Struct collision::Ray [] [src]

pub struct Ray<S, P, V> {
    pub origin: P,
    pub direction: V,
    // some fields omitted
}

A generic ray starting at origin and extending infinitely in direction.

Fields

origin: P direction: V

Methods

impl<S, V, P> Ray<S, P, V> where S: BaseNum, V: Vector<Scalar=S>, P: Point<Scalar=S, Vector=V>
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fn new(origin: P, direction: V) -> Ray<S, P, V>

Trait Implementations

impl<S: PartialEq, P: PartialEq, V: PartialEq> PartialEq for Ray<S, P, V>
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fn eq(&self, __arg_0: &Ray<S, P, V>) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Ray<S, P, V>) -> bool

This method tests for !=.

impl<S: Clone, P: Clone, V: Clone> Clone for Ray<S, P, V>
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fn clone(&self) -> Ray<S, P, V>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<S: Copy, P: Copy, V: Copy> Copy for Ray<S, P, V>
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