cogl-sys-rs 0.1.2

FFI bindings to Cogl library
Documentation
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#![allow(non_camel_case_types, non_upper_case_globals, non_snake_case)]
#![allow(clippy::approx_constant, clippy::type_complexity, clippy::unreadable_literal)]

extern crate libc;
extern crate glib_sys as glib;
extern crate gobject_sys as gobject;

#[allow(unused_imports)]
use libc::{c_int, c_char, c_uchar, c_float, c_uint, c_double,
    c_short, c_ushort, c_long, c_ulong,
    c_void, size_t, ssize_t, intptr_t, uintptr_t, time_t, FILE};

#[allow(unused_imports)]
use glib::{gboolean, gconstpointer, gpointer, GType};

// Aliases
pub type CoglAngle = i32;
pub type CoglBool = c_int;
pub type CoglBuffer = c_void;
pub type CoglHandle = *mut c_void;
pub type CoglMetaTexture = c_void;
pub type CoglPrimitiveTexture = c_void;
pub type CoglUserDataDestroyCallback = glib::GDestroyNotify;

// Enums
pub type CoglAttributeType = c_int;
pub const COGL_ATTRIBUTE_TYPE_BYTE: CoglAttributeType = 5120;
pub const COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE: CoglAttributeType = 5121;
pub const COGL_ATTRIBUTE_TYPE_SHORT: CoglAttributeType = 5122;
pub const COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT: CoglAttributeType = 5123;
pub const COGL_ATTRIBUTE_TYPE_FLOAT: CoglAttributeType = 5126;

pub type CoglBitmapError = c_int;
pub const COGL_BITMAP_ERROR_FAILED: CoglBitmapError = 0;
pub const COGL_BITMAP_ERROR_UNKNOWN_TYPE: CoglBitmapError = 1;
pub const COGL_BITMAP_ERROR_CORRUPT_IMAGE: CoglBitmapError = 2;

pub type CoglBlendStringError = c_int;
pub const COGL_BLEND_STRING_ERROR_PARSE_ERROR: CoglBlendStringError = 0;
pub const COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR: CoglBlendStringError = 1;
pub const COGL_BLEND_STRING_ERROR_INVALID_ERROR: CoglBlendStringError = 2;
pub const COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR: CoglBlendStringError = 3;

pub type CoglBufferError = c_int;
pub const COGL_BUFFER_ERROR_MAP: CoglBufferError = 0;

pub type CoglBufferUpdateHint = c_int;
pub const COGL_BUFFER_UPDATE_HINT_STATIC: CoglBufferUpdateHint = 0;
pub const COGL_BUFFER_UPDATE_HINT_DYNAMIC: CoglBufferUpdateHint = 1;
pub const COGL_BUFFER_UPDATE_HINT_STREAM: CoglBufferUpdateHint = 2;

pub type CoglDepthTestFunction = c_int;
pub const COGL_DEPTH_TEST_FUNCTION_NEVER: CoglDepthTestFunction = 512;
pub const COGL_DEPTH_TEST_FUNCTION_LESS: CoglDepthTestFunction = 513;
pub const COGL_DEPTH_TEST_FUNCTION_EQUAL: CoglDepthTestFunction = 514;
pub const COGL_DEPTH_TEST_FUNCTION_LEQUAL: CoglDepthTestFunction = 515;
pub const COGL_DEPTH_TEST_FUNCTION_GREATER: CoglDepthTestFunction = 516;
pub const COGL_DEPTH_TEST_FUNCTION_NOTEQUAL: CoglDepthTestFunction = 517;
pub const COGL_DEPTH_TEST_FUNCTION_GEQUAL: CoglDepthTestFunction = 518;
pub const COGL_DEPTH_TEST_FUNCTION_ALWAYS: CoglDepthTestFunction = 519;

pub type CoglDriver = c_int;
pub const COGL_DRIVER_ANY: CoglDriver = 0;
pub const COGL_DRIVER_NOP: CoglDriver = 1;
pub const COGL_DRIVER_GL: CoglDriver = 2;
pub const COGL_DRIVER_GL3: CoglDriver = 3;
pub const COGL_DRIVER_GLES1: CoglDriver = 4;
pub const COGL_DRIVER_GLES2: CoglDriver = 5;
pub const COGL_DRIVER_WEBGL: CoglDriver = 6;

pub type CoglFeatureID = c_int;
pub const COGL_FEATURE_ID_TEXTURE_NPOT_BASIC: CoglFeatureID = 1;
pub const COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP: CoglFeatureID = 2;
pub const COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT: CoglFeatureID = 3;
pub const COGL_FEATURE_ID_TEXTURE_NPOT: CoglFeatureID = 4;
pub const COGL_FEATURE_ID_TEXTURE_RECTANGLE: CoglFeatureID = 5;
pub const COGL_FEATURE_ID_TEXTURE_3D: CoglFeatureID = 6;
pub const COGL_FEATURE_ID_GLSL: CoglFeatureID = 7;
pub const COGL_FEATURE_ID_ARBFP: CoglFeatureID = 8;
pub const COGL_FEATURE_ID_OFFSCREEN: CoglFeatureID = 9;
pub const COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE: CoglFeatureID = 10;
pub const COGL_FEATURE_ID_ONSCREEN_MULTIPLE: CoglFeatureID = 11;
pub const COGL_FEATURE_ID_UNSIGNED_INT_INDICES: CoglFeatureID = 12;
pub const COGL_FEATURE_ID_DEPTH_RANGE: CoglFeatureID = 13;
pub const COGL_FEATURE_ID_POINT_SPRITE: CoglFeatureID = 14;
pub const COGL_FEATURE_ID_MAP_BUFFER_FOR_READ: CoglFeatureID = 15;
pub const COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE: CoglFeatureID = 16;
pub const COGL_FEATURE_ID_MIRRORED_REPEAT: CoglFeatureID = 17;
pub const COGL_FEATURE_ID_SWAP_BUFFERS_EVENT: CoglFeatureID = 18;
pub const COGL_FEATURE_ID_GLES2_CONTEXT: CoglFeatureID = 19;
pub const COGL_FEATURE_ID_DEPTH_TEXTURE: CoglFeatureID = 20;
pub const COGL_FEATURE_ID_PRESENTATION_TIME: CoglFeatureID = 21;
pub const COGL_FEATURE_ID_FENCE: CoglFeatureID = 22;
pub const COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE: CoglFeatureID = 23;
pub const COGL_FEATURE_ID_TEXTURE_RG: CoglFeatureID = 24;
pub const COGL_FEATURE_ID_BUFFER_AGE: CoglFeatureID = 25;

pub type CoglFilterReturn = c_int;
pub const COGL_FILTER_CONTINUE: CoglFilterReturn = 0;
pub const COGL_FILTER_REMOVE: CoglFilterReturn = 1;

pub type CoglFogMode = c_int;
pub const COGL_FOG_MODE_LINEAR: CoglFogMode = 0;
pub const COGL_FOG_MODE_EXPONENTIAL: CoglFogMode = 1;
pub const COGL_FOG_MODE_EXPONENTIAL_SQUARED: CoglFogMode = 2;

pub type CoglFrameEvent = c_int;
pub const COGL_FRAME_EVENT_SYNC: CoglFrameEvent = 1;
pub const COGL_FRAME_EVENT_COMPLETE: CoglFrameEvent = 2;

pub type CoglFramebufferError = c_int;
pub const COGL_FRAMEBUFFER_ERROR_ALLOCATE: CoglFramebufferError = 0;

pub type CoglGLES2ContextError = c_int;
pub const COGL_GLES2_CONTEXT_ERROR_UNSUPPORTED: CoglGLES2ContextError = 0;
pub const COGL_GLES2_CONTEXT_ERROR_DRIVER: CoglGLES2ContextError = 1;

pub type CoglIndicesType = c_int;
pub const COGL_INDICES_TYPE_UNSIGNED_BYTE: CoglIndicesType = 0;
pub const COGL_INDICES_TYPE_UNSIGNED_SHORT: CoglIndicesType = 1;
pub const COGL_INDICES_TYPE_UNSIGNED_INT: CoglIndicesType = 2;

pub type CoglMaterialAlphaFunc = c_int;
pub const COGL_MATERIAL_ALPHA_FUNC_NEVER: CoglMaterialAlphaFunc = 512;
pub const COGL_MATERIAL_ALPHA_FUNC_LESS: CoglMaterialAlphaFunc = 513;
pub const COGL_MATERIAL_ALPHA_FUNC_EQUAL: CoglMaterialAlphaFunc = 514;
pub const COGL_MATERIAL_ALPHA_FUNC_LEQUAL: CoglMaterialAlphaFunc = 515;
pub const COGL_MATERIAL_ALPHA_FUNC_GREATER: CoglMaterialAlphaFunc = 516;
pub const COGL_MATERIAL_ALPHA_FUNC_NOTEQUAL: CoglMaterialAlphaFunc = 517;
pub const COGL_MATERIAL_ALPHA_FUNC_GEQUAL: CoglMaterialAlphaFunc = 518;
pub const COGL_MATERIAL_ALPHA_FUNC_ALWAYS: CoglMaterialAlphaFunc = 519;

