
    let _ = VM.set(vm);
    let _ = install_renderer_api(RendererApi {
        run: platform_run,
        request_frame,
    });
    // SAFETY: the application's cdylib defines this symbol.
    unsafe { compose_rust_android_main() };
    JNI_VERSION_1_6
}
"#,
    );
    writeln!(
        output,
        "\nconst BRIDGE_CLASS: &str = \"{ANDROID_BRIDGE_CLASS}\";"
    )
    .unwrap();
    // The arena view's symbol is derived like every other one, so it is substituted here
    // rather than spelled out in the template above.
    rustfmt(output.replace("ARENA_SYMBOL", &jni_symbol("ArenaBuffer")))
}

/// Formats generated Rust the way `cargo fmt` would, so the checked-in file is already
/// what the formatter wants and the staleness test compares like with like.
///
/// A missing or failing `rustfmt` leaves the source as written: the file still compiles,
/// and `cargo fmt --check` is what reports the difference.
fn rustfmt(source: String) -> String {
    use std::io::Write as _;
    use std::process::{Command, Stdio};

    let Ok(mut child) = Command::new("rustfmt")
        .args(["--edition", "2024", "--emit", "stdout", "--quiet"])
        .stdin(Stdio::piped())
        .stdout(Stdio::piped())
        .spawn()
    else {
        return source;
    };
    let Some(mut stdin) = child.stdin.take() else {
        return source;
    };
    let written = stdin.write_all(source.as_bytes());
    // Closing the pipe is what tells rustfmt the input has ended, so the drop is the
    // point of the statement rather than tidiness. `ChildStdin` has no `Drop` on wasm,
    // where `std::process` is a stub, and clippy sees the call there and not the reason.
    #[allow(clippy::drop_non_drop)]
    drop(stdin);
    let Ok(output) = child.wait_with_output() else {
        return source;
    };
    if written.is_err() || !output.status.success() {
        return source;
    }
    String::from_utf8(output.stdout).unwrap_or(source)
}

fn jni_shim(op: &BoundaryOp) -> String {
    let mut output = String::new();
    writeln!(output, "/// `{}`, which calls `{}`.", op.name, op.symbol).unwrap();
    output.push_str("#[unsafe(no_mangle)]\npub extern \"system\" fn ");
    write!(output, "{}", jni_symbol(op.name)).unwrap();
    output.push_str("(\n");
    if op.returns_batch {
        output.push_str("    mut env: JNIEnv<'_>,\n");
    } else {
        output.push_str("    _env: JNIEnv<'_>,\n");
    }
    output.push_str("    _class: JClass<'_>,\n");
    for param in op.params {
        match param {
            BoundaryParam::Bytes { name } => {
                writeln!(output, "    {name}: JByteBuffer<'_>,").unwrap();
                writeln!(output, "    {name}_length: jint,").unwrap();
            }
            BoundaryParam::Nanos { name } => {
                writeln!(output, "    {}: jlong,", snake_case(name)).unwrap();
            }
        }
    }
    if op.returns_batch {
        output.push_str("    out: JLongArray<'_>,\n");
    }
    output.push_str(") -> jint {\n");

    let mut arguments = Vec::new();
    for param in op.params {
        match param {
            BoundaryParam::Bytes { name } => {
                writeln!(
                    output,
                    "    let Some(address) = direct_address(&env, &{name}, {name}_length) else {{"
                )
                .unwrap();
                output.push_str("        return STATUS_PROTOCOL_ERROR;\n    };\n");
                arguments.push("address".to_owned());
                arguments.push(format!("{name}_length as u32"));
            }
            BoundaryParam::Nanos { name } => {
                arguments.push(format!("{} as u64", snake_case(name)));
            }
        }
    }
    if op.returns_batch || op.name == "ReleaseBatch" {
        output.push_str("    let mut batch = MutationBatch::default();\n");
        arguments.push("&raw mut batch".to_owned());
    }
    let call = format!("crate::boundary::{}({})", op.symbol, arguments.join(", "));
    if op.symbol == "compose_rust_host_shutdown" {
        writeln!(output, "    {call};").unwrap();
        output.push_str("    STATUS_OK\n}\n\n");
        return output;
    }
    output.push_str(
        "    // SAFETY: every pointer above addresses the number of readable bytes the\n\
         \x20   // boundary contract promises, and the batch is local to this call.\n",
    );
    let statement = if op.returns_batch {
        format!("    let status = unsafe {{ {call} }};")
    } else {
        format!("    unsafe {{ {call} }};")
    };
    // rustfmt breaks an unsafe block that does not fit on one line, so the generator
    // writes the broken form itself and the generated file needs no reformatting.
    if statement.len() > 100 {
        if op.returns_batch {
            output.push_str("    let status = unsafe {\n");
        } else {
            output.push_str("    unsafe {\n");
        }
        writeln!(output, "        {call}").unwrap();
        output.push_str("    };\n");
    } else {
        output.push_str(&statement);
        output.push('\n');
    }
    if op.returns_batch {
        output.push_str("    report(&mut env, &out, &batch);\n    status\n}\n\n");
    } else {
        output.push_str("    STATUS_OK\n}\n\n");
    }
    output
}

