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use num_traits::{Float, FloatConst};
pub trait Interpolator<Value>: Float + FloatConst {
    
    
    
    
    
    
    
    
    fn lerp(self, start: Value, end: Value) -> Value;
    fn sine_in(self, start: Value, end: Value) -> Value {
        let it = Self::one() - ((self * Self::PI()) / Self::from(2).unwrap()).cos();
        it.lerp(start, end)
    }
    fn sine_out(self, start: Value, end: Value) -> Value {
        let it = ((self * Self::PI()) / Self::from(2).unwrap()).sin();
        it.lerp(start, end)
    }
    fn sine_in_out(self, start: Value, end: Value) -> Value {
        let it = -((self * Self::PI()).cos() - Self::one()) / Self::from(2).unwrap();
        it.lerp(start, end)
    }
    fn quad_in(self, start: Value, end: Value) -> Value {
        let it = self * self;
        it.lerp(start, end)
    }
    fn quad_out(self, start: Value, end: Value) -> Value {
        let it = Self::one() - (Self::one() - self) * (Self::one() - self);
        it.lerp(start, end)
    }
    fn quad_in_out(self, start: Value, end: Value) -> Value {
        let two = Self::from(2).unwrap();
        let it = if self < Self::from(0.5).unwrap() {
            two * self * self
        } else {
            Self::one() - (-two * self + two).powi(2) / two
        };
        it.lerp(start, end)
    }
    
}
impl<F> Interpolator<F> for F
where
    F: Float + FloatConst,
{
    fn lerp(self, start: F, end: F) -> F {
        start * (Self::one() - self) + end * self
    }
}
impl<F, const N: usize> Interpolator<[F; N]> for F
where
    F: Float + FloatConst + Copy,
{
    fn lerp(self, start: [F; N], end: [F; N]) -> [F; N] {
        let mut out = [Self::zero(); N];
        for i in 0..N {
            out[i] = self.lerp(start[i], end[i]);
        }
        out
    }
}