pub type CoglMaterialFilter = c_int;
pub const COGL_MATERIAL_FILTER_NEAREST: CoglMaterialFilter = 9728;
pub const COGL_MATERIAL_FILTER_LINEAR: CoglMaterialFilter = 9729;
pub const COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST: CoglMaterialFilter = 9984;
pub const COGL_MATERIAL_FILTER_LINEAR_MIPMAP_NEAREST: CoglMaterialFilter = 9985;
pub const COGL_MATERIAL_FILTER_NEAREST_MIPMAP_LINEAR: CoglMaterialFilter = 9986;
pub const COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR: CoglMaterialFilter = 9987;

pub type CoglMaterialLayerType = c_int;
pub const COGL_MATERIAL_LAYER_TYPE_TEXTURE: CoglMaterialLayerType = 0;

pub type CoglMaterialWrapMode = c_int;
pub const COGL_MATERIAL_WRAP_MODE_REPEAT: CoglMaterialWrapMode = 10497;
pub const COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE: CoglMaterialWrapMode = 33071;
pub const COGL_MATERIAL_WRAP_MODE_AUTOMATIC: CoglMaterialWrapMode = 519;

pub type CoglPipelineAlphaFunc = c_int;
pub const COGL_PIPELINE_ALPHA_FUNC_NEVER: CoglPipelineAlphaFunc = 512;
pub const COGL_PIPELINE_ALPHA_FUNC_LESS: CoglPipelineAlphaFunc = 513;
pub const COGL_PIPELINE_ALPHA_FUNC_EQUAL: CoglPipelineAlphaFunc = 514;
pub const COGL_PIPELINE_ALPHA_FUNC_LEQUAL: CoglPipelineAlphaFunc = 515;
pub const COGL_PIPELINE_ALPHA_FUNC_GREATER: CoglPipelineAlphaFunc = 516;
pub const COGL_PIPELINE_ALPHA_FUNC_NOTEQUAL: CoglPipelineAlphaFunc = 517;
pub const COGL_PIPELINE_ALPHA_FUNC_GEQUAL: CoglPipelineAlphaFunc = 518;
pub const COGL_PIPELINE_ALPHA_FUNC_ALWAYS: CoglPipelineAlphaFunc = 519;

pub type CoglPipelineCullFaceMode = c_int;
pub const COGL_PIPELINE_CULL_FACE_MODE_NONE: CoglPipelineCullFaceMode = 0;
pub const COGL_PIPELINE_CULL_FACE_MODE_FRONT: CoglPipelineCullFaceMode = 1;
pub const COGL_PIPELINE_CULL_FACE_MODE_BACK: CoglPipelineCullFaceMode = 2;
pub const COGL_PIPELINE_CULL_FACE_MODE_BOTH: CoglPipelineCullFaceMode = 3;

pub type CoglPipelineFilter = c_int;
pub const COGL_PIPELINE_FILTER_NEAREST: CoglPipelineFilter = 9728;
pub const COGL_PIPELINE_FILTER_LINEAR: CoglPipelineFilter = 9729;
pub const COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST: CoglPipelineFilter = 9984;
pub const COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST: CoglPipelineFilter = 9985;
pub const COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR: CoglPipelineFilter = 9986;
pub const COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR: CoglPipelineFilter = 9987;

pub type CoglPipelineWrapMode = c_int;
pub const COGL_PIPELINE_WRAP_MODE_REPEAT: CoglPipelineWrapMode = 10497;
pub const COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT: CoglPipelineWrapMode = 33648;
pub const COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE: CoglPipelineWrapMode = 33071;
pub const COGL_PIPELINE_WRAP_MODE_AUTOMATIC: CoglPipelineWrapMode = 519;

pub type CoglPixelFormat = c_int;
pub const COGL_PIXEL_FORMAT_ANY: CoglPixelFormat = 0;
pub const COGL_PIXEL_FORMAT_A_8: CoglPixelFormat = 17;
pub const COGL_PIXEL_FORMAT_RGB_565: CoglPixelFormat = 4;
pub const COGL_PIXEL_FORMAT_RGBA_4444: CoglPixelFormat = 21;
pub const COGL_PIXEL_FORMAT_RGBA_5551: CoglPixelFormat = 22;
pub const COGL_PIXEL_FORMAT_YUV: CoglPixelFormat = 7;
pub const COGL_PIXEL_FORMAT_G_8: CoglPixelFormat = 8;
pub const COGL_PIXEL_FORMAT_RG_88: CoglPixelFormat = 9;
pub const COGL_PIXEL_FORMAT_RGB_888: CoglPixelFormat = 2;
pub const COGL_PIXEL_FORMAT_BGR_888: CoglPixelFormat = 34;
pub const COGL_PIXEL_FORMAT_RGBA_8888: CoglPixelFormat = 19;
pub const COGL_PIXEL_FORMAT_BGRA_8888: CoglPixelFormat = 51;
pub const COGL_PIXEL_FORMAT_ARGB_8888: CoglPixelFormat = 83;
pub const COGL_PIXEL_FORMAT_ABGR_8888: CoglPixelFormat = 115;
pub const COGL_PIXEL_FORMAT_RGBA_1010102: CoglPixelFormat = 29;
pub const COGL_PIXEL_FORMAT_BGRA_1010102: CoglPixelFormat = 61;
pub const COGL_PIXEL_FORMAT_ARGB_2101010: CoglPixelFormat = 93;
pub const COGL_PIXEL_FORMAT_ABGR_2101010: CoglPixelFormat = 125;
pub const COGL_PIXEL_FORMAT_RGBA_8888_PRE: CoglPixelFormat = 147;
pub const COGL_PIXEL_FORMAT_BGRA_8888_PRE: CoglPixelFormat = 179;
pub const COGL_PIXEL_FORMAT_ARGB_8888_PRE: CoglPixelFormat = 211;
pub const COGL_PIXEL_FORMAT_ABGR_8888_PRE: CoglPixelFormat = 243;
pub const COGL_PIXEL_FORMAT_RGBA_4444_PRE: CoglPixelFormat = 149;
pub const COGL_PIXEL_FORMAT_RGBA_5551_PRE: CoglPixelFormat = 150;
pub const COGL_PIXEL_FORMAT_RGBA_1010102_PRE: CoglPixelFormat = 157;
pub const COGL_PIXEL_FORMAT_BGRA_1010102_PRE: CoglPixelFormat = 189;
pub const COGL_PIXEL_FORMAT_ARGB_2101010_PRE: CoglPixelFormat = 221;
pub const COGL_PIXEL_FORMAT_ABGR_2101010_PRE: CoglPixelFormat = 253;
pub const COGL_PIXEL_FORMAT_DEPTH_16: CoglPixelFormat = 265;
pub const COGL_PIXEL_FORMAT_DEPTH_32: CoglPixelFormat = 259;
pub const COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8: CoglPixelFormat = 771;

pub type CoglPollFDEvent = c_int;
pub const COGL_POLL_FD_EVENT_IN: CoglPollFDEvent = 1;
pub const COGL_POLL_FD_EVENT_PRI: CoglPollFDEvent = 2;
pub const COGL_POLL_FD_EVENT_OUT: CoglPollFDEvent = 4;
pub const COGL_POLL_FD_EVENT_ERR: CoglPollFDEvent = 8;
pub const COGL_POLL_FD_EVENT_HUP: CoglPollFDEvent = 16;
pub const COGL_POLL_FD_EVENT_NVAL: CoglPollFDEvent = 32;

pub type CoglRendererError = c_int;
pub const COGL_RENDERER_ERROR_XLIB_DISPLAY_OPEN: CoglRendererError = 0;
pub const COGL_RENDERER_ERROR_BAD_CONSTRAINT: CoglRendererError = 1;

pub type CoglShaderType = c_int;
pub const COGL_SHADER_TYPE_VERTEX: CoglShaderType = 0;
pub const COGL_SHADER_TYPE_FRAGMENT: CoglShaderType = 1;