fn snake_case(name: &str) -> String {
    let mut output = String::new();
    for (index, character) in name.char_indices() {
        if character.is_ascii_uppercase() {
            if index != 0 {
                output.push('_');
            }
            output.push(character.to_ascii_lowercase());
        } else {
            output.push(character);
        }
    }
    output
}

/// Emits the Kotlin half: the `external fun` declarations, the `out` slot indices and the
/// upcall a Host worker thread makes to ask for a frame.
pub fn generate_android_bridge_kotlin() -> String {
    let mut output = String::new();
    output.push_str("// Generated by `cargo run -p compose-rust --bin codegen`. DO NOT EDIT.\n");
    output.push_str("@file:JvmName(\"HostBridge\")\n\n");
    writeln!(output, "package {ANDROID_KOTLIN_PACKAGE}\n").unwrap();
    output.push_str("import android.util.Log\n");
    output.push_str("import dalvik.annotation.optimization.FastNative\n");
    output.push_str("import java.nio.ByteBuffer\n\n");
    output.push_str(
        r#"// The Android boundary.
//
// Every declaration below is generated from the Rust boundary schema, so it cannot drift
// from the shims that implement it. A batch-returning call writes the slots below into the
// caller's reusable LongArray and copies nothing: the batch itself stays in the Host's
// arena, which the caller reads through one direct ByteBuffer.

"#,
    );
    for (index, (name, description)) in OUT_SLOTS.iter().enumerate() {
        writeln!(output, "/** Slot {index}: {description}. */").unwrap();
        writeln!(
            output,
            "const val OUT_{}: Int = {index}",
            screaming_snake_case(name)
        )
        .unwrap();
    }
    writeln!(
        output,
        "\n/** The size of the `out` array a batch-returning call expects. */"
    )
    .unwrap();
    writeln!(output, "const val OUT_SLOTS: Int = {}\n", OUT_SLOTS.len()).unwrap();

    for op in BOUNDARY_SCHEMA {
        writeln!(output, "/** `{}`, which calls `{}`. */", op.name, op.symbol).unwrap();
        if op.fast {
            output.push_str("@FastNative\n");
        }
        write!(output, "external fun {}(", kotlin_native_name(op.name)).unwrap();
        let mut parameters = Vec::new();
        for param in op.params {
            match param {
                BoundaryParam::Bytes { name } => {
                    parameters.push(format!("{name}: ByteBuffer"));
                    parameters.push(format!("{name}Length: Int"));
                }
                BoundaryParam::Nanos { name } => parameters.push(format!("{name}: Long")),
            }
        }
        if op.returns_batch {
            parameters.push("out: LongArray".to_owned());
        }
        writeln!(output, "{}): Int\n", parameters.join(", ")).unwrap();
    }

    output.push_str(
        r#"/**
 * A view of the Host's batch arena.
 *
 * Null before the Host exists. Ask again whenever `OUT_ARENA_ADDRESS` changes: a grown
 * arena is a new allocation, and the old view points at freed memory.
 */
external fun nativeArenaBuffer(): ByteBuffer?

