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combs_mesh/engine/
mod.rs

1//! The emoji model + the three ways to move it around: build
2//! ([`EmojiBuilder`]), serialize ([`EmojiExporter`]), store
3//! ([`Registry`]), plus sprite helpers.
4
5mod builder;
6mod exporter;
7mod registry;
8pub mod sprites;
9
10pub use builder::{Emoji, EmojiBuilder};
11pub use exporter::EmojiExporter;
12pub use registry::{Registry, RegistryEntry};