pub type CoglSnippetHook = c_int;
pub const COGL_SNIPPET_HOOK_VERTEX: CoglSnippetHook = 0;
pub const COGL_SNIPPET_HOOK_VERTEX_TRANSFORM: CoglSnippetHook = 1;
pub const COGL_SNIPPET_HOOK_VERTEX_GLOBALS: CoglSnippetHook = 2;
pub const COGL_SNIPPET_HOOK_POINT_SIZE: CoglSnippetHook = 3;
pub const COGL_SNIPPET_HOOK_FRAGMENT: CoglSnippetHook = 2048;
pub const COGL_SNIPPET_HOOK_FRAGMENT_GLOBALS: CoglSnippetHook = 2049;
pub const COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM: CoglSnippetHook = 4096;
pub const COGL_SNIPPET_HOOK_LAYER_FRAGMENT: CoglSnippetHook = 6144;
pub const COGL_SNIPPET_HOOK_TEXTURE_LOOKUP: CoglSnippetHook = 6145;

pub type CoglStereoMode = c_int;
pub const COGL_STEREO_BOTH: CoglStereoMode = 0;
pub const COGL_STEREO_LEFT: CoglStereoMode = 1;
pub const COGL_STEREO_RIGHT: CoglStereoMode = 2;

pub type CoglSubpixelOrder = c_int;
pub const COGL_SUBPIXEL_ORDER_UNKNOWN: CoglSubpixelOrder = 0;
pub const COGL_SUBPIXEL_ORDER_NONE: CoglSubpixelOrder = 1;
pub const COGL_SUBPIXEL_ORDER_HORIZONTAL_RGB: CoglSubpixelOrder = 2;
pub const COGL_SUBPIXEL_ORDER_HORIZONTAL_BGR: CoglSubpixelOrder = 3;
pub const COGL_SUBPIXEL_ORDER_VERTICAL_RGB: CoglSubpixelOrder = 4;
pub const COGL_SUBPIXEL_ORDER_VERTICAL_BGR: CoglSubpixelOrder = 5;

pub type CoglSystemError = c_int;
pub const COGL_SYSTEM_ERROR_UNSUPPORTED: CoglSystemError = 0;
pub const COGL_SYSTEM_ERROR_NO_MEMORY: CoglSystemError = 1;

pub type CoglTextureComponents = c_int;
pub const COGL_TEXTURE_COMPONENTS_A: CoglTextureComponents = 1;
pub const COGL_TEXTURE_COMPONENTS_RG: CoglTextureComponents = 2;
pub const COGL_TEXTURE_COMPONENTS_RGB: CoglTextureComponents = 3;
pub const COGL_TEXTURE_COMPONENTS_RGBA: CoglTextureComponents = 4;
pub const COGL_TEXTURE_COMPONENTS_DEPTH: CoglTextureComponents = 5;

pub type CoglTextureError = c_int;
pub const COGL_TEXTURE_ERROR_SIZE: CoglTextureError = 0;
pub const COGL_TEXTURE_ERROR_FORMAT: CoglTextureError = 1;
pub const COGL_TEXTURE_ERROR_BAD_PARAMETER: CoglTextureError = 2;
pub const COGL_TEXTURE_ERROR_TYPE: CoglTextureError = 3;

pub type CoglTexturePixmapX11Error = c_int;
pub const COGL_TEXTURE_PIXMAP_X11_ERROR_X11: CoglTexturePixmapX11Error = 0;

pub type CoglTexturePixmapX11ReportLevel = c_int;
pub const COGL_TEXTURE_PIXMAP_X11_DAMAGE_RAW_RECTANGLES: CoglTexturePixmapX11ReportLevel = 0;
pub const COGL_TEXTURE_PIXMAP_X11_DAMAGE_DELTA_RECTANGLES: CoglTexturePixmapX11ReportLevel = 1;
pub const COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX: CoglTexturePixmapX11ReportLevel = 2;
pub const COGL_TEXTURE_PIXMAP_X11_DAMAGE_NON_EMPTY: CoglTexturePixmapX11ReportLevel = 3;

pub type CoglTextureType = c_int;
pub const COGL_TEXTURE_TYPE_2D: CoglTextureType = 0;
pub const COGL_TEXTURE_TYPE_3D: CoglTextureType = 1;
pub const COGL_TEXTURE_TYPE_RECTANGLE: CoglTextureType = 2;

pub type CoglVerticesMode = c_int;
pub const COGL_VERTICES_MODE_POINTS: CoglVerticesMode = 0;
pub const COGL_VERTICES_MODE_LINES: CoglVerticesMode = 1;
pub const COGL_VERTICES_MODE_LINE_LOOP: CoglVerticesMode = 2;
pub const COGL_VERTICES_MODE_LINE_STRIP: CoglVerticesMode = 3;
pub const COGL_VERTICES_MODE_TRIANGLES: CoglVerticesMode = 4;
pub const COGL_VERTICES_MODE_TRIANGLE_STRIP: CoglVerticesMode = 5;
pub const COGL_VERTICES_MODE_TRIANGLE_FAN: CoglVerticesMode = 6;

pub type CoglWinding = c_int;
pub const COGL_WINDING_CLOCKWISE: CoglWinding = 0;
pub const COGL_WINDING_COUNTER_CLOCKWISE: CoglWinding = 1;

pub type CoglWinsysFeature = c_int;
pub const COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN: CoglWinsysFeature = 0;
pub const COGL_WINSYS_FEATURE_SWAP_THROTTLE: CoglWinsysFeature = 1;
pub const COGL_WINSYS_FEATURE_VBLANK_COUNTER: CoglWinsysFeature = 2;
pub const COGL_WINSYS_FEATURE_VBLANK_WAIT: CoglWinsysFeature = 3;
pub const COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP: CoglWinsysFeature = 4;
pub const COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT: CoglWinsysFeature = 5;
pub const COGL_WINSYS_FEATURE_SWAP_REGION: CoglWinsysFeature = 6;
pub const COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE: CoglWinsysFeature = 7;
pub const COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED: CoglWinsysFeature = 8;
pub const COGL_WINSYS_FEATURE_BUFFER_AGE: CoglWinsysFeature = 9;
pub const COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT: CoglWinsysFeature = 10;
pub const COGL_WINSYS_FEATURE_N_FEATURES: CoglWinsysFeature = 11;

pub type CoglWinsysID = c_int;
pub const COGL_WINSYS_ID_ANY: CoglWinsysID = 0;
pub const COGL_WINSYS_ID_STUB: CoglWinsysID = 1;
pub const COGL_WINSYS_ID_GLX: CoglWinsysID = 2;
pub const COGL_WINSYS_ID_EGL_XLIB: CoglWinsysID = 3;
pub const COGL_WINSYS_ID_EGL_NULL: CoglWinsysID = 4;
pub const COGL_WINSYS_ID_EGL_GDL: CoglWinsysID = 5;
pub const COGL_WINSYS_ID_EGL_WAYLAND: CoglWinsysID = 6;
pub const COGL_WINSYS_ID_EGL_KMS: CoglWinsysID = 7;
pub const COGL_WINSYS_ID_EGL_ANDROID: CoglWinsysID = 8;
pub const COGL_WINSYS_ID_EGL_MIR: CoglWinsysID = 9;
pub const COGL_WINSYS_ID_WGL: CoglWinsysID = 10;
pub const COGL_WINSYS_ID_SDL: CoglWinsysID = 11;

// Constants
pub const COGL_AFIRST_BIT: c_int = 64;
pub const COGL_A_BIT: c_int = 16;
pub const COGL_BGR_BIT: c_int = 32;
pub const COGL_DEPTH_BIT: c_int = 256;
pub const COGL_PREMULT_BIT: c_int = 128;
pub const COGL_STENCIL_BIT: c_int = 512;
pub const COGL_TEXTURE_MAX_WASTE: c_int = 127;
pub const COGL_VERSION_COMPONENT_BITS: c_int = 10;
pub const COGL_VERSION_MAX_COMPONENT_VALUE: c_int = 0;

