pub struct Geometry {
pub smooth_shading_group: usize,
pub mesh: Vec<PrimitiveElement>,
}
Expand description
A set of shapes, all using the given material.
Fields
smooth_shading_group: usize
Should we use smooth shading when rendering this?
mesh: Vec<PrimitiveElement>
The shapes of which this geometry is composed.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Geometry
impl Send for Geometry
impl Sync for Geometry
impl Unpin for Geometry
impl UnwindSafe for Geometry
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more