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#![allow(
clippy::disallowed_types,
reason = "Preserve upstream synchronization semantics."
)]
use super::{
ErrorKind, StartHandler, ThreadPoolBuildError, ThreadPoolBuilder, Yield,
job::{JobRef, StackJob},
latch::{AsCoreLatch, CoreLatch, Latch, LatchRef, LockLatch, OnceLatch, SpinLatch},
sleep::{Sleep, THREADS_MAX},
unwind,
};
use crossbeam_deque::{Injector, Steal, Stealer, Worker};
use std::{
cell::Cell,
hash::{DefaultHasher, Hasher},
io, mem, ptr,
sync::{
Arc, Mutex,
atomic::{AtomicUsize, Ordering},
},
thread,
};
/// The state `Registry::new` hands to each worker thread it starts.
struct ThreadBuilder {
name: Option<String>,
stack_size: Option<usize>,
worker: Worker<JobRef>,
stealer: Stealer<JobRef>,
registry: Arc<Registry>,
index: usize,
}
impl ThreadBuilder {
/// Executes the main loop for this thread. This will not return until the
/// thread pool is dropped.
fn run(self) {
// SAFETY: this runs on the thread spawned for this worker, which belongs to no pool yet.
unsafe { main_loop(self) }
}
/// Spawns a thread with the builder's name and stack size that runs the main loop.
fn spawn(self) -> io::Result<()> {
let mut b = thread::Builder::new();
if let Some(name) = &self.name {
b = b.name(name.to_owned());
}
if let Some(stack_size) = self.stack_size {
b = b.stack_size(stack_size);
}
b.spawn(|| self.run())?;
Ok(())
}
}
pub(super) struct Registry {
thread_infos: Vec<ThreadInfo>,
sleep: Sleep,
injected_jobs: Injector<JobRef>,
broadcasts: Mutex<Vec<Worker<JobRef>>>,
start_handler: Option<Box<StartHandler>>,
// When this latch reaches 0, it means that all work on this
// registry must be complete. This is ensured in the following ways:
//
// - so long as the thread pool exists, it holds a reference.
// - when we inject a "blocking job" into the registry with `ThreadPool::install()`,
// no adjustment is needed; the `ThreadPool` holds the reference, and since we won't
// return until the blocking job is complete, that ref will continue to be held.
// - when `join()` is invoked, similarly, no adjustments are needed.
// These are always owned by some other job (e.g., one injected by `ThreadPool::install()`)
// and that job will keep the pool alive.
terminate_count: AtomicUsize,
}
struct Terminator<'a>(&'a Arc<Registry>);
impl Drop for Terminator<'_> {
fn drop(&mut self) {
self.0.terminate()
}
}
impl Registry {
pub(super) fn new(mut builder: ThreadPoolBuilder) -> Result<Arc<Self>, ThreadPoolBuildError> {
// Soft-limit the number of threads that we can actually support.
let n_threads = Ord::min(builder.get_num_threads(), THREADS_MAX);
let (workers, stealers): (Vec<_>, Vec<_>) = (0..n_threads)
.map(|_| {
let worker = Worker::new_lifo();
let stealer = worker.stealer();
(worker, stealer)
})
.unzip();
let (broadcasts, broadcast_stealers): (Vec<_>, Vec<_>) = (0..n_threads)
.map(|_| {
let worker = Worker::new_fifo();
let stealer = worker.stealer();
(worker, stealer)
})
.unzip();
let registry = Arc::new(Self {
thread_infos: stealers.into_iter().map(ThreadInfo::new).collect(),
sleep: Sleep::new(n_threads),
injected_jobs: Injector::new(),
broadcasts: Mutex::new(broadcasts),
terminate_count: AtomicUsize::new(1),
start_handler: builder.take_start_handler(),
});
// If we return early or panic, make sure to terminate existing threads.
let t1000 = Terminator(®istry);
for (index, (worker, stealer)) in workers.into_iter().zip(broadcast_stealers).enumerate() {
let thread = ThreadBuilder {
name: builder.get_thread_name(index),
stack_size: builder.get_stack_size(),
registry: Arc::clone(®istry),
worker,
stealer,
index,
};
if index == 0 && builder.use_current_thread {
if !WorkerThread::current().is_null() {
return Err(ThreadPoolBuildError::new(
ErrorKind::CurrentThreadAlreadyInPool,
));
}
// Rather than starting a new thread, we're just taking over the current thread
// *without* running the main loop, so we can still return from here.