// Flags
pub type CoglBufferAccess = c_uint;
pub const COGL_BUFFER_ACCESS_READ: CoglBufferAccess = 1;
pub const COGL_BUFFER_ACCESS_WRITE: CoglBufferAccess = 2;
pub const COGL_BUFFER_ACCESS_READ_WRITE: CoglBufferAccess = 3;

pub type CoglBufferBit = c_uint;
pub const COGL_BUFFER_BIT_COLOR: CoglBufferBit = 1;
pub const COGL_BUFFER_BIT_DEPTH: CoglBufferBit = 2;
pub const COGL_BUFFER_BIT_STENCIL: CoglBufferBit = 4;

pub type CoglBufferMapHint = c_uint;
pub const COGL_BUFFER_MAP_HINT_DISCARD: CoglBufferMapHint = 1;
pub const COGL_BUFFER_MAP_HINT_DISCARD_RANGE: CoglBufferMapHint = 2;

pub type CoglBufferTarget = c_uint;
pub const COGL_WINDOW_BUFFER: CoglBufferTarget = 2;
pub const COGL_OFFSCREEN_BUFFER: CoglBufferTarget = 4;

pub type CoglColorMask = c_uint;
pub const COGL_COLOR_MASK_NONE: CoglColorMask = 0;
pub const COGL_COLOR_MASK_RED: CoglColorMask = 1;
pub const COGL_COLOR_MASK_GREEN: CoglColorMask = 2;
pub const COGL_COLOR_MASK_BLUE: CoglColorMask = 4;
pub const COGL_COLOR_MASK_ALPHA: CoglColorMask = 8;
pub const COGL_COLOR_MASK_ALL: CoglColorMask = 15;

pub type CoglFeatureFlags = c_uint;
pub const COGL_FEATURE_TEXTURE_RECTANGLE: CoglFeatureFlags = 2;
pub const COGL_FEATURE_TEXTURE_NPOT: CoglFeatureFlags = 4;
pub const COGL_FEATURE_TEXTURE_YUV: CoglFeatureFlags = 8;
pub const COGL_FEATURE_TEXTURE_READ_PIXELS: CoglFeatureFlags = 16;
pub const COGL_FEATURE_SHADERS_GLSL: CoglFeatureFlags = 32;
pub const COGL_FEATURE_OFFSCREEN: CoglFeatureFlags = 64;
pub const COGL_FEATURE_OFFSCREEN_MULTISAMPLE: CoglFeatureFlags = 128;
pub const COGL_FEATURE_OFFSCREEN_BLIT: CoglFeatureFlags = 256;
pub const COGL_FEATURE_FOUR_CLIP_PLANES: CoglFeatureFlags = 512;
pub const COGL_FEATURE_STENCIL_BUFFER: CoglFeatureFlags = 1024;
pub const COGL_FEATURE_VBOS: CoglFeatureFlags = 2048;
pub const COGL_FEATURE_PBOS: CoglFeatureFlags = 4096;
pub const COGL_FEATURE_UNSIGNED_INT_INDICES: CoglFeatureFlags = 8192;
pub const COGL_FEATURE_DEPTH_RANGE: CoglFeatureFlags = 16384;
pub const COGL_FEATURE_TEXTURE_NPOT_BASIC: CoglFeatureFlags = 32768;
pub const COGL_FEATURE_TEXTURE_NPOT_MIPMAP: CoglFeatureFlags = 65536;
pub const COGL_FEATURE_TEXTURE_NPOT_REPEAT: CoglFeatureFlags = 131072;
pub const COGL_FEATURE_POINT_SPRITE: CoglFeatureFlags = 262144;
pub const COGL_FEATURE_TEXTURE_3D: CoglFeatureFlags = 524288;
pub const COGL_FEATURE_SHADERS_ARBFP: CoglFeatureFlags = 1048576;
pub const COGL_FEATURE_MAP_BUFFER_FOR_READ: CoglFeatureFlags = 2097152;
pub const COGL_FEATURE_MAP_BUFFER_FOR_WRITE: CoglFeatureFlags = 4194304;
pub const COGL_FEATURE_ONSCREEN_MULTIPLE: CoglFeatureFlags = 8388608;
pub const COGL_FEATURE_DEPTH_TEXTURE: CoglFeatureFlags = 16777216;

pub type CoglReadPixelsFlags = c_uint;
pub const COGL_READ_PIXELS_COLOR_BUFFER: CoglReadPixelsFlags = 1;

pub type CoglRendererConstraint = c_uint;
pub const COGL_RENDERER_CONSTRAINT_USES_X11: CoglRendererConstraint = 1;
pub const COGL_RENDERER_CONSTRAINT_USES_XLIB: CoglRendererConstraint = 2;
pub const COGL_RENDERER_CONSTRAINT_USES_EGL: CoglRendererConstraint = 4;
pub const COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2: CoglRendererConstraint = 8;

pub type CoglTextureFlags = c_uint;
pub const COGL_TEXTURE_NONE: CoglTextureFlags = 0;
pub const COGL_TEXTURE_NO_AUTO_MIPMAP: CoglTextureFlags = 1;
pub const COGL_TEXTURE_NO_SLICING: CoglTextureFlags = 2;
pub const COGL_TEXTURE_NO_ATLAS: CoglTextureFlags = 4;

// Callbacks
pub type CoglDebugObjectForeachTypeCallback = Option<unsafe extern "C" fn(*const CoglDebugObjectTypeInfo, *mut c_void)>;
pub type CoglFeatureCallback = Option<unsafe extern "C" fn(CoglFeatureID, *mut c_void)>;
pub type CoglFenceCallback = Option<unsafe extern "C" fn(*mut CoglFence, *mut c_void)>;
pub type CoglFrameCallback = Option<unsafe extern "C" fn(*mut CoglOnscreen, CoglFrameEvent, *mut CoglFrameInfo, *mut c_void)>;
pub type CoglFuncPtr = Option<unsafe extern "C" fn()>;
pub type CoglMetaTextureCallback = Option<unsafe extern "C" fn(*mut CoglTexture, *const c_float, *const c_float, *mut c_void)>;
pub type CoglOnscreenDirtyCallback = Option<unsafe extern "C" fn(*mut CoglOnscreen, *const CoglOnscreenDirtyInfo, *mut c_void)>;
pub type CoglOnscreenResizeCallback = Option<unsafe extern "C" fn(*mut CoglOnscreen, c_int, c_int, *mut c_void)>;
pub type CoglOnscreenX11MaskCallback = Option<unsafe extern "C" fn(*mut CoglOnscreen, u32, *mut c_void)>;
pub type CoglOutputCallback = Option<unsafe extern "C" fn(*mut CoglOutput, *mut c_void)>;
pub type CoglPipelineLayerCallback = Option<unsafe extern "C" fn(*mut CoglPipeline, c_int, *mut c_void) -> CoglBool>;
pub type CoglPrimitiveAttributeCallback = Option<unsafe extern "C" fn(*mut CoglPrimitive, *mut CoglAttribute, *mut c_void) -> CoglBool>;
pub type CoglSwapBuffersNotify = Option<unsafe extern "C" fn(*mut CoglFramebuffer, *mut c_void)>;

// Records
#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglColor {
    pub private_member_red: u8,
    pub private_member_green: u8,
    pub private_member_blue: u8,
    pub private_member_alpha: u8,
    pub private_member_padding0: u32,
    pub private_member_padding1: u32,
    pub private_member_padding2: u32,
}

impl ::std::fmt::Debug for CoglColor {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglColor @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglDebugObjectTypeInfo {
    pub name: *const c_char,
    pub instance_count: c_ulong,
}

impl ::std::fmt::Debug for CoglDebugObjectTypeInfo {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglDebugObjectTypeInfo @ {:?}", self as *const _))
         .field("name", &self.name)
         .field("instance_count", &self.instance_count)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglDepthState {
    pub private_member_magic: u32,
    pub private_member_test_enabled: CoglBool,
    pub private_member_test_function: CoglDepthTestFunction,
    pub private_member_write_enabled: CoglBool,
    pub private_member_range_near: c_float,
    pub private_member_range_far: c_float,
    pub private_member_padding0: u32,
    pub private_member_padding1: u32,
    pub private_member_padding2: u32,
    pub private_member_padding3: u32,
    pub private_member_padding4: u32,
    pub private_member_padding5: u32,
    pub private_member_padding6: u32,
    pub private_member_padding7: u32,
    pub private_member_padding8: u32,
    pub private_member_padding9: u32,
}

impl ::std::fmt::Debug for CoglDepthState {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglDepthState @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglEuler {
    pub heading: c_float,
    pub pitch: c_float,
    pub roll: c_float,
    pub padding0: c_float,
    pub padding1: c_float,
    pub padding2: c_float,
    pub padding3: c_float,
    pub padding4: c_float,
}

impl ::std::fmt::Debug for CoglEuler {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglEuler @ {:?}", self as *const _))
         .field("heading", &self.heading)
         .field("pitch", &self.pitch)
         .field("roll", &self.roll)
         .finish()
    }
}

#[repr(C)]
pub struct _CoglFence(c_void);

pub type CoglFence = *mut _CoglFence;

#[repr(C)]
pub struct _CoglFenceClosure(c_void);

pub type CoglFenceClosure = *mut _CoglFenceClosure;

