use crate::*;
pub fn load_all_pipelines() -> Option<PipelineMap> {
None
}
pub fn load_shaders() -> ShaderMap {
let mut shaders = HashMap::new();
macro_rules! load_shader {
($name:literal) => {
shaders
.insert($name.into(), reloadable_wgsl_fragment_shader!($name));
};
}
load_shader!("blit");
load_shader!("bloom-mip-blur");
load_shader!("bloom-merge");
load_shader!("bloom-threshold");
load_shader!("copy");
load_shader!("chromatic-aberration");
load_shader!("darken");
load_shader!("debug");
load_shader!("dither");
load_shader!("film-grain");
load_shader!("invert");
load_shader!("palette");
load_shader!("red");
load_shader!("sprite");
load_shader!("screen-shake");
load_shader!("tonemapping");
shaders
}