//! Sprite rendering.
//!
//! [`Renderer`] is the seam: frame extraction + alpha compositing onto an
//! RGBA8 canvas. v1 ships only [`CpuRenderer`] (zero-dep byte math); a
//! wgpu renderer can slot in behind the same trait later (deliberately
//! deferred — the mesh core carries no GPU dependency).
pub use CpuRenderer;
pub use WgpuRenderer;
use crateSpriteAtlas;
use crateResult;
/// A sprite renderer.