#[repr(C)]
pub struct CoglFrameClosure(c_void);

impl ::std::fmt::Debug for CoglFrameClosure {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglFrameClosure @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglGtypeClass {
    pub base_class: gobject::GTypeClass,
    pub dummy: c_uint,
}

impl ::std::fmt::Debug for CoglGtypeClass {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglGtypeClass @ {:?}", self as *const _))
         .field("base_class", &self.base_class)
         .field("dummy", &self.dummy)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglGtypeObject {
    pub parent_instance: gobject::GTypeInstance,
    pub dummy: c_uint,
}

impl ::std::fmt::Debug for CoglGtypeObject {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglGtypeObject @ {:?}", self as *const _))
         .field("parent_instance", &self.parent_instance)
         .field("dummy", &self.dummy)
         .finish()
    }
}

#[repr(C)]
pub struct CoglKmsCrtc {
    pub id: u32,
    pub x: u32,
    pub y: u32,
    _truncated_record_marker: c_void,
    // /*Ignored*/field mode has incomplete type
}

impl ::std::fmt::Debug for CoglKmsCrtc {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglKmsCrtc @ {:?}", self as *const _))
         .field("id", &self.id)
         .field("x", &self.x)
         .field("y", &self.y)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglMatrix {
    pub xx: c_float,
    pub yx: c_float,
    pub zx: c_float,
    pub wx: c_float,
    pub xy: c_float,
    pub yy: c_float,
    pub zy: c_float,
    pub wy: c_float,
    pub xz: c_float,
    pub yz: c_float,
    pub zz: c_float,
    pub wz: c_float,
    pub xw: c_float,
    pub yw: c_float,
    pub zw: c_float,
    pub ww: c_float,
    pub private_member_inv: [c_float; 16],
    pub private_member_type: c_ulong,
    pub private_member_flags: c_ulong,
    pub private_member__padding3: c_ulong,
}

impl ::std::fmt::Debug for CoglMatrix {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglMatrix @ {:?}", self as *const _))
         .field("xx", &self.xx)
         .field("yx", &self.yx)
         .field("zx", &self.zx)
         .field("wx", &self.wx)
         .field("xy", &self.xy)
         .field("yy", &self.yy)
         .field("zy", &self.zy)
         .field("wy", &self.wy)
         .field("xz", &self.xz)
         .field("yz", &self.yz)
         .field("zz", &self.zz)
         .field("wz", &self.wz)
         .field("xw", &self.xw)
         .field("yw", &self.yw)
         .field("zw", &self.zw)
         .field("ww", &self.ww)
         .finish()
    }
}

#[repr(C)]
pub struct CoglMatrixEntry(c_void);

impl ::std::fmt::Debug for CoglMatrixEntry {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglMatrixEntry @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglOnscreenDirtyClosure(c_void);

impl ::std::fmt::Debug for CoglOnscreenDirtyClosure {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglOnscreenDirtyClosure @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglOnscreenDirtyInfo {
    pub x: c_int,
    pub y: c_int,
    pub width: c_int,
    pub height: c_int,
}

impl ::std::fmt::Debug for CoglOnscreenDirtyInfo {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglOnscreenDirtyInfo @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .field("width", &self.width)
         .field("height", &self.height)
         .finish()
    }
}

#[repr(C)]
pub struct CoglOnscreenResizeClosure(c_void);

impl ::std::fmt::Debug for CoglOnscreenResizeClosure {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglOnscreenResizeClosure @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglPollFD {
    pub fd: c_int,
    _truncated_record_marker: c_void,
    // /*Ignored*/field events has incomplete type
}

impl ::std::fmt::Debug for CoglPollFD {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglPollFD @ {:?}", self as *const _))
         .field("fd", &self.fd)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglQuaternion {
    pub w: c_float,
    pub x: c_float,
    pub y: c_float,
    pub z: c_float,
    pub padding0: c_float,
    pub padding1: c_float,
    pub padding2: c_float,
    pub padding3: c_float,
}

impl ::std::fmt::Debug for CoglQuaternion {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglQuaternion @ {:?}", self as *const _))
         .field("w", &self.w)
         .field("x", &self.x)
         .field("y", &self.y)
         .field("z", &self.z)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglTextureVertex {
    pub x: c_float,
    pub y: c_float,
    pub z: c_float,
    pub tx: c_float,
    pub ty: c_float,
    pub color: CoglColor,
}

impl ::std::fmt::Debug for CoglTextureVertex {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglTextureVertex @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .field("z", &self.z)
         .field("tx", &self.tx)
         .field("ty", &self.ty)
         .field("color", &self.color)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglUserDataKey {
    pub unused: c_int,
}

impl ::std::fmt::Debug for CoglUserDataKey {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglUserDataKey @ {:?}", self as *const _))
         .field("unused", &self.unused)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglVertexP2 {
    pub x: c_float,
    pub y: c_float,
}

impl ::std::fmt::Debug for CoglVertexP2 {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglVertexP2 @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglVertexP2C4 {
    pub x: c_float,
    pub y: c_float,
    pub r: u8,
    pub g: u8,
    pub b: u8,
    pub a: u8,
}

impl ::std::fmt::Debug for CoglVertexP2C4 {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglVertexP2C4 @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .field("r", &self.r)
         .field("g", &self.g)
         .field("b", &self.b)
         .field("a", &self.a)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglVertexP2T2 {
    pub x: c_float,
    pub y: c_float,
    pub s: c_float,
    pub t: c_float,
}

impl ::std::fmt::Debug for CoglVertexP2T2 {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglVertexP2T2 @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .field("s", &self.s)
         .field("t", &self.t)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglVertexP2T2C4 {
    pub x: c_float,
    pub y: c_float,
    pub s: c_float,
    pub t: c_float,
    pub r: u8,
    pub g: u8,
    pub b: u8,
    pub a: u8,
}

impl ::std::fmt::Debug for CoglVertexP2T2C4 {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglVertexP2T2C4 @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .field("s", &self.s)
         .field("t", &self.t)
         .field("r", &self.r)
         .field("g", &self.g)
         .field("b", &self.b)
         .field("a", &self.a)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglVertexP3 {
    pub x: c_float,
    pub y: c_float,
    pub z: c_float,
}

impl ::std::fmt::Debug for CoglVertexP3 {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglVertexP3 @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .field("z", &self.z)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglVertexP3C4 {
    pub x: c_float,
    pub y: c_float,
    pub z: c_float,
    pub r: u8,
    pub g: u8,
    pub b: u8,
    pub a: u8,
}

impl ::std::fmt::Debug for CoglVertexP3C4 {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglVertexP3C4 @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .field("z", &self.z)
         .field("r", &self.r)
         .field("g", &self.g)
         .field("b", &self.b)
         .field("a", &self.a)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglVertexP3T2 {
    pub x: c_float,
    pub y: c_float,
    pub z: c_float,
    pub s: c_float,
    pub t: c_float,
}

impl ::std::fmt::Debug for CoglVertexP3T2 {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglVertexP3T2 @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .field("z", &self.z)
         .field("s", &self.s)
         .field("t", &self.t)
         .finish()
    }
}

#[repr(C)]
#[derive(Copy, Clone)]
pub struct CoglVertexP3T2C4 {
    pub x: c_float,
    pub y: c_float,
    pub z: c_float,
    pub s: c_float,
    pub t: c_float,
    pub r: u8,
    pub g: u8,
    pub b: u8,
    pub a: u8,
}

impl ::std::fmt::Debug for CoglVertexP3T2C4 {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglVertexP3T2C4 @ {:?}", self as *const _))
         .field("x", &self.x)
         .field("y", &self.y)
         .field("z", &self.z)
         .field("s", &self.s)
         .field("t", &self.t)
         .field("r", &self.r)
         .field("g", &self.g)
         .field("b", &self.b)
         .field("a", &self.a)
         .finish()
    }
}

#[repr(C)]
pub struct _CoglColorSizeCheck {
    _truncated_record_marker: c_void,
    // /*Ignored*/field compile_time_assert_CoglColor_size has empty c:type
}

impl ::std::fmt::Debug for _CoglColorSizeCheck {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("_CoglColorSizeCheck @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct _CoglEulerSizeCheck {
    _truncated_record_marker: c_void,
    // /*Ignored*/field compile_time_assert_CoglEuler_size has empty c:type
}

impl ::std::fmt::Debug for _CoglEulerSizeCheck {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("_CoglEulerSizeCheck @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct _CoglMatrixSizeCheck {
    _truncated_record_marker: c_void,
    // /*Ignored*/field compile_time_assert_CoglMatrix_size has empty c:type
}

impl ::std::fmt::Debug for _CoglMatrixSizeCheck {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("_CoglMatrixSizeCheck @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct _CoglQuaternionSizeCheck {
    _truncated_record_marker: c_void,
    // /*Ignored*/field compile_time_assert_CoglQuaternion_size has empty c:type
}

impl ::std::fmt::Debug for _CoglQuaternionSizeCheck {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("_CoglQuaternionSizeCheck @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct _CoglTextureVertexSizeCheck {
    _truncated_record_marker: c_void,
    // /*Ignored*/field compile_time_assert_CoglTextureVertex_size has empty c:type
}

impl ::std::fmt::Debug for _CoglTextureVertexSizeCheck {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("_CoglTextureVertexSizeCheck @ {:?}", self as *const _))
         .finish()
    }
}