/**
 * Called from a Host worker thread through JNI.
 *
 * It must stay cheap and thread-safe: it only bumps a counter the UI thread observes
 * inside its frame clock, so any number of requests between two frames become one frame.
 */
fun onFrameRequested() {
    // Evidence that domain work stays off the UI thread, off by default. Turn it on with
    // `adb shell setprop log.tag.dxc-frame VERBOSE`: the thread named in the line is the
    // Host worker that asked, and it is never the UI thread.
    if (Log.isLoggable(FRAME_TAG, Log.VERBOSE)) {
        Log.v(FRAME_TAG, "frame requested by ${Thread.currentThread().name}")
    }
    FrameRequests.request()
}

private const val FRAME_TAG = "dxc-frame"
"#,
    );
    output
}

/// The `@FastNative` annotation is not in `android.jar`: the runtime reads it off the dex
/// by name.
pub fn generate_fast_native_kotlin() -> String {
    String::from(
        r#"// Generated by `cargo run -p compose-rust --bin codegen`. DO NOT EDIT.
package dalvik.annotation.optimization

/**
 * The runtime's marker for a native method that needs no thread state transition.
 *
 * The runtime carries it, but `android.jar` does not declare it, so the only way to apply
 * it from application code is to declare it. It is matched by type descriptor, and a
 * runtime that does not know it ignores it, which is why an unannotated call still works.
 *
 * A method carrying it must not run long: the thread stays in the runnable state, so the
 * garbage collector cannot suspend it while the call is in flight. Only calls that cannot
 * run the VirtualDom carry it.
 */
@Retention(AnnotationRetention.BINARY)
@Target(AnnotationTarget.FUNCTION)
annotation class FastNative
"#,
    )
}

fn screaming_snake_case(name: &str) -> String {
    let mut output = String::new();
    for (index, character) in name.char_indices() {
        if character.is_ascii_uppercase() && index != 0 {
            output.push('_');
        }
        output.push(character.to_ascii_uppercase());
    }
    output
}

// ---------------------------------------------------------------------------------------
// Web bindings.
//
// Three files, one table. The Kotlin forwarder declarations, the page's loader module and
// the Rust wasm shims are renderings of `BOUNDARY_SCHEMA` and of the memory constants
// beside it, so the argument order, the symbol names and the record layout cannot drift
// apart. A browser would not report the drift: an import that nobody satisfies stops the
// module from being instantiated, and an offset read four bytes off draws a wrong screen.
// ---------------------------------------------------------------------------------------

/// Generated Rust, compiled into the cdylib only when the target is wasm.
pub const WASM_RUST_RELATIVE_PATH: &str = "src/boundary_wasm.gen.rs";
/// Generated Kotlin. The Kotlin Toolchain compiles the module's `src` tree by convention.
pub const WEB_BRIDGE_RELATIVE_PATH: &str = "../renderer/web/src/bridge/HostBridge.gen.kt";
/// Generated JavaScript, in the module's resource tree, which is copied next to `web.mjs`.
pub const WEB_LOADER_RELATIVE_PATH: &str = "../renderer/web/resources/compose-rust-host.gen.mjs";

const WEB_KOTLIN_PACKAGE: &str = "dev.darkpyonix.composerust.ui.platform";

/// The file name the loader fetches the Host from, next to itself.
pub const WEB_HOST_WASM_NAME: &str = "compose_rust_host.wasm";

/// How much shared memory the Host's module declares it needs.
///
/// The Kotlin module's memory starts at zero pages, so the page has to grow it to at least
/// the minimum the Host's imported memory declares before the two types match. The number
/// is fixed here and passed to the Host's linker as `--initial-memory`, so the loader and
/// the link agree by construction rather than by the loader guessing.
pub const WEB_MEMORY_MIN_PAGES: u32 = 128;

/// The wasm symbol for one logical operation on the web.
///
/// Every argument is an `i32`, because that is what crosses a JavaScript forwarder without
/// anything being built to carry it.
fn web_symbol(op_name: &str) -> String {
    format!("compose_rust_host_web_{}", snake_case(op_name))
}

/// The Kotlin name for it. Compose conventions, so camelCase.
fn web_kotlin_name(op_name: &str) -> String {
    format!("host{op_name}")
}

