use component_shape_gpui::GpuiComponentShape;
pub struct TextInputState;
impl TextInputState {
fn new(_window: &mut gpui_kit::Window, _cx: &mut gpui_kit::Context<'_, Self>) -> Self {
Self
}
}
#[derive(GpuiComponentShape)]
#[gpui_component_shape(
state = TextInputState,
value = String,
mcp_input = strings
)]
pub struct TextInput;
fn main() {}