// Classes
#[repr(C)]
pub struct CoglAtlasTexture(c_void);

impl ::std::fmt::Debug for CoglAtlasTexture {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglAtlasTexture @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglAttribute(c_void);

impl ::std::fmt::Debug for CoglAttribute {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglAttribute @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglAttributeBuffer(c_void);

impl ::std::fmt::Debug for CoglAttributeBuffer {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglAttributeBuffer @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglBitmap(c_void);

impl ::std::fmt::Debug for CoglBitmap {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglBitmap @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglContext(c_void);

impl ::std::fmt::Debug for CoglContext {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglContext @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglDisplay(c_void);

impl ::std::fmt::Debug for CoglDisplay {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglDisplay @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglFixed(c_void);

impl ::std::fmt::Debug for CoglFixed {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglFixed @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglFrameInfo(c_void);

impl ::std::fmt::Debug for CoglFrameInfo {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglFrameInfo @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglGLES2Context(c_void);

impl ::std::fmt::Debug for CoglGLES2Context {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglGLES2Context @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglIndexBuffer(c_void);

impl ::std::fmt::Debug for CoglIndexBuffer {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglIndexBuffer @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglIndices(c_void);

impl ::std::fmt::Debug for CoglIndices {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglIndices @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglMatrixStack(c_void);

impl ::std::fmt::Debug for CoglMatrixStack {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglMatrixStack @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglObject(c_void);

impl ::std::fmt::Debug for CoglObject {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglObject @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglOnscreen(c_void);

impl ::std::fmt::Debug for CoglOnscreen {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglOnscreen @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglOnscreenTemplate(c_void);

impl ::std::fmt::Debug for CoglOnscreenTemplate {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglOnscreenTemplate @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglOutput(c_void);

impl ::std::fmt::Debug for CoglOutput {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglOutput @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglPipeline(c_void);

impl ::std::fmt::Debug for CoglPipeline {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglPipeline @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglPixelBuffer(c_void);

impl ::std::fmt::Debug for CoglPixelBuffer {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglPixelBuffer @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglPrimitive(c_void);

impl ::std::fmt::Debug for CoglPrimitive {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglPrimitive @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglRenderer(c_void);

impl ::std::fmt::Debug for CoglRenderer {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglRenderer @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglSnippet(c_void);

impl ::std::fmt::Debug for CoglSnippet {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglSnippet @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglSubTexture(c_void);

impl ::std::fmt::Debug for CoglSubTexture {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglSubTexture @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglSwapChain(c_void);

impl ::std::fmt::Debug for CoglSwapChain {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglSwapChain @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglTexture2D(c_void);

impl ::std::fmt::Debug for CoglTexture2D {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglTexture2D @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglTexture2DSliced(c_void);

impl ::std::fmt::Debug for CoglTexture2DSliced {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglTexture2DSliced @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglTexture3D(c_void);

impl ::std::fmt::Debug for CoglTexture3D {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglTexture3D @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglTexturePixmapX11(c_void);

impl ::std::fmt::Debug for CoglTexturePixmapX11 {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglTexturePixmapX11 @ {:?}", self as *const _))
         .finish()
    }
}

#[repr(C)]
pub struct CoglTextureRectangle(c_void);

impl ::std::fmt::Debug for CoglTextureRectangle {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        f.debug_struct(&format!("CoglTextureRectangle @ {:?}", self as *const _))
         .finish()
    }
}

// Interfaces
#[repr(C)]
pub struct CoglFramebuffer(c_void);

impl ::std::fmt::Debug for CoglFramebuffer {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        write!(f, "CoglFramebuffer @ {:?}", self as *const _)
    }
}

#[repr(C)]
pub struct CoglTexture(c_void);

impl ::std::fmt::Debug for CoglTexture {
    fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
        write!(f, "CoglTexture @ {:?}", self as *const _)
    }
}


extern "C" {

    //=========================================================================
    // CoglAttributeType
    //=========================================================================
    pub fn cogl_attribute_type_get_type() -> GType;

    //=========================================================================
    // CoglBitmapError
    //=========================================================================
    pub fn cogl_bitmap_error_get_type() -> GType;
    pub fn cogl_bitmap_error_quark() -> u32;

    //=========================================================================
    // CoglBlendStringError
    //=========================================================================
    pub fn cogl_blend_string_error_get_type() -> GType;
    pub fn cogl_blend_string_error_quark() -> u32;

    //=========================================================================
    // CoglDepthTestFunction
    //=========================================================================
    pub fn cogl_depth_test_function_get_type() -> GType;

    //=========================================================================
    // CoglFilterReturn
    //=========================================================================
    pub fn cogl_filter_return_get_type() -> GType;

    //=========================================================================
    // CoglFogMode
    //=========================================================================
    pub fn cogl_fog_mode_get_type() -> GType;

    //=========================================================================
    // CoglIndicesType
    //=========================================================================
    pub fn cogl_indices_type_get_type() -> GType;

    //=========================================================================
    // CoglMaterialAlphaFunc
    //=========================================================================
    pub fn cogl_material_alpha_func_get_type() -> GType;

    //=========================================================================
    // CoglMaterialFilter
    //=========================================================================
    pub fn cogl_material_filter_get_type() -> GType;

    //=========================================================================
    // CoglMaterialLayerType
    //=========================================================================
    pub fn cogl_material_layer_type_get_type() -> GType;

    //=========================================================================
    // CoglMaterialWrapMode
    //=========================================================================
    pub fn cogl_material_wrap_mode_get_type() -> GType;

    //=========================================================================
    // CoglPixelFormat
    //=========================================================================
    pub fn cogl_pixel_format_get_type() -> GType;

    //=========================================================================
    // CoglRendererError
    //=========================================================================
    pub fn cogl_renderer_error_get_type() -> GType;
    pub fn cogl_renderer_error_quark() -> u32;

    //=========================================================================
    // CoglShaderType
    //=========================================================================
    pub fn cogl_shader_type_get_type() -> GType;

    //=========================================================================
    // CoglStereoMode
    //=========================================================================
    pub fn cogl_stereo_mode_get_type() -> GType;

    //=========================================================================
    // CoglSystemError
    //=========================================================================
    pub fn cogl_system_error_get_type() -> GType;

    //=========================================================================
    // CoglTextureComponents
    //=========================================================================
    pub fn cogl_texture_components_get_type() -> GType;

    //=========================================================================
    // CoglTextureError
    //=========================================================================
    pub fn cogl_texture_error_get_type() -> GType;
    pub fn cogl_texture_error_quark() -> u32;

    //=========================================================================
    // CoglTextureType
    //=========================================================================
    pub fn cogl_texture_type_get_type() -> GType;

    //=========================================================================
    // CoglVerticesMode
    //=========================================================================
    pub fn cogl_vertices_mode_get_type() -> GType;

    //=========================================================================
    // CoglWinding
    //=========================================================================
    pub fn cogl_winding_get_type() -> GType;

    //=========================================================================
    // CoglWinsysFeature
    //=========================================================================
    pub fn cogl_winsys_feature_get_type() -> GType;

    //=========================================================================
    // CoglBufferBit
    //=========================================================================
    pub fn cogl_buffer_bit_get_type() -> GType;

    //=========================================================================
    // CoglBufferTarget
    //=========================================================================
    pub fn cogl_buffer_target_get_type() -> GType;

    //=========================================================================
    // CoglColorMask
    //=========================================================================
    pub fn cogl_color_mask_get_type() -> GType;

    //=========================================================================
    // CoglFeatureFlags
    //=========================================================================
    pub fn cogl_feature_flags_get_type() -> GType;

    //=========================================================================
    // CoglReadPixelsFlags
    //=========================================================================
    pub fn cogl_read_pixels_flags_get_type() -> GType;

    //=========================================================================
    // CoglTextureFlags
    //=========================================================================
    pub fn cogl_texture_flags_get_type() -> GType;