/// The arguments one operation takes on the web, in order, as (name, Kotlin type).
///
/// A byte range is an address and a length. A frame timestamp is split into its low and
/// high halves rather than passed as a `Long`, because a `Long` reaches JavaScript as a
/// `BigInt`, and that is a heap allocation on the one call that happens every frame.
fn web_parameters(op: &BoundaryOp) -> Vec<String> {
    let mut parameters = Vec::new();
    for param in op.params {
        match param {
            BoundaryParam::Bytes { name } => {
                parameters.push((*name).to_owned());
                parameters.push(format!("{name}Length"));
            }
            BoundaryParam::Nanos { name } => {
                parameters.push(format!("{name}Low"));
                parameters.push(format!("{name}High"));
            }
        }
    }
    if op.returns_batch || op.name == "ReleaseBatch" {
        parameters.push("out".to_owned());
    }
    parameters
}

/// The one call that is not a boundary operation: bringing the Host into being.
///
/// It is generated into the Kotlin rather than into the page's loader module because this
/// is the side that holds what the Host needs. The memory belongs to this module and only
/// this module can name it; the function the Host's frame request binds to is one of this
/// module's exports; and `wasmExports` is where the generated import object keeps both,
/// filled in before `main` runs. The page's part is the one thing this side cannot do,
/// which is to finish an asynchronous fetch first.
///
/// Keeping it in one place also means a test can drive it. The page a Kotlin/Wasm test runs
/// on is generated by the toolchain and cannot load a module of its own, so a test puts a
/// compiled module on the same global the loader would have used, and everything after
/// that is what a browser really runs.
///
/// The body uses string concatenation rather than template literals. This is a Kotlin raw
/// string, and a `${...}` in it would be read as Kotlin interpolation before JavaScript
/// ever saw it.
const INSTALL_HOST_KOTLIN: &str = r##"/**
 * Instantiates the Host on this module's memory and answers with the address of the block
 * it lends back: the record a call reports into, and the buffer an event is encoded in.
 * Zero means there is no Host on this page.
 *
 * Called once, from `main`. That is the first moment at which both halves exist: this
 * module's own instantiation created the memory the Host imports, and the page compiled the
 * Host's module before that started.
 */
@JsFun(
    """() => {
  const compiled = globalThis.MODULE_GLOBAL;
  if (!compiled) return 0;
  const memory = wasmExports.memory;
  const pages = memory.buffer.byteLength / 65536;
  // This module's memory starts at zero pages and the Host's import declares a minimum,
  // so the two module types do not match until this has run.
  if (pages < MEMORY_MIN_PAGES) memory.grow(MEMORY_MIN_PAGES - pages);
  // The wasm-bindgen placeholders dioxus-core brings in through subsecond. A browser will
  // not instantiate a module with an import nobody supplied, used or not, and their names
  // carry a per-version hash, so this answers whatever is asked rather than a list that
  // would go stale. Nothing on the boundary goes near one.
  const unbound = (namespace) => new Proxy({}, {
    get: (_, name) => () => {
      throw new Error('compose-rust: the Host called ' + namespace + '.' + String(name) +
        ', which is a wasm-bindgen import this page does not provide. Nothing on the ' +
        'boundary uses one, so a call here means the Host reached JavaScript through a ' +
        'dependency rather than through the boundary.');
    },
  });
  const host = new WebAssembly.Instance(compiled, {
    env: { memory },
    RENDERER_IMPORT_MODULE: {
      // The exported function object itself, not a closure around it: bound this way the
      // engine builds no JavaScript frame for the call.
      compose_rust_renderer_request_frame:
        wasmExports.compose_rust_renderer_request_frame,
    },
    __wbindgen_placeholder__: unbound('__wbindgen_placeholder__'),
    __wbindgen_externref_xform__: unbound('__wbindgen_externref_xform__'),
  }).exports;
  globalThis.HOST_GLOBAL = host;
  const block = host.START_SYMBOL();
  if (block < REGION_BASE) {
    // Either the Host could not start, or its data landed in the half of the memory this
    // module's allocator uses. The second draws a wrong screen instead of failing, so
    // neither is allowed to become the first boundary call.
    globalThis.HOST_GLOBAL = undefined;
    throw new Error('compose-rust: the Host reported its boundary block at ' + block +
      ', which is not inside the region above REGION_BASE that it was linked into. ' +
      'Check that it was linked with --import-memory and --global-base.');
  }
  return block;
}""",
)
external fun installHost(): Int

"##;

/// Emits the Kotlin half of the web boundary: one forwarder per operation, the shared
/// memory constants both sides read the batch record with, and the export a Host worker
/// calls to ask for a frame.
pub fn generate_web_bridge_kotlin() -> String {
    let mut output = String::new();
    output.push_str("// Generated by `cargo run -p compose-rust --bin codegen`. DO NOT EDIT.\n");
    output.push_str(
        "@file:OptIn(\n    \
         kotlin.js.ExperimentalWasmJsInterop::class,\n    \
         kotlin.wasm.ExperimentalWasmInterop::class,\n)\n\n",
    );
    writeln!(output, "package {WEB_KOTLIN_PACKAGE}\n").unwrap();
    output.push_str("import kotlin.wasm.WasmExport\n\n");
    output.push_str(
        r#"// The web boundary.
//
// One WebAssembly.Memory holds both modules. The Kotlin module defines and exports it,
// because a Kotlin/Wasm module cannot import one, and the Host's module is linked against
// it, so a batch is read where the Host wrote it and no byte of it is copied.
//
// Every call below goes through a JavaScript arrow function of a fixed shape, measured at
// about 12ns. It is there because the two halves of the wiring cannot both be had: a wasm
// import bound straight to a wasm export costs 1.5ns but has to be supplied before the
// Kotlin module is instantiated, and the memory it would need to share does not exist
// until that instantiation. The forwarder passes its arguments on and does nothing else:
// no encoding, no copy, no queue.
//
// The other direction has no JavaScript on it. The page hands the Host's instantiation the
// function object Kotlin exports below, and the engine binds that edge as a wasm call.

"#,
    );

    writeln!(
        output,
        "/**\n \
         * The first address that belongs to the Host's module.\n \
         *\n \
         * Below it is this module's `kotlin.wasm.unsafe` allocator; at and above it are the\n \
         * Host's data, stack and heap. Two allocators hand out addresses in one memory, and an\n \
         * overlap does not crash, it draws the wrong screen, so every address that crosses is\n \
         * checked against this line.\n \
         */\n\
         const val RUST_REGION_BASE: Int = {WEB_RUST_REGION_BASE}\n"
    )
    .unwrap();

    output.push_str(
        "/**\n \
         * The batch record the Host writes, field by field.\n \
         *\n \
         * A wasm32 `#[repr(C)]` layout: two four byte fields and then an eight byte one, which\n \
         * the padding before it puts at 8. The Host's generated shims assert this against the\n \
         * layout its compiler chose, so a disagreement stops that build.\n \
         */\n",
    );
    for field in WEB_BATCH_FIELDS {
        writeln!(output, "/** {}. */", field.description).unwrap();
        writeln!(
            output,
            "const val BATCH_{}_OFFSET: Int = {}",
            screaming_snake_case(field.name),
            field.offset
        )
        .unwrap();
    }
    writeln!(
        output,
        "\n/** How long that record is, padding included. */\nconst val BATCH_BYTES: Int = {WEB_BATCH_BYTES}\n"
    )
    .unwrap();
    writeln!(
        output,
        "/**\n \
         * Where the event buffer starts inside the block the Host lends this side.\n \
         *\n \
         * The out record comes first and the event buffer follows it. Both belong to the Host,\n \
         * because `kotlin.wasm.unsafe` only hands out addresses inside a scope and this side\n \
         * needs two buffers that outlive every scope it could open.\n \
         */\n\
         const val EVENT_BUFFER_OFFSET: Int = {WEB_EVENT_BUFFER_OFFSET}\n"
    )
    .unwrap();
    writeln!(
        output,
        "/** How much room there is to encode one event into. */\nconst val EVENT_BUFFER_BYTES: Int = {WEB_EVENT_BUFFER_BYTES}\n"
    )
    .unwrap();

    for op in BOUNDARY_SCHEMA {
        let parameters = web_parameters(op);
        let arguments = parameters.join(", ");
        writeln!(output, "/** `{}`, which calls `{}`. */", op.name, op.symbol).unwrap();
        writeln!(
            output,
            "@JsFun(\"({arguments}) => globalThis.{WEB_HOST_GLOBAL}.{}({arguments})\")",
            web_symbol(op.name)
        )
        .unwrap();
        let declared: Vec<String> = parameters
            .iter()
            .map(|name| format!("{name}: Int"))
            .collect();
        writeln!(
            output,
            "external fun {}({}): Int\n",
            web_kotlin_name(op.name),
            declared.join(", ")
        )
        .unwrap();
    }