// The WorkerThread is leaked, so the registry is never freed.
let worker_thread = Box::into_raw(Box::new(WorkerThread::from(thread)));
// SAFETY: the current thread belongs to no pool, and the leaked worker state
// stays valid for the rest of the thread's life.
unsafe { WorkerThread::set_current(worker_thread) };
continue;
}
if !builder.start_threads {
continue;
}
if let Err(e) = thread.spawn() {
return Err(ThreadPoolBuildError::new(ErrorKind::IOError(e)));
}
}
// Returning normally now, without termination.
mem::forget(t1000);
Ok(registry)
}
/// Returns the number of threads in the current registry.
///
/// # Panics
///
/// Panics if the calling thread is not a worker of a thread pool.
pub(super) fn current_num_threads() -> usize {
// SAFETY: a non-null pointer is this thread's worker state, which outlives the call.
let worker_thread = unsafe { WorkerThread::current().as_ref() };
worker_thread
.expect("the calling thread must be a worker of a thread pool")
.registry
.num_threads()
}
/// Returns the current `WorkerThread` if it's part of this `Registry`.
pub(super) fn current_thread(&self) -> Option<&WorkerThread> {
// SAFETY: a non-null pointer is this thread's worker state, which outlives the borrow.
let worker = unsafe { WorkerThread::current().as_ref()? };
if worker.registry().id() == self.id() {
Some(worker)
} else {
None
}
}
/// Returns an opaque identifier for this registry.
pub(super) fn id(&self) -> RegistryId {
// We can rely on `self` not to change since we only ever create
// registries that are boxed up in an `Arc` (see `new()` above).
RegistryId {
addr: self as *const Self as usize,
}
}
pub(super) const fn num_threads(&self) -> usize {
self.thread_infos.len()
}
/// Runs `f`, aborting the process if it panics, since a panic in detached work has nowhere
/// to propagate.
pub(super) fn catch_unwind(&self, f: impl FnOnce()) {
if let Err(_err) = unwind::halt_unwinding(f) {
let _abort_guard = unwind::AbortIfPanic;
}
}
/// Waits for the worker threads to stop. This is used for testing,
/// so we can check that termination actually works.
#[cfg(test)]
pub(super) fn wait_until_stopped(&self) {
for info in &self.thread_infos {
info.stopped.wait();
}
}
/// Push a job into the given `registry`. If we are running on a
/// worker thread for the registry, this will push onto the
/// deque. Else, it will inject from the outside (which is slower).
pub(super) fn inject_or_push(&self, job_ref: JobRef) {
let worker_thread = WorkerThread::current();
// SAFETY: a non-null pointer is this thread's worker state, which outlives the call, and
// the caller keeps the job valid until it executes.
unsafe {
if !worker_thread.is_null() && (*worker_thread).registry().id() == self.id() {
(*worker_thread).push(job_ref);
} else {
self.inject(job_ref);
}
}
}
/// Push a job into the "external jobs" queue; it will be taken by
/// whatever worker has nothing to do. Use this if you know that
/// you are not on a worker of this registry.
pub(super) fn inject(&self, injected_job: JobRef) {
// It should not be possible for `state.terminate` to be true
// here. It is only set to true when the user creates (and
// drops) a `ThreadPool`; and, in that case, they cannot be
// calling `inject()` later, since they dropped their
// `ThreadPool`.
debug_assert_ne!(
self.terminate_count.load(Ordering::Acquire),
0,
"inject() sees state.terminate as true"
);
let queue_was_empty = self.injected_jobs.is_empty();
self.injected_jobs.push(injected_job);
self.sleep.new_injected_jobs(1, queue_was_empty);
}
fn has_injected_job(&self) -> bool {
!self.injected_jobs.is_empty()
}
fn pop_injected_job(&self) -> Option<JobRef> {
loop {
match self.injected_jobs.steal() {
Steal::Success(job) => return Some(job),
Steal::Empty => return None,
Steal::Retry => {}
}
}
}
/// Push a job into each thread's own "external jobs" queue; it will be
/// executed only on that thread, when it has nothing else to do locally,
/// before it tries to steal other work.