    //=========================================================================
    // CoglColor
    //=========================================================================
    pub fn cogl_color_get_gtype() -> GType;
    pub fn cogl_color_new() -> *mut CoglColor;
    pub fn cogl_color_copy(color: *const CoglColor) -> *mut CoglColor;
    pub fn cogl_color_free(color: *mut CoglColor);
    pub fn cogl_color_get_alpha(color: *const CoglColor) -> c_float;
    pub fn cogl_color_get_alpha_byte(color: *const CoglColor) -> u8;
    pub fn cogl_color_get_alpha_float(color: *const CoglColor) -> c_float;
    pub fn cogl_color_get_blue(color: *const CoglColor) -> c_float;
    pub fn cogl_color_get_blue_byte(color: *const CoglColor) -> u8;
    pub fn cogl_color_get_blue_float(color: *const CoglColor) -> c_float;
    pub fn cogl_color_get_green(color: *const CoglColor) -> c_float;
    pub fn cogl_color_get_green_byte(color: *const CoglColor) -> u8;
    pub fn cogl_color_get_green_float(color: *const CoglColor) -> c_float;
    pub fn cogl_color_get_red(color: *const CoglColor) -> c_float;
    pub fn cogl_color_get_red_byte(color: *const CoglColor) -> u8;
    pub fn cogl_color_get_red_float(color: *const CoglColor) -> c_float;
    pub fn cogl_color_init_from_4f(color: *mut CoglColor, red: c_float, green: c_float, blue: c_float, alpha: c_float);
    pub fn cogl_color_init_from_4fv(color: *mut CoglColor, color_array: *const c_float);
    pub fn cogl_color_init_from_4ub(color: *mut CoglColor, red: u8, green: u8, blue: u8, alpha: u8);
    pub fn cogl_color_premultiply(color: *mut CoglColor);
    pub fn cogl_color_set_alpha(color: *mut CoglColor, alpha: c_float);
    pub fn cogl_color_set_alpha_byte(color: *mut CoglColor, alpha: u8);
    pub fn cogl_color_set_alpha_float(color: *mut CoglColor, alpha: c_float);
    pub fn cogl_color_set_blue(color: *mut CoglColor, blue: c_float);
    pub fn cogl_color_set_blue_byte(color: *mut CoglColor, blue: u8);
    pub fn cogl_color_set_blue_float(color: *mut CoglColor, blue: c_float);
    pub fn cogl_color_set_from_4f(color: *mut CoglColor, red: c_float, green: c_float, blue: c_float, alpha: c_float);
    pub fn cogl_color_set_from_4ub(color: *mut CoglColor, red: u8, green: u8, blue: u8, alpha: u8);
    pub fn cogl_color_set_green(color: *mut CoglColor, green: c_float);
    pub fn cogl_color_set_green_byte(color: *mut CoglColor, green: u8);
    pub fn cogl_color_set_green_float(color: *mut CoglColor, green: c_float);
    pub fn cogl_color_set_red(color: *mut CoglColor, red: c_float);
    pub fn cogl_color_set_red_byte(color: *mut CoglColor, red: u8);
    pub fn cogl_color_set_red_float(color: *mut CoglColor, red: c_float);
    pub fn cogl_color_to_hsl(color: *const CoglColor, hue: *mut c_float, saturation: *mut c_float, luminance: *mut c_float);
    pub fn cogl_color_unpremultiply(color: *mut CoglColor);
    pub fn cogl_color_equal(v1: *mut c_void, v2: *mut c_void) -> CoglBool;
    pub fn cogl_color_init_from_hsl(color: *mut CoglColor, hue: c_float, saturation: c_float, luminance: c_float);

    //=========================================================================
    // CoglDepthState
    //=========================================================================
    pub fn cogl_depth_state_get_range(state: *mut CoglDepthState, near_val: *mut c_float, far_val: *mut c_float);
    pub fn cogl_depth_state_get_test_enabled(state: *mut CoglDepthState) -> CoglBool;
    pub fn cogl_depth_state_get_test_function(state: *mut CoglDepthState) -> CoglDepthTestFunction;
    pub fn cogl_depth_state_get_write_enabled(state: *mut CoglDepthState) -> CoglBool;
    pub fn cogl_depth_state_init(state: *mut CoglDepthState);
    pub fn cogl_depth_state_set_range(state: *mut CoglDepthState, near_val: c_float, far_val: c_float);
    pub fn cogl_depth_state_set_test_enabled(state: *mut CoglDepthState, enable: CoglBool);
    pub fn cogl_depth_state_set_test_function(state: *mut CoglDepthState, function: CoglDepthTestFunction);
    pub fn cogl_depth_state_set_write_enabled(state: *mut CoglDepthState, enable: CoglBool);

    //=========================================================================
    // CoglEuler
    //=========================================================================
    pub fn cogl_euler_get_gtype() -> GType;
    pub fn cogl_euler_copy(src: *const CoglEuler) -> *mut CoglEuler;
    pub fn cogl_euler_free(euler: *mut CoglEuler);
    pub fn cogl_euler_init(euler: *mut CoglEuler, heading: c_float, pitch: c_float, roll: c_float);
    pub fn cogl_euler_init_from_matrix(euler: *mut CoglEuler, matrix: *const CoglMatrix);
    pub fn cogl_euler_init_from_quaternion(euler: *mut CoglEuler, quaternion: *const CoglQuaternion);
    pub fn cogl_euler_equal(v1: *mut c_void, v2: *mut c_void) -> CoglBool;

    //=========================================================================
    // CoglFenceClosure
    //=========================================================================
    pub fn cogl_fence_closure_get_user_data(closure: *mut CoglFenceClosure) -> *mut c_void;

    //=========================================================================
    // CoglFrameClosure
    //=========================================================================
    pub fn cogl_frame_closure_get_gtype() -> GType;

    //=========================================================================
    // CoglMatrix
    //=========================================================================
    pub fn cogl_matrix_get_gtype() -> GType;
    pub fn cogl_matrix_copy(matrix: *const CoglMatrix) -> *mut CoglMatrix;
    pub fn cogl_matrix_free(matrix: *mut CoglMatrix);
    pub fn cogl_matrix_frustum(matrix: *mut CoglMatrix, left: c_float, right: c_float, bottom: c_float, top: c_float, z_near: c_float, z_far: c_float);
    pub fn cogl_matrix_get_array(matrix: *const CoglMatrix) -> *const c_float;
    pub fn cogl_matrix_get_inverse(matrix: *const CoglMatrix, inverse: *mut CoglMatrix) -> CoglBool;
    pub fn cogl_matrix_init_from_array(matrix: *mut CoglMatrix, array: *const c_float);
    pub fn cogl_matrix_init_from_euler(matrix: *mut CoglMatrix, euler: *const CoglEuler);
    pub fn cogl_matrix_init_from_quaternion(matrix: *mut CoglMatrix, quaternion: *const CoglQuaternion);
    pub fn cogl_matrix_init_identity(matrix: *mut CoglMatrix);
    pub fn cogl_matrix_init_translation(matrix: *mut CoglMatrix, tx: c_float, ty: c_float, tz: c_float);
    pub fn cogl_matrix_is_identity(matrix: *const CoglMatrix) -> CoglBool;
    pub fn cogl_matrix_look_at(matrix: *mut CoglMatrix, eye_position_x: c_float, eye_position_y: c_float, eye_position_z: c_float, object_x: c_float, object_y: c_float, object_z: c_float, world_up_x: c_float, world_up_y: c_float, world_up_z: c_float);
    pub fn cogl_matrix_multiply(result: *mut CoglMatrix, a: *const CoglMatrix, b: *const CoglMatrix);
    pub fn cogl_matrix_ortho(matrix: *mut CoglMatrix, left: c_float, right: c_float, bottom: c_float, top: c_float, near: c_float, far: c_float);
    pub fn cogl_matrix_orthographic(matrix: *mut CoglMatrix, x_1: c_float, y_1: c_float, x_2: c_float, y_2: c_float, near: c_float, far: c_float);
    pub fn cogl_matrix_perspective(matrix: *mut CoglMatrix, fov_y: c_float, aspect: c_float, z_near: c_float, z_far: c_float);
    pub fn cogl_matrix_project_points(matrix: *const CoglMatrix, n_components: c_int, stride_in: size_t, points_in: *mut c_void, stride_out: size_t, points_out: *mut c_void, n_points: c_int);
    pub fn cogl_matrix_rotate(matrix: *mut CoglMatrix, angle: c_float, x: c_float, y: c_float, z: c_float);
    pub fn cogl_matrix_rotate_euler(matrix: *mut CoglMatrix, euler: *const CoglEuler);
    pub fn cogl_matrix_rotate_quaternion(matrix: *mut CoglMatrix, quaternion: *const CoglQuaternion);
    pub fn cogl_matrix_scale(matrix: *mut CoglMatrix, sx: c_float, sy: c_float, sz: c_float);
    pub fn cogl_matrix_transform_point(matrix: *const CoglMatrix, x: *mut c_float, y: *mut c_float, z: *mut c_float, w: *mut c_float);
    pub fn cogl_matrix_transform_points(matrix: *const CoglMatrix, n_components: c_int, stride_in: size_t, points_in: *mut c_void, stride_out: size_t, points_out: *mut c_void, n_points: c_int);
    pub fn cogl_matrix_translate(matrix: *mut CoglMatrix, x: c_float, y: c_float, z: c_float);
    pub fn cogl_matrix_transpose(matrix: *mut CoglMatrix);
    pub fn cogl_matrix_view_2d_in_frustum(matrix: *mut CoglMatrix, left: c_float, right: c_float, bottom: c_float, top: c_float, z_near: c_float, z_2d: c_float, width_2d: c_float, height_2d: c_float);
    pub fn cogl_matrix_view_2d_in_perspective(matrix: *mut CoglMatrix, fov_y: c_float, aspect: c_float, z_near: c_float, z_2d: c_float, width_2d: c_float, height_2d: c_float);
    pub fn cogl_matrix_equal(v1: *mut c_void, v2: *mut c_void) -> CoglBool;

