collet 0.1.1

Relentless agentic coding orchestrator with zero-drop agent loops
Documentation
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use tokio::sync::mpsc;

use crate::agent::r#loop::AgentEvent;
use crate::app::App;
use crate::app::utils::{recommend_collab_mode, should_suggest_mode};
use crate::tui::event::{self, KeyAction};
use crate::tui::state::{ChatMessage, MessageRole};

use super::LoopControl;

impl App {
    /// Handle keyboard input when no popup is open.
    ///
    /// Returns [`LoopControl`] to tell the caller whether to `continue`,
    /// `break`, or fall through to normal post-event processing.
    pub(super) fn handle_normal_key(
        &mut self,
        key: crossterm::event::KeyEvent,
        event_tx: &mpsc::UnboundedSender<AgentEvent>,
    ) -> LoopControl {
        match event::interpret_key(key) {
            KeyAction::Quit => {
                // -- Case 1: input has content -> clear it --
                if !self.state.input.is_empty() && !self.state.agent_busy {
                    self.state.input.clear();
                    self.state.cursor = 0;
                    self.esc_pending = false;
                    self.esc_pending_at = None;
                    self.state.status_msg.clear();
                    return LoopControl::Continue;
                }

                let now = std::time::Instant::now();

                // -- Case 2: agent busy -> cancel first, exit on second --
                if self.state.agent_busy {
                    if self.esc_pending {
                        let elapsed = self
                            .esc_pending_at
                            .map(|t| now.duration_since(t).as_secs())
                            .unwrap_or(u64::MAX);
                        if elapsed <= 3 {
                            self.state.should_quit = true;
                            return LoopControl::Break;
                        }
                    }
                    // First press -- cancel agent + show exit hint
                    if let Some(ref token) = self.cancel_token {
                        token.cancel();
                        self.was_cancelled = true;
                    }
                    self.esc_pending = true;
                    self.esc_pending_at = Some(now);
                    self.state.status_msg =
                        "⏹ Stopping...  Press Ctrl+C again to quit.".to_string();
                    return LoopControl::Continue;
                }