///
/// **Panics** if not given exactly as many jobs as there are threads.
pub(super) fn inject_broadcast(&self, injected_jobs: impl ExactSizeIterator<Item = JobRef>) {
assert_eq!(self.num_threads(), injected_jobs.len());
{
let broadcasts = self.broadcasts.lock().unwrap();
// It should not be possible for `state.terminate` to be true
// here. It is only set to true when the user creates (and
// drops) a `ThreadPool`; and, in that case, they cannot be
// calling `inject_broadcast()` later, since they dropped their
// `ThreadPool`.
debug_assert_ne!(
self.terminate_count.load(Ordering::Acquire),
0,
"inject_broadcast() sees state.terminate as true"
);
assert_eq!(broadcasts.len(), injected_jobs.len());
for (worker, job_ref) in broadcasts.iter().zip(injected_jobs) {
worker.push(job_ref);
}
}
for i in 0..self.num_threads() {
self.sleep.notify_worker_latch_is_set(i);
}
}
/// If already in a worker-thread of this registry, just execute `op`.
/// Otherwise, inject `op` in this thread pool. Either way, block until `op`
/// completes and return its return value. If `op` panics, that panic will
/// be propagated as well. The second argument indicates `true` if injection
/// was performed, `false` if executed directly.
pub(super) fn in_worker<OP, R>(&self, op: OP) -> R
where
OP: FnOnce(&WorkerThread, bool) -> R + Send,
R: Send,
{
// SAFETY: a non-null pointer is this thread's worker state, which outlives the call.
unsafe {
let worker_thread = WorkerThread::current();
if worker_thread.is_null() {
self.in_worker_cold(op)
} else if (*worker_thread).registry().id() != self.id() {
self.in_worker_cross(&*worker_thread, op)
} else {
// Perfectly valid to give them a `&T`: this is the
// current thread, so we know the data structure won't be
// invalidated until we return.
op(&*worker_thread, false)
}
}
}
#[cold]
unsafe fn in_worker_cold<OP, R>(&self, op: OP) -> R
where
OP: FnOnce(&WorkerThread, bool) -> R + Send,
R: Send,
{
thread_local!(static LOCK_LATCH: LockLatch = const { LockLatch::new() });
LOCK_LATCH.with(|l| {
// This thread isn't a member of *any* thread pool, so just block.
debug_assert!(WorkerThread::current().is_null());
let job = StackJob::new(
|injected| {
let worker_thread = WorkerThread::current();
assert!(injected && !worker_thread.is_null());
// SAFETY: the job runs on a worker, whose state outlives the job.
op(unsafe { &*worker_thread }, true)
},
LatchRef::new(l),
);
// SAFETY: the job stays on this stack frame until its latch is set, which happens
// once it has executed.
unsafe {
self.inject(job.as_job_ref());
job.latch.wait_and_reset(); // Make sure we can use the same latch again next time.
job.into_result()
}
})
}
#[cold]
unsafe fn in_worker_cross<OP, R>(&self, current_thread: &WorkerThread, op: OP) -> R
where
OP: FnOnce(&WorkerThread, bool) -> R + Send,
R: Send,
{
// This thread is a member of a different pool, so let it process
// other work while waiting for this `op` to complete.
debug_assert!(current_thread.registry().id() != self.id());
let latch = SpinLatch::cross(current_thread);
let job = StackJob::new(
|injected| {
let worker_thread = WorkerThread::current();
assert!(injected && !worker_thread.is_null());
// SAFETY: the job runs on a worker, whose state outlives the job.
op(unsafe { &*worker_thread }, true)
},
latch,
);
// SAFETY: the job stays on this stack frame until its latch is set, which happens once it
// has executed, and `current_thread` is this thread's worker state.
unsafe {
self.inject(job.as_job_ref());
current_thread.wait_until(&job.latch);
job.into_result()
}
}
/// Increments the terminate counter. This increment should be
/// balanced by a call to `terminate`, which will decrement. This
/// is used when spawning asynchronous work, which needs to
/// prevent the registry from terminating so long as it is active.