    output.push_str(
        INSTALL_HOST_KOTLIN
            .replace("MODULE_GLOBAL", WEB_MODULE_GLOBAL)
            .replace("HOST_GLOBAL", WEB_HOST_GLOBAL)
            .replace("RENDERER_IMPORT_MODULE", WEB_RENDERER_IMPORT_MODULE)
            .replace("START_SYMBOL", WEB_START_SYMBOL)
            .replace("MEMORY_MIN_PAGES", &WEB_MEMORY_MIN_PAGES.to_string())
            .replace("REGION_BASE", &WEB_RUST_REGION_BASE.to_string())
            .as_str(),
    );

    writeln!(
        output,
        "/**\n \
         * Called by the Host when work done off the frame loop needs one.\n \
         *\n \
         * A browser tab is one thread, so this arrives on the same thread that will answer it.\n \
         * It only bumps a counter the frame clock observes, so any number of requests between\n \
         * two frames become one frame. The page also calls it once after the Host is installed,\n \
         * which is what gets the first tree drawn.\n \
         */\n\
         @WasmExport(\"compose_rust_renderer_request_frame\")\n\
         fun onFrameRequested() {{\n    \
         FrameRequests.request()\n\
         }}"
    )
    .unwrap();
    output
}

/// Emits the page's half, which is the one thing the Renderer's module cannot do for
/// itself: finish an asynchronous fetch before `main` runs.
pub fn generate_web_loader_js() -> String {
    let mut output = String::new();
    output.push_str("// Generated by `cargo run -p compose-rust --bin codegen`. DO NOT EDIT.\n");
    output.push_str(
        r#"//
// The page's half of the web boundary: compile the Host, and leave it where the Renderer
// will look for it.
//
// `WebAssembly.instantiate` wants every import before it will give you an instance, and
// the two modules each hold what the other needs. The Renderer's module defines the one
// linear memory, which the Host imports; the Host exports the functions the Renderer
// calls. Nothing inside wasm breaks that cycle, so the page breaks it by order:
//
//   1. This module is evaluated before the Renderer's, because it comes first on the page,
//      and compiles the Host. Compiling needs no imports.
//   2. The Renderer's module is instantiated, which is what creates the memory.
//   3. The Renderer's `main` instantiates the Host on that memory, and does it
//      synchronously, because the module was already compiled in step 1.
//
// Only step 1 is here. Step 3 needs the memory and the Renderer's own exports, and only
// the Renderer's module can name either, so it sits in the generated Kotlin beside the
// forwarders.

"#,
    );
    writeln!(output, "const HOST_WASM = './{WEB_HOST_WASM_NAME}';\n").unwrap();
    writeln!(output, "globalThis.{WEB_MODULE_GLOBAL} = null;").unwrap();
    output.push_str("try {\n  globalThis.");
    output.push_str(WEB_MODULE_GLOBAL);
    output.push_str(
        r#" = await WebAssembly.compileStreaming(
    fetch(new URL(HOST_WASM, import.meta.url)),
  );
} catch (error) {
  // No Host on this page, which is a page serving the renderer on its own. The renderer
  // falls back to its scripted development host, and this says why on the console rather
  // than leaving an empty screen to be puzzled over.
  console.info(
    `compose-rust: no Host module beside this page (${HOST_WASM}: ${error}). ` +
      'The renderer will draw its development host instead.',
  );
}
"#,
    );
    output
}

/// Emits the Rust half of the web boundary: one wasm shim per operation, the block the
/// Host lends the Renderer, and the entry point a page uses in place of a library loader.
pub fn generate_wasm_rust() -> String {
    let mut output = String::new();
    output.push_str("// Generated by `cargo run -p compose-rust --bin codegen`. DO NOT EDIT.\n");
    output.push_str(
        r#"//! The wasm shims for the web boundary.
//!
//! The Renderer owns the one linear memory and this module imports it, so a batch is read
//! where it was written. That leaves the addresses: every argument below is an address or a
//! length in that shared memory, and both buffers a call names belong to this side, because
//! the Renderer has no allocator that can hold memory from one frame to the next.
//!
//! Every argument is 32 bits wide. A 64 bit one would reach the forwarder as a `BigInt`,
//! which is a heap allocation on the call that happens every frame, so a frame timestamp
//! arrives as its two halves and is put back together here.

use crate::boundary::{
    MutationBatch, RendererApi, STATUS_OK, STATUS_PROTOCOL_ERROR, install_renderer_api,
};
use crate::schema::{
    WEB_BATCH_BYTES, WEB_EVENT_BUFFER_BYTES, WEB_EVENT_BUFFER_OFFSET, WEB_RUST_REGION_BASE,
};
use crate::{LaunchBuilder, LoopMode, Runtime};
use std::ffi::c_int;
use std::mem::{offset_of, size_of};

"#,
    );
    writeln!(
        output,
        "#[link(wasm_import_module = \"{WEB_RENDERER_IMPORT_MODULE}\")]"
    )
    .unwrap();
    output.push_str(
        r#"unsafe extern "C" {
    /// Bound to the function the Renderer exports, with no JavaScript in between: the page
    /// hands the exported function object straight to this module's instantiation, which it
    /// can because this module is instantiated second.
    fn compose_rust_renderer_request_frame();
}

/// The record layout the generated Kotlin reads a reply out of.
///
/// Written down on the Kotlin side as constants and checked here against what this
/// compiler actually chose. A layout that disagreed would not fail anywhere else: the
/// Renderer would read four bytes at the wrong offset and draw whatever they happened to
/// mean.
const _: () = {
    assert!(size_of::<MutationBatch>() == WEB_BATCH_BYTES as usize);
"#,
    );
    for field in WEB_BATCH_FIELDS {
        let member = match field.name {
            "Address" => "ptr",
            "Length" => "len",
            "Result" => "result",
            other => panic!("no MutationBatch member is named {other}"),
        };
        writeln!(
            output,
            "    assert!(offset_of!(MutationBatch, {member}) == {});",
            field.offset
        )
        .unwrap();
    }
    output.push_str("};\n\n");

    output.push_str(
        r#"/// What the Host lends the Renderer, once, for the life of the page.
///
/// The Renderer cannot own either buffer. `kotlin.wasm.unsafe` hands out addresses that
/// are only valid inside the scope that asked for them, and opening a scope per call is
/// the steady-state allocation the frame budget does not have. So both sit here, in this
/// module's region, and the Renderer keeps the address.
#[repr(C)]
struct BoundaryBlock {
    /// Where a call writes what it did. The Renderer reads it and releases it on the same
    /// call stack.
    out: MutationBatch,
    /// Where the Renderer encodes one event before the call that carries it.
    event: [u8; WEB_EVENT_BUFFER_BYTES as usize],
}

/// A browser tab is one thread, and the Renderer needs this address to stay where it is
/// between calls, so it is a static rather than a thread local.
static mut BLOCK: BoundaryBlock = BoundaryBlock {
    out: MutationBatch {
        ptr: std::ptr::null(),
        len: 0,
        result: 0,
    },
    event: [0; WEB_EVENT_BUFFER_BYTES as usize],
};

/// Where the Renderer is told the event buffer starts, against where it really starts.
const _: () = assert!(offset_of!(BoundaryBlock, event) == WEB_EVENT_BUFFER_OFFSET as usize);

/// The page owns the loop, so the Host never runs one.
extern "C" fn platform_run() -> c_int {
    STATUS_OK as c_int
}

extern "C" fn request_frame() {
    // SAFETY: the page supplied this import from the Renderer's exports before this
    // module was instantiated, so there is a function here to call.
    unsafe { compose_rust_renderer_request_frame() };
}

/// Whether an address the Renderer passed is one this side lent it.
///
/// Every buffer a call names is in this module's region. An address below the region is
/// either the Renderer allocator's, which would mean the two allocators have grown into
/// each other, or a stray number, and neither is worth reading or writing through.
fn lent(address: u32) -> bool {
    address >= WEB_RUST_REGION_BASE
}