                // -- Case 3: idle -> double press to quit --
                if self.esc_pending {
                    let elapsed = self
                        .esc_pending_at
                        .map(|t| now.duration_since(t).as_secs())
                        .unwrap_or(u64::MAX);
                    if elapsed <= 3 {
                        self.state.should_quit = true;
                        return LoopControl::Break;
                    }
                }
                self.esc_pending = true;
                self.esc_pending_at = Some(now);
                self.state.status_msg = "Press Ctrl+C again to quit.".to_string();
            }
            KeyAction::Char(c) => {
                // Shell mode: typing '!' on an empty prompt enters shell mode
                // instead of inserting the character.
                if c == '!'
                    && self.state.input.is_empty()
                    && !self.state.agent_busy
                    && !self.state.shell_mode
                {
                    self.state.shell_mode = true;
                    return LoopControl::Continue;
                }
                self.state.paste_buffer = None; // invalidate abbreviated paste
                self.state.insert_char(c);
                self.history_index = None;
                self.update_mention_ac();
                self.update_command_ac();
            }
            KeyAction::Backspace => {
                // Shell mode: backspace on empty input cancels shell mode.
                if self.state.shell_mode && self.state.input.is_empty() {
                    self.state.shell_mode = false;
                    return LoopControl::Continue;
                }
                self.state.paste_buffer = None;
                self.state.backspace();
                self.update_mention_ac();
                self.update_command_ac();
            }
            KeyAction::Submit => {
                if self.state.input.is_empty()
                    && self.state.mention_ac.is_none()
                    && self.state.command_ac.is_none()
                {
                    // Empty input + Enter -> scroll to bottom.
                    self.scroll_target = 0;
                    self.state.scroll_offset = 0;
                } else if self.state.mention_ac.is_some() {
                    self.mention_ac_complete();
                } else if self.state.command_ac.is_some() {
                    self.command_ac_complete();
                    // After autocomplete, immediately submit if non-disruptive
                    // (otherwise the user would need a redundant second Enter)
                    if !self.state.input.is_empty()
                        && (crate::commands::is_non_disruptive_command(&self.state.input)
                            || !self.state.agent_busy)
                    {
                        self.submit_message(event_tx.clone());
                    }
                } else if !self.state.input.is_empty() {
                    // When attached to a worker, send input as a hint instruction
                    if let crate::tui::state::ViewMode::WorkerAttached { ref agent_id } =
                        self.state.view_mode
                    {
                        let agent_id = agent_id.clone();
                        let text = self.state.take_input();
                        // Slash commands still go through normal routing
                        if text.starts_with('/') {
                            self.state.input = text;
                            self.state.cursor = self.state.input.len();
                            self.submit_message(event_tx.clone());
                        } else if let Some(ref kb) = self.swarm_knowledge {
                            let kb = kb.clone();
                            let id = agent_id.clone();
                            let hint_text = text.clone();
                            tokio::spawn(async move {
                                kb.send_instruction(
                                    &id,
                                    crate::agent::swarm::knowledge::WorkerInstruction::Hint {
                                        text: hint_text,
                                    },
                                )
                                .await;
                            });
                            self.state
                                .messages
                                .push(crate::tui::state::ChatMessage::text(
                                    crate::tui::state::MessageRole::System,
                                    format!("[hint → {}] {}", agent_id, text),
                                ));
                        }
                    } else if self.state.agent_busy {
                        // Allow non-disruptive commands even while agent is busy
                        if crate::commands::is_non_disruptive_command(&self.state.input) {
                            self.submit_message(event_tx.clone());
                        } else {
                            // Queue the message; display it as pending.
                            // Cap queue size to prevent unbounded memory growth.
                            const MAX_MESSAGE_QUEUE: usize = 64;
                            if self.message_queue.len() >= MAX_MESSAGE_QUEUE {
                                self.state.status_msg =
                                    "⚠ Message queue full — wait for agent to finish.".to_string();
                            } else {
                                let queued = self.state.take_input();
                                let hint = if queued.trim().starts_with('/') {
                                    format!("{queued} — will apply after agent finishes")
                                } else {
                                    format!("Queued: {queued}")
                                };
                                self.state
                                    .messages
                                    .push(ChatMessage::text(MessageRole::Queued, hint));
                                self.message_queue.push_back(queued);
                            }
                        }
                    } else {
                        // In shell mode, prepend '!' so the shell passthrough path is used.
                        let msg = if self.state.shell_mode {
                            self.state.shell_mode = false;
                            format!("!{}", self.state.input.trim())
                        } else {
                            self.state.input.trim().to_string()
                        };
                        if let Some(stripped) = msg.strip_prefix('!') {
                            // Shell passthrough: !cmd runs in working directory.
                            let cmd = stripped.trim().to_string();
                            self.state
                                .messages
                                .push(ChatMessage::text(MessageRole::User, msg.clone()));
                            self.state.input = String::new();
                            self.state.cursor = 0;
                            self.state.agent_busy = true;
                            self.agent_busy_since = Some(std::time::Instant::now());
                            self.state.status_msg = format!("Running: {cmd}");
                            let working_dir = self.working_dir.clone();
                            let tx = event_tx.clone();
                            tokio::spawn(async move {
                                let result = tokio::process::Command::new("sh")
                                    .arg("-c")
                                    .arg(&cmd)
                                    .current_dir(&working_dir)
                                    .output()
                                    .await;
                                match result {
                                    Ok(out) => {
                                        let _ = tx.send(
                                            crate::agent::r#loop::AgentEvent::ShellOutput {
                                                cmd,
                                                stdout: String::from_utf8_lossy(&out.stdout)
                                                    .into_owned(),
                                                stderr: String::from_utf8_lossy(&out.stderr)
                                                    .into_owned(),
                                                exit_code: out.status.code().unwrap_or(-1),
                                            },
                                        );
                                    }
                                    Err(e) => {
                                        let _ = tx.send(
                                            crate::agent::r#loop::AgentEvent::ShellOutput {
                                                cmd,
                                                stdout: String::new(),
                                                stderr: e.to_string(),
                                                exit_code: -1,
                                            },
                                        );
                                    }
                                }
                            });
                        } else if self.state.agent_mode == "arbor" {
                            // Arbor: auto-determine optimal mode per task, no popup.
                            use crate::agent::swarm::config::CollaborationMode;
                            let recommended = recommend_collab_mode(&msg);
                            self.arbor_dispatch_mode = match recommended.index {
                                0 => Some(CollaborationMode::Fork),
                                1 => Some(CollaborationMode::Hive),
                                2 => Some(CollaborationMode::Flock),
                                _ => None,
                            };
                            self.submit_message(event_tx.clone());
                        } else if should_suggest_mode(&msg, &self.config)
                            && self.session_collab_mode.is_none()
                            && self.config.collaboration.mode
                                == crate::agent::swarm::config::CollaborationMode::None
                        {
                            // Show mode-selection popup for complex tasks
                            let recommended = recommend_collab_mode(&msg);
                            self.pending_mode_approval_msg = Some(self.state.take_input());
                            self.state.popup = Some(crate::tui::state::PopupState {
                                title: " Select Execution Mode ".to_string(),
                                content: String::new(),
                                scroll: 0,
                                kind: crate::tui::state::PopupKind::ModeApproval {
                                    mode: String::new(),
                                    description: recommended.reason,
                                    selected: recommended.index,
                                },
                                saved_theme: None,
                                select_prefix: None,
                                search: String::new(),
                            });
                        } else {
                            self.submit_message(event_tx.clone());
                        }
                    }
                }
            }
            KeyAction::ScrollUp => {
                if let Some(detail) = self.state.attached_worker_detail_mut() {
                    detail.auto_scroll = false;
                    detail.scroll_offset = detail.scroll_offset.saturating_add(3);
                } else {
                    self.scroll_target = self.scroll_target.saturating_add(3);
                }
            }
            KeyAction::ScrollDown => {
                if let Some(detail) = self.state.attached_worker_detail_mut() {
                    if detail.scroll_offset <= 3 {
                        detail.scroll_offset = 0;
                        detail.auto_scroll = true;
                    } else {
                        detail.scroll_offset = detail.scroll_offset.saturating_sub(3);
                    }
                } else {
                    self.scroll_target = self.scroll_target.saturating_sub(3);
                }
            }
            KeyAction::HistoryUp => {
                if self.state.mention_ac.is_some() {
                    self.mention_ac_prev();
                } else if self.state.command_ac.is_some() {
                    self.command_ac_prev();
                } else if self.state.agent_busy
                    && self.state.input.is_empty()
                    && !self.message_queue.is_empty()
                {
                    // Cancel last queued message and restore to input
                    if let Some(msg) = self.message_queue.pop_back() {
                        // Remove the corresponding "Queued:" system message
                        if let Some(pos) = self
                            .state
                            .messages
                            .iter()
                            .rposition(|m| m.role == MessageRole::Queued)
                        {
                            self.state.messages.remove(pos);
                        }
                        self.state.input = msg;
                        self.state.cursor = self.state.input.len();
                    }
                } else if !self.state.agent_busy {
                    if self.state.cursor_has_line_above() {
                        self.state.cursor_line_up();
                    } else {
                        self.navigate_history_up();
                    }
                }
            }
            KeyAction::HistoryDown => {
                if self.state.mention_ac.is_some() {
                    self.mention_ac_next();
                } else if self.state.command_ac.is_some() {
                    self.command_ac_next();
                } else if !self.state.agent_busy {
                    if self.state.cursor_has_line_below() {
                        self.state.cursor_line_down();
                    } else {
                        self.navigate_history_down();
                    }
                }
            }
            KeyAction::NewLine => {
                self.state.insert_char('\n');
                self.history_index = None;
            }
            KeyAction::NextAgent => {
                if self.state.mention_ac.is_some() {
                    self.mention_ac_next();
                } else if self.state.command_ac.is_some() {
                    // Tab on command AC: complete + expand subcommand hint
                    self.command_ac_expand();
                } else if !self.state.agent_busy {
                    let now = std::time::Instant::now();
                    let is_double_tap = self
                        .last_tab_at
                        .map(|t| now.duration_since(t).as_millis() < 250)
                        .unwrap_or(false);
                    if is_double_tap {
                        // Double-tap Tab: show agent selection popup
                        self.last_tab_at = None;
                        let items: Vec<String> = self
                            .config
                            .agents
                            .iter()
                            .map(|a| {
                                let provider_model = match &a.provider {
                                    Some(p) => format!("{} / {}", p, a.model),
                                    None => a.model.clone(),
                                };
                                format!("{} ({})", a.name, provider_model)
                            })
                            .collect();
                        if !items.is_empty() {
                            use crate::tui::state::{PopupKind, PopupState};
                            self.state.popup = Some(PopupState {
                                title: "Agents".to_string(),
                                content: String::new(),
                                scroll: 0,
                                kind: PopupKind::Select {
                                    items,
                                    selected: self.current_agent_index,
                                },
                                saved_theme: None,
                                select_prefix: Some("AGENT_SWITCH:".to_string()),
                                search: String::new(),
                            });
                        }
                    } else {
                        self.last_tab_at = Some(now);
                        self.switch_agent(1);
                    }
                }
            }
            KeyAction::PrevAgent => {
                if self.state.mention_ac.is_some() {
                    self.mention_ac_prev();
                } else if self.state.command_ac.is_some() {
                    self.command_ac_prev();
                } else if !self.state.agent_busy {
                    self.switch_agent(-1);
                }
            }
            KeyAction::CycleApproveMode => {
                let new_mode = self.approve_mode.cycle();
                self.state.approve_mode = new_mode.to_string();
                self.state.status_msg = format!("Approve mode: {new_mode}");
            }
            KeyAction::EscapePressed => {
                // Detach from worker view first if attached
                if matches!(
                    self.state.view_mode,
                    crate::tui::state::ViewMode::WorkerAttached { .. }
                ) {
                    self.state.detach_worker();
                // Dismiss autocomplete popup first if open
                } else if self.state.mention_ac.is_some() {
                    self.state.mention_ac = None;
                } else if self.state.command_ac.is_some() {
                    self.state.command_ac = None;
                } else if self.state.agent_busy {
                    let now = std::time::Instant::now();
                    if self.esc_pending {
                        let elapsed = self
                            .esc_pending_at
                            .map(|t| now.duration_since(t).as_secs())
                            .unwrap_or(u64::MAX);
                        if elapsed <= 3 {
                            // Second Esc within 3 seconds -- cancel
                            if let Some(ref token) = self.cancel_token {
                                token.cancel();
                                self.was_cancelled = true;
                            }
                            self.esc_pending = false;
                            self.esc_pending_at = None;
                            self.state.status_msg = "⏹ Requesting stop...".to_string();
                        } else {
                            // Timeout expired -- treat as first Esc
                            self.esc_pending = true;
                            self.esc_pending_at = Some(now);
                            self.state.status_msg = "Press Esc again to stop.".to_string();
                        }
                    } else {
                        // First Esc
                        self.esc_pending = true;
                        self.esc_pending_at = Some(now);
                        self.state.status_msg =
                            "Press Esc once more to cancel the task".to_string();
                    }
                }
            }
            // -- Cursor movement --
            KeyAction::CursorLeft => {
                self.state.cursor_left();
            }
            KeyAction::CursorRight => {
                self.state.cursor_right();
            }
            KeyAction::CursorWordLeft => {
                self.state.cursor_word_left();
            }
            KeyAction::CursorWordRight => {
                self.state.cursor_word_right();
            }
            KeyAction::CursorLineStart => {
                self.state.cursor_line_start();
            }
            KeyAction::CursorLineEnd => {
                self.state.cursor_line_end();
            }
            // -- Deletion --
            KeyAction::Delete => {
                self.state.delete_forward();
                self.update_mention_ac();
                self.update_command_ac();
            }
            KeyAction::DeleteWordBack => {
                self.state.delete_word_back();
                self.update_mention_ac();
                self.update_command_ac();
            }
            KeyAction::DeleteToLineStart => {
                self.state.delete_to_line_start();
                // Ctrl+U clears the whole line, so pending images are no longer relevant.
                if self.state.input.is_empty() {
                    self.state.clear_pending_images();
                }
                self.update_mention_ac();
                self.update_command_ac();
            }
            KeyAction::DeleteToLineEnd => {
                self.state.delete_to_line_end();
                self.update_mention_ac();
                self.update_command_ac();
            }
            KeyAction::None => {}
        }
        LoopControl::Proceed
    }
}