Struct comfy_wgpu::epaint::TextureHandle
pub struct TextureHandle { /* private fields */ }Expand description
Used to paint images.
An image is pixels stored in RAM, and represented using ImageData.
Before you can paint it however, you need to convert it to a texture.
If you are using egui, use egui::Context::load_texture.
The TextureHandle can be cloned cheaply.
When the last TextureHandle for specific texture is dropped, the texture is freed.
See also TextureManager.
Implementations§
§impl TextureHandle
impl TextureHandle
pub fn new(
tex_mngr: Arc<RwLock<TextureManager>, Global>,
id: TextureId
) -> TextureHandle
pub fn new( tex_mngr: Arc<RwLock<TextureManager>, Global>, id: TextureId ) -> TextureHandle
If you are using egui, use egui::Context::load_texture instead.
pub fn id(&self) -> TextureId
pub fn set(&mut self, image: impl Into<ImageData>, options: TextureOptions)
pub fn set(&mut self, image: impl Into<ImageData>, options: TextureOptions)
Assign a new image to an existing texture.
pub fn set_partial(
&mut self,
pos: [usize; 2],
image: impl Into<ImageData>,
options: TextureOptions
)
pub fn set_partial( &mut self, pos: [usize; 2], image: impl Into<ImageData>, options: TextureOptions )
Assign a new image to a subregion of the whole texture.
pub fn aspect_ratio(&self) -> f32
pub fn aspect_ratio(&self) -> f32
width / height
Trait Implementations§
§impl Clone for TextureHandle
impl Clone for TextureHandle
§fn clone(&self) -> TextureHandle
fn clone(&self) -> TextureHandle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl From<&TextureHandle> for TextureId
impl From<&TextureHandle> for TextureId
§fn from(handle: &TextureHandle) -> TextureId
fn from(handle: &TextureHandle) -> TextureId
Converts to this type from the input type.
§impl From<&mut TextureHandle> for TextureId
impl From<&mut TextureHandle> for TextureId
§fn from(handle: &mut TextureHandle) -> TextureId
fn from(handle: &mut TextureHandle) -> TextureId
Converts to this type from the input type.
§impl Hash for TextureHandle
impl Hash for TextureHandle
§impl PartialEq<TextureHandle> for TextureHandle
impl PartialEq<TextureHandle> for TextureHandle
§fn eq(&self, other: &TextureHandle) -> bool
fn eq(&self, other: &TextureHandle) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Eq for TextureHandle
Auto Trait Implementations§
impl !RefUnwindSafe for TextureHandle
impl Send for TextureHandle
impl Sync for TextureHandle
impl Unpin for TextureHandle
impl !UnwindSafe for TextureHandle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.