use crate::{BackingStore, ChannelMap};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Oklab<const OFFSET: usize = 0>;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Oklch<const OFFSET: usize = 0>;
impl<const OFFSET: usize> BackingStore<[f32; 3]> for Oklab<OFFSET> {}
impl<const OFFSET: usize> BackingStore<[f32; 4]> for Oklab<OFFSET> {}
impl<const OFFSET: usize> BackingStore<[f32; 3]> for Oklch<OFFSET> {}
impl<const OFFSET: usize> BackingStore<[f32; 4]> for Oklch<OFFSET> {}
impl<const OFFSET: usize> ChannelMap<4> for Oklab<OFFSET> {
const INDICES: [usize; 4] = [OFFSET, OFFSET + 1, OFFSET + 2, 3 - OFFSET * 3];
}
impl<const OFFSET: usize> ChannelMap<4> for Oklch<OFFSET> {
const INDICES: [usize; 4] = [OFFSET, OFFSET + 1, OFFSET + 2, 3 - OFFSET * 3];
}
#[cfg(feature = "glam")]
mod glam_impls {
use super::*;
impl<const OFFSET: usize> BackingStore<glam::Vec3> for Oklab<OFFSET> {}
impl<const OFFSET: usize> BackingStore<glam::Vec3A> for Oklab<OFFSET> {}
impl<const OFFSET: usize> BackingStore<glam::Vec4> for Oklab<OFFSET> {}
impl<const OFFSET: usize> BackingStore<glam::Vec3> for Oklch<OFFSET> {}
impl<const OFFSET: usize> BackingStore<glam::Vec3A> for Oklch<OFFSET> {}
impl<const OFFSET: usize> BackingStore<glam::Vec4> for Oklch<OFFSET> {}
}