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//! Provides a representation for a collection of available compute units e.g. CPUs or GPUs.
//!
//! Hardware can be GPUs, multi-core CPUs or DSPs, Cell/B.E. processor or whatever else
//! is supported by the provided frameworks such as OpenCL, CUDA, etc. The struct holds all
//! important information about the hardware.
//! To execute code on hardware, turn hardware into a [device][device].
//!
//! [device]: ../device/index.html
/// Specifies the available Hardware types.
/// Specifies Hardware behavior accross frameworks.