"#,
    );

    for op in BOUNDARY_SCHEMA {
        write!(output, "{}", wasm_shim(op)).unwrap();
    }

    writeln!(
        output,
        r#"/// Starts the Host and reports where the block it lends the Renderer sits.
///
/// A page has no library loader, so this is where the work `JNI_OnLoad` does on Android
/// goes: install the renderer API, then register the application's runtime. Zero means the
/// block is not somewhere the Renderer may read, and the Renderer makes no boundary call at
/// all in that case.
///
/// The application exports this as `{WEB_START_SYMBOL}` through its authoring layer's
/// entry macro (`web_main!` in the Dioxus adapter), and the export lives there rather than
/// here because a wasm module cannot be linked with an undefined symbol the way an ELF
/// shared library can: an import nobody satisfies stops the module from being
/// instantiated, so this crate's own module must not name a function only an application
/// can define.
///
/// The builder comes from the application rather than being made here, because
/// everything an application settles before it launches, its theme above all, is settled
/// on a builder. Making one here would mean a page ignored the theme its own desktop
/// binary uses and drew the same screens in a different design system.
pub fn web_start(
    builder: LaunchBuilder,
    runtime: impl Fn() -> Box<dyn Runtime> + Send + Sync + 'static,
) -> u32 {{
    let _ = install_renderer_api(RendererApi {{
        run: platform_run,
        request_frame,
    }});
    let status = builder
        .with_mode(LoopMode::Platform)
        .try_launch_runtime(runtime);
    if status != STATUS_OK {{
        return 0;
    }}
    let address = (&raw const BLOCK) as usize as u32;
    if lent(address) {{ address }} else {{ 0 }}
}}"#
    )
    .unwrap();
    rustfmt(output)
}

fn wasm_shim(op: &BoundaryOp) -> String {
    let mut output = String::new();
    writeln!(output, "/// `{}`, which calls `{}`.", op.name, op.symbol).unwrap();
    output.push_str("#[unsafe(no_mangle)]\npub extern \"C\" fn ");
    write!(output, "{}(", web_symbol(op.name)).unwrap();
    let parameters = web_parameters(op);
    let declared: Vec<String> = parameters
        .iter()
        .map(|name| format!("{}: u32", snake_case(name)))
        .collect();
    writeln!(output, "{}) -> i32 {{", declared.join(", ")).unwrap();

    // Anything that is an address has to be inside this module's region before it is read
    // or written through, and a zero-length range names no address at all.
    let mut guards: Vec<String> = Vec::new();
    let mut arguments: Vec<String> = Vec::new();
    let mut bindings: Vec<String> = Vec::new();
    for param in op.params {
        match param {
            BoundaryParam::Bytes { name } => {
                let address = snake_case(name);
                let length = snake_case(&format!("{name}Length"));
                guards.push(format!("({length} == 0 || lent({address}))"));
                arguments.push(format!("{address} as *const u8"));
                arguments.push(length);
            }
            BoundaryParam::Nanos { name } => {
                let low = snake_case(&format!("{name}Low"));
                let high = snake_case(&format!("{name}High"));
                bindings.push(format!(
                    "    let {} = (u64::from({high}) << 32) | u64::from({low});",
                    snake_case(name)
                ));
                arguments.push(snake_case(name));
            }
        }
    }
    let takes_out = op.returns_batch || op.name == "ReleaseBatch";
    if takes_out {
        guards.push("lent(out)".to_owned());
        arguments.push("out as *mut MutationBatch".to_owned());
    }
    // Refused before anything is worked out from the arguments, so that a call that will
    // not happen costs nothing.
    if !guards.is_empty() {
        let condition = if guards.len() == 1 {
            guards[0].clone()
        } else {
            guards.join(" && ")
        };
        writeln!(output, "    if !({condition}) {{").unwrap();
        output.push_str("        return STATUS_PROTOCOL_ERROR;\n    }\n");
    }
    for binding in bindings {
        writeln!(output, "{binding}").unwrap();
    }

    let call = format!("crate::boundary::{}({})", op.symbol, arguments.join(", "));
    if op.symbol == "compose_rust_host_shutdown" {
        writeln!(output, "    {call};").unwrap();
        output.push_str("    STATUS_OK\n}\n\n");
        return output;
    }
    output.push_str(
        "    // SAFETY: every address above was checked to be inside this module's region,\n\
         \x20   // which is where the only buffers the Renderer can name live.\n",
    );
    if op.returns_batch {
        writeln!(output, "    unsafe {{ {call} }}").unwrap();
    } else {
        writeln!(output, "    unsafe {{ {call} }};").unwrap();
        output.push_str("    STATUS_OK\n");
    }
    output.push_str("}\n\n");
    output
}