use std::{
io::{Read, Result},
mem,
process::{Child, ChildStderr, ChildStdin, ChildStdout, ExitStatus},
};
use winapi::{
shared::{
basetsd::ULONG_PTR,
minwindef::{DWORD, FALSE},
},
um::{
handleapi::CloseHandle, ioapiset::GetQueuedCompletionStatus, jobapi2::TerminateJobObject,
minwinbase::OVERLAPPED, winbase::INFINITE, winnt::HANDLE,
},
};
use crate::winres::*;
pub(super) struct ChildImp {
inner: Child,
handles: JobPort,
}
impl ChildImp {
pub fn new(inner: Child, job: HANDLE, completion_port: HANDLE) -> Self {
Self {
inner,
handles: JobPort {
job,
completion_port,
},
}
}
pub(super) fn take_stdin(&mut self) -> Option<ChildStdin> {
self.inner.stdin.take()
}
pub(super) fn take_stdout(&mut self) -> Option<ChildStdout> {
self.inner.stdout.take()
}
pub(super) fn take_stderr(&mut self) -> Option<ChildStderr> {
self.inner.stderr.take()
}
pub fn inner(&mut self) -> &mut Child {
&mut self.inner
}
pub fn into_inner(self) -> Child {
let its = mem::ManuallyDrop::new(self.handles);
unsafe { CloseHandle(its.completion_port) };
self.inner
}
pub fn kill(&mut self) -> Result<()> {
res_bool(unsafe { TerminateJobObject(self.handles.job, 1) })
}
pub fn id(&self) -> u32 {
self.inner.id()
}
fn wait_imp(&self, timeout: DWORD) -> Result<()> {
let mut code: DWORD = 0;
let mut key: ULONG_PTR = 0;
let mut overlapped = mem::MaybeUninit::<OVERLAPPED>::uninit();
let mut lp_overlapped = overlapped.as_mut_ptr();
let result = unsafe {
GetQueuedCompletionStatus(
self.handles.completion_port,
&mut code,
&mut key,
&mut lp_overlapped,
timeout,
)
};
if timeout != INFINITE && result == FALSE && lp_overlapped.is_null() {
return Ok(());
}
res_bool(result)?;
Ok(())
}
pub fn wait(&mut self) -> Result<ExitStatus> {
self.wait_imp(INFINITE)?;
self.inner.wait()
}
pub fn try_wait(&mut self) -> Result<Option<ExitStatus>> {
self.wait_imp(0)?;
self.inner.try_wait()
}
pub(super) fn read_both(
mut out_r: ChildStdout,
out_v: &mut Vec<u8>,
mut err_r: ChildStderr,
err_v: &mut Vec<u8>,
) -> Result<()> {
out_r.read_to_end(out_v)?;
err_r.read_to_end(err_v)?;
Ok(())
}
}