///
/// Note that blocking functions such as `join` do not
/// need to concern themselves with this fn; their context is
/// responsible for ensuring the current thread pool will not
/// terminate until they return.
///
/// A thread pool has one outstanding reference that is dropped
/// when the `ThreadPool` is dropped: since installing the thread
/// pool blocks until its joins complete, this ensures that
/// joins are covered.
///
/// The exception is `::spawn()`, which can create a job outside
/// of any blocking scope. In that case, the job itself holds a
/// terminate count and is responsible for invoking `terminate()`
/// when finished.
pub(super) fn increment_terminate_count(&self) {
let previous = self.terminate_count.fetch_add(1, Ordering::AcqRel);
debug_assert!(previous != 0, "registry ref count incremented from zero");
assert!(previous != usize::MAX, "overflow in registry ref count");
}
/// Signals that the thread pool which owns this registry has been
/// dropped. The worker threads will gradually terminate, once any
/// extant work is completed.
pub(super) fn terminate(&self) {
if self.terminate_count.fetch_sub(1, Ordering::AcqRel) == 1 {
for (i, thread_info) in self.thread_infos.iter().enumerate() {
// SAFETY: the latch belongs to this registry, which outlives the call.
unsafe { OnceLatch::set_and_tickle_one(&thread_info.terminate, self, i) };
}
}
}
/// Notify the worker that the latch they are sleeping on has been "set".
pub(super) fn notify_worker_latch_is_set(&self, target_worker_index: usize) {
self.sleep.notify_worker_latch_is_set(target_worker_index);
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub(super) struct RegistryId {
addr: usize,
}
struct ThreadInfo {
/// Latch is set once worker thread has completed. Used to wait
/// until workers have stopped; only used for tests.
stopped: LockLatch,
/// The latch used to signal that terminated has been requested.
/// This latch is *set* by the `terminate` method on the
/// `Registry`, once the registry's main "terminate" counter
/// reaches zero.
terminate: OnceLatch,
/// the "stealer" half of the worker's deque
stealer: Stealer<JobRef>,
}
impl ThreadInfo {
const fn new(stealer: Stealer<JobRef>) -> Self {
Self {
stopped: LockLatch::new(),
terminate: OnceLatch::new(),
stealer,
}
}
}
pub(super) struct WorkerThread {
/// the "worker" half of our local deque
worker: Worker<JobRef>,
/// the "stealer" half of the worker's broadcast deque
stealer: Stealer<JobRef>,
index: usize,
/// A weak random number generator.
rng: XorShift64Star,
registry: Arc<Registry>,
}
// This is a bit sketchy, but basically: the WorkerThread is
// allocated on the stack of the worker on entry and stored into this
// thread-local variable. So it will remain valid at least until the
// worker is fully unwound. Using an unsafe pointer avoids the need
// for a RefCell<T> etc.
thread_local! {
static WORKER_THREAD_STATE: Cell<*const WorkerThread> = const { Cell::new(ptr::null()) };
}
impl From<ThreadBuilder> for WorkerThread {
fn from(thread: ThreadBuilder) -> Self {
Self {
worker: thread.worker,
stealer: thread.stealer,
index: thread.index,
rng: XorShift64Star::new(),
registry: thread.registry,
}
}
}
impl Drop for WorkerThread {
fn drop(&mut self) {
// Undo `set_current`
WORKER_THREAD_STATE.with(|t| {
assert!(t.get().eq(&(self as *const _)));
t.set(ptr::null());
});
}
}
impl WorkerThread {
/// Gets the `WorkerThread` index for the current thread; returns
/// NULL if this is not a worker thread. This pointer is valid
/// anywhere on the current thread.
#[inline]
pub(super) fn current() -> *const Self {
WORKER_THREAD_STATE.get()
}
/// Sets `self` as the worker-thread index for the current thread.