    //=========================================================================
    // CoglMatrixEntry
    //=========================================================================
    pub fn cogl_matrix_entry_get_gtype() -> GType;
    pub fn cogl_matrix_entry_calculate_translation(entry0: *mut CoglMatrixEntry, entry1: *mut CoglMatrixEntry, x: *mut c_float, y: *mut c_float, z: *mut c_float) -> CoglBool;
    pub fn cogl_matrix_entry_equal(entry0: *mut CoglMatrixEntry, entry1: *mut CoglMatrixEntry) -> CoglBool;
    pub fn cogl_matrix_entry_get(entry: *mut CoglMatrixEntry, matrix: *mut CoglMatrix) -> *mut CoglMatrix;
    pub fn cogl_matrix_entry_is_identity(entry: *mut CoglMatrixEntry) -> CoglBool;
    pub fn cogl_matrix_entry_ref(entry: *mut CoglMatrixEntry) -> *mut CoglMatrixEntry;
    pub fn cogl_matrix_entry_unref(entry: *mut CoglMatrixEntry);

    //=========================================================================
    // CoglOnscreenDirtyClosure
    //=========================================================================
    pub fn cogl_onscreen_dirty_closure_get_gtype() -> GType;

    //=========================================================================
    // CoglOnscreenResizeClosure
    //=========================================================================
    pub fn cogl_onscreen_resize_closure_get_gtype() -> GType;

    //=========================================================================
    // CoglQuaternion
    //=========================================================================
    pub fn cogl_quaternion_get_gtype() -> GType;
    pub fn cogl_quaternion_copy(src: *const CoglQuaternion) -> *mut CoglQuaternion;
    pub fn cogl_quaternion_dot_product(a: *const CoglQuaternion, b: *const CoglQuaternion) -> c_float;
    pub fn cogl_quaternion_free(quaternion: *mut CoglQuaternion);
    pub fn cogl_quaternion_get_rotation_angle(quaternion: *const CoglQuaternion) -> c_float;
    pub fn cogl_quaternion_get_rotation_axis(quaternion: *const CoglQuaternion, vector3: *mut c_float);
    pub fn cogl_quaternion_init(quaternion: *mut CoglQuaternion, angle: c_float, x: c_float, y: c_float, z: c_float);
    pub fn cogl_quaternion_init_from_angle_vector(quaternion: *mut CoglQuaternion, angle: c_float, axis3f: *const c_float);
    pub fn cogl_quaternion_init_from_array(quaternion: *mut CoglQuaternion, array: *const c_float);
    pub fn cogl_quaternion_init_from_euler(quaternion: *mut CoglQuaternion, euler: *const CoglEuler);
    pub fn cogl_quaternion_init_from_matrix(quaternion: *mut CoglQuaternion, matrix: *const CoglMatrix);
    pub fn cogl_quaternion_init_from_quaternion(quaternion: *mut CoglQuaternion, src: *mut CoglQuaternion);
    pub fn cogl_quaternion_init_from_x_rotation(quaternion: *mut CoglQuaternion, angle: c_float);
    pub fn cogl_quaternion_init_from_y_rotation(quaternion: *mut CoglQuaternion, angle: c_float);
    pub fn cogl_quaternion_init_from_z_rotation(quaternion: *mut CoglQuaternion, angle: c_float);
    pub fn cogl_quaternion_init_identity(quaternion: *mut CoglQuaternion);
    pub fn cogl_quaternion_invert(quaternion: *mut CoglQuaternion);
    pub fn cogl_quaternion_multiply(result: *mut CoglQuaternion, left: *const CoglQuaternion, right: *const CoglQuaternion);
    pub fn cogl_quaternion_nlerp(result: *mut CoglQuaternion, a: *const CoglQuaternion, b: *const CoglQuaternion, t: c_float);
    pub fn cogl_quaternion_normalize(quaternion: *mut CoglQuaternion);
    pub fn cogl_quaternion_pow(quaternion: *mut CoglQuaternion, exponent: c_float);
    pub fn cogl_quaternion_slerp(result: *mut CoglQuaternion, a: *const CoglQuaternion, b: *const CoglQuaternion, t: c_float);
    pub fn cogl_quaternion_squad(result: *mut CoglQuaternion, prev: *const CoglQuaternion, a: *const CoglQuaternion, b: *const CoglQuaternion, next: *const CoglQuaternion, t: c_float);
    pub fn cogl_quaternion_equal(v1: *mut c_void, v2: *mut c_void) -> CoglBool;

    //=========================================================================
    // CoglAtlasTexture
    //=========================================================================
    pub fn cogl_atlas_texture_get_gtype() -> GType;
    pub fn cogl_atlas_texture_new_from_bitmap(bmp: *mut CoglBitmap) -> *mut CoglAtlasTexture;
    pub fn cogl_atlas_texture_new_from_data(ctx: *mut CoglContext, width: c_int, height: c_int, format: CoglPixelFormat, rowstride: c_int, data: *const u8, error: *mut *mut glib::GError) -> *mut CoglAtlasTexture;
    pub fn cogl_atlas_texture_new_from_file(ctx: *mut CoglContext, filename: *const c_char, error: *mut *mut glib::GError) -> *mut CoglAtlasTexture;
    pub fn cogl_atlas_texture_new_with_size(ctx: *mut CoglContext, width: c_int, height: c_int) -> *mut CoglAtlasTexture;

    //=========================================================================
    // CoglAttribute
    //=========================================================================
    pub fn cogl_attribute_get_gtype() -> GType;
    pub fn cogl_attribute_new(attribute_buffer: *mut CoglAttributeBuffer, name: *const c_char, stride: size_t, offset: size_t, components: c_int, type_: CoglAttributeType) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_1f(context: *mut CoglContext, name: *const c_char, value: c_float) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_2f(context: *mut CoglContext, name: *const c_char, component0: c_float, component1: c_float) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_2fv(context: *mut CoglContext, name: *const c_char, value: *const c_float) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_2x2fv(context: *mut CoglContext, name: *const c_char, matrix2x2: *const c_float, transpose: CoglBool) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_3f(context: *mut CoglContext, name: *const c_char, component0: c_float, component1: c_float, component2: c_float) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_3fv(context: *mut CoglContext, name: *const c_char, value: *const c_float) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_3x3fv(context: *mut CoglContext, name: *const c_char, matrix3x3: *const c_float, transpose: CoglBool) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_4f(context: *mut CoglContext, name: *const c_char, component0: c_float, component1: c_float, component2: c_float, component3: c_float) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_4fv(context: *mut CoglContext, name: *const c_char, value: *const c_float) -> *mut CoglAttribute;
    pub fn cogl_attribute_new_const_4x4fv(context: *mut CoglContext, name: *const c_char, matrix4x4: *const c_float, transpose: CoglBool) -> *mut CoglAttribute;
    pub fn cogl_attribute_get_buffer(attribute: *mut CoglAttribute) -> *mut CoglAttributeBuffer;
    pub fn cogl_attribute_get_normalized(attribute: *mut CoglAttribute) -> CoglBool;
    pub fn cogl_attribute_set_buffer(attribute: *mut CoglAttribute, attribute_buffer: *mut CoglAttributeBuffer);
    pub fn cogl_attribute_set_normalized(attribute: *mut CoglAttribute, normalized: CoglBool);

    //=========================================================================
    // CoglAttributeBuffer
    //=========================================================================
    pub fn cogl_attribute_buffer_get_gtype() -> GType;
    pub fn cogl_attribute_buffer_new(context: *mut CoglContext, bytes: size_t, data: *mut c_void) -> *mut CoglAttributeBuffer;
    pub fn cogl_attribute_buