cogo 0.1.4

Rust Coroutine Library like go
Documentation
# cogo

cogo coroutine for rust

Cogo is a high-performance library for programming stackful coroutines with which you can easily develop and maintain massive concurrent programs. It can be thought as the Rust version of the popular [Goroutine][go].
</div>


Initial code frok from [May](https://github.com/Xudong-Huang/may) and we add Many code improvements(Inspired by ```Golang``` and [crossbeam](https://github.com/crossbeam-rs/crossbeam))

----------
# cogo-std libraray

* ``` cogo/std/http ``` An HTTP server is available,An HTTP Client(TODO)
* ``` cogo/std/queue ```
* ``` cogo/std/sync ```  Includes basic mutex, WaitGroup, and other common synchronization constructs

## Crates based on cogo implementation

* [cdbc]https://github.com/co-rs/cdbc  High-performance database drivers include mysql, Postgres, AND SQLite
* [fast_log]https://github.com/co-rs/fast_log an fast log impl



## Table of contents

* [Features]#features
* [Usage]#usage
* [More examples]#more-examples
    * [The CPU heavy load examples]#the-cpu-heavy-load-examples
    * [The I/O heavy bound examples]#the-io-heavy-bound-examples
* [Performance]#performance
* [Caveat]#caveat
* [How to tune a stack size]#how-to-tune-a-stack-size
* [License]#license

----------

## Features

* The stackful coroutine implementation is based on [generator][generator];
* Support schedule on a configurable number of threads for multi-core systems;
* Support coroutine version of a local storage ([CLS][cls]);
* Support efficient asynchronous network I/O;
* Support efficient timer management;
* Support standard synchronization primitives, a semaphore, an MPMC channel, etc;
* Support cancellation of coroutines;
* Support graceful panic handling that will not affect other coroutines;
* Support scoped coroutine creation;
* Support general selection for all the coroutine API;
* All the coroutine API are compatible with the standard library semantics;
* All the coroutine API can be safely called in multi-threaded context;
* Both stable, beta, and nightly channels are supported;
* x86_64 GNU/Linux, x86_64 Windows, x86_64 Mac, aarch64 Linux OS are supported.


* Support High performance channel(3 times better performance, Support the buffer), adapted from CrossBeam's channel(from crossbeam);
* Support WaitGroup(like golang)
* Support Disable stealing and commit directly to the local queue(3 times better go!()/spawn() performance)

----------

## Usage

A naive echo server implemented with Cogo:
```rust
#[macro_use]

extern crate cogo;

use cogo::net::TcpListener;
use std::io::{Read, Write};

fn main() {
    let listener = TcpListener::bind("127.0.0.1:8000").unwrap();
    while let Ok((mut stream, _)) = listener.accept() {
        go!(move || {
            let mut buf = vec![0; 1024 * 16]; // alloc in heap!
            while let Ok(n) = stream.read(&mut buf) {
                if n == 0 {
                    break;
                }
                stream.write_all(&buf[0..n]).unwrap();
            }
        });
    }
}

```

----------

## More examples


### The CPU heavy load examples

* [The "Quick Sort" algorithm][sort]
* [A prime number generator][prime]

### The I/O heavy bound examples

* [An echo server][echo_server]
* [An echo client][echo_client]
* [A simple HTTP][http_sever]
* [A simple HTTPS][https_sever]
* [WebSockets][websocket]


----------

## Performance

You can refer to https://tfb-status.techempower.com/ to get the latest [may_minihttp][may_minihttp] comparisons with other most popular frameworks.

----------

## Caveat

There is a detailed [document][caveat] that describes Cogo's main restrictions. In general, there are four things you should follow when writing programs that use coroutines:
* Don't call thread-blocking API (It will hurt the performance);
* Carefully use Thread Local Storage (access TLS in coroutine might trigger undefined behavior).

> It's considered **unsafe** with the following pattern:
> ```rust
> set_tls();
> // Or another coroutine API that would cause scheduling:
> coroutine::yield_now(); 
> use_tls();
> ```
> but it's **safe** if your code is not sensitive about the previous state of TLS. Or there is no coroutines scheduling between **set** TLS and **use** TLS.

* Don't run CPU bound tasks for long time, but it's ok if you don't care about fairness;
* Don't exceed the coroutine stack. There is a guard page for each coroutine stack. When stack overflow occurs, it will trigger segment fault error.

**Note:**
> The first three rules are common when using cooperative asynchronous libraries in Rust. Even using a futures-based system also have these limitations. So what you should really focus on is a coroutine stack size, make sure it's big enough for your applications.

----------

## How to tune a stack size

If you want to tune your coroutine stack size, please check out [this document][stack].

----------