/// This is done during worker-thread startup.
unsafe fn set_current(thread: *const Self) {
WORKER_THREAD_STATE.with(|t| {
assert!(t.get().is_null());
t.set(thread);
});
}
/// Returns the registry that owns this worker thread.
#[inline]
pub(super) const fn registry(&self) -> &Arc<Registry> {
&self.registry
}
/// Our index amongst the worker threads (ranges from `0..self.num_threads()`).
#[inline]
pub(super) const fn index(&self) -> usize {
self.index
}
#[inline]
pub(super) unsafe fn push(&self, job: JobRef) {
let queue_was_empty = self.worker.is_empty();
self.worker.push(job);
self.registry.sleep.new_internal_jobs(1, queue_was_empty);
}
#[inline]
pub(super) fn local_deque_is_empty(&self) -> bool {
self.worker.is_empty()
}
/// Attempts to obtain a "local" job, which typically means
/// popping from the top of the stack.
#[inline]
pub(super) fn take_local_job(&self) -> Option<JobRef> {
let popped_job = self.worker.pop();
if popped_job.is_some() {
return popped_job;
}
loop {
match self.stealer.steal() {
Steal::Success(job) => return Some(job),
Steal::Empty => return None,
Steal::Retry => {}
}
}
}
fn has_injected_job(&self) -> bool {
!self.stealer.is_empty() || self.registry.has_injected_job()
}
/// Wait until the latch is set. Try to keep busy by popping and
/// stealing tasks as necessary.
#[inline]
pub(super) unsafe fn wait_until<L: AsCoreLatch + ?Sized>(&self, latch: &L) {
let latch = latch.as_core_latch();
if !latch.probe() {
// SAFETY: the caller upholds `wait_until`'s contract.
unsafe { self.wait_until_cold(latch) };
}
}
#[cold]
unsafe fn wait_until_cold(&self, latch: &CoreLatch) {
// the code below should swallow all panics and hence never
// unwind; but if something does wrong, we want to abort,
// because otherwise other code in the scheduler may assume that the
// latch has been signaled, and that can lead to random memory
// accesses, which would be *very bad*
let abort_guard = unwind::AbortIfPanic;
'outer: while !latch.probe() {
// Check for local work *before* we start marking ourself idle,
// especially to avoid modifying shared sleep state.
if let Some(job) = self.take_local_job() {
// SAFETY: a job taken from a deque executes once, on a worker of its pool.
unsafe { self.execute(job) };
continue;
}
let mut idle_state = self.registry.sleep.start_looking(self.index);
while !latch.probe() {
if let Some(job) = self.find_work() {
self.registry.sleep.work_found();
// SAFETY: a job taken from a queue executes once, on a worker of its pool.
unsafe { self.execute(job) };
// The job might have injected local work, so go back to the outer loop.
continue 'outer;
} else {
self.registry
.sleep
.no_work_found(&mut idle_state, latch, || self.has_injected_job())
}
}
// If we were sleepy, we are not anymore. We "found work":
// whatever the surrounding thread was doing before it had to wait.
self.registry.sleep.work_found();
break;
}
mem::forget(abort_guard); // successful execution, do not abort
}
unsafe fn wait_until_out_of_work(&self) {
debug_assert_eq!(self as *const _, Self::current());
let registry = &*self.registry;
let index = self.index;
// SAFETY: this is the calling thread's worker state, and the latches belong to its
// registry, which outlives the call.
unsafe {
self.wait_until(®istry.thread_infos[index].terminate);
// Should not be any work left in our queue.
debug_assert!(self.take_local_job().is_none());
// Let registry know we are done
Latch::set(®istry.thread_infos[index].stopped);
}
}
fn find_work(&self) -> Option<JobRef> {
// Try to find some work to do. We give preference first
// to things in our local deque, then in other workers
// deques, and finally to injected jobs from the
// outside. The idea is to finish what we started before
// we take on something new.
self.take_local_job()
.or_else(|| self.steal())
.or_else(|| self.registry.pop_injected_job())
}
pub(super) fn yield_now(&self) -> Yield {
self.find_work().map_or(Yield::Idle, |job| {
// SAFETY: a job taken from a queue executes once, on a worker of its pool.
unsafe { self.execute(job) };
Yield::Executed
})
}
#[inline]
pub(super) unsafe fn execute(&self, job: JobRef) {
// SAFETY: the caller took the job from a queue of this worker's pool, so it executes once.
unsafe { job.execute() };
}
/// Try to steal a single job and return it.
