use crate::*;
pub struct MeshDrawData {
pub blend_mode: BlendMode,
pub texture: TextureHandle,
pub shader: ShaderInstanceId,
pub render_target: RenderTargetId,
pub data: Vec<Mesh>,
}
pub struct ParticleDrawData {
pub blend_mode: BlendMode,
pub texture: TextureHandle,
pub data: Vec<ParticleDraw>,
}