///
/// This should only be done as a last resort, when there is no
/// local work to do.
fn steal(&self) -> Option<JobRef> {
// we only steal when we don't have any work to do locally
debug_assert!(self.local_deque_is_empty());
// otherwise, try to steal
let thread_infos = &self.registry.thread_infos.as_slice();
let num_threads = thread_infos.len();
if num_threads <= 1 {
return None;
}
loop {
let mut retry = false;
let start = self.rng.next_usize(num_threads);
let job = (start..num_threads)
.chain(0..start)
.filter(move |&i| i != self.index)
.find_map(|victim_index| {
let victim = &thread_infos[victim_index];
match victim.stealer.steal() {
Steal::Success(job) => Some(job),
Steal::Empty => None,
Steal::Retry => {
retry = true;
None
}
}
});
if job.is_some() || !retry {
return job;
}
}
}
}
unsafe fn main_loop(thread: ThreadBuilder) {
let worker_thread = &WorkerThread::from(thread);
// SAFETY: this thread belongs to no pool yet, and `worker_thread` lives on this frame until
// the thread leaves the pool, when its drop clears the thread-local again.
unsafe { WorkerThread::set_current(worker_thread) };
let registry = &*worker_thread.registry;
let index = worker_thread.index;
// Worker threads should not panic. If they do, just abort, as the
// internal state of the thread pool is corrupted. Note that if
// **user code** panics, we should catch that and redirect.
let abort_guard = unwind::AbortIfPanic;
// Inform a user callback that we started a thread.
if let Some(ref handler) = registry.start_handler {
registry.catch_unwind(|| handler(index));
}
// SAFETY: `worker_thread` is this thread's worker state.
unsafe { worker_thread.wait_until_out_of_work() };
// Normal termination, do not abort.
mem::forget(abort_guard);
}
/// If already in a worker-thread, just execute `op`. Either way, block until
/// `op` completes and return its return value. If `op` panics, that panic will
/// be propagated as well. The second argument indicates `true` if injection
/// was performed, `false` if executed directly.
///
/// # Panics
///
/// Panics if the calling thread is not a worker of a thread pool.
pub(super) fn in_worker<OP, R>(op: OP) -> R
where
OP: FnOnce(&WorkerThread, bool) -> R + Send,
R: Send,
{
// SAFETY: a non-null pointer is this thread's worker state, which outlives the call.
let owner_thread = unsafe { WorkerThread::current().as_ref() };
// Perfectly valid to give them a `&T`: this is the
// current thread, so we know the data structure won't be
// invalidated until we return.
op(
owner_thread.expect("the calling thread must be a worker of a thread pool"),
false,
)
}
/// [xorshift*] is a fast pseudorandom number generator which will
/// even tolerate weak seeding, as long as it's not zero.
///
/// [xorshift*]: https://en.wikipedia.org/wiki/Xorshift#xorshift*
struct XorShift64Star {
state: Cell<u64>,
}
impl XorShift64Star {
fn new() -> Self {
// Any non-zero seed will do, so this uses the hash of a global counter.
let mut seed = 0;
while seed == 0 {
let mut hasher = DefaultHasher::new();
static COUNTER: AtomicUsize = AtomicUsize::new(0);
hasher.write_usize(COUNTER.fetch_add(1, Ordering::Relaxed));
seed = hasher.finish();
}
Self {
state: Cell::new(seed),
}
}
fn next(&self) -> u64 {
let mut x = self.state.get();
debug_assert_ne!(x, 0);
x ^= x >> 12;
x ^= x << 25;
x ^= x >> 27;
self.state.set(x);
x.wrapping_mul(0x2545_f491_4f6c_dd1d)
}
/// Return a value from `0..n`.
fn next_usize(&self, n: usize) -> usize {
(self.next() % n as u64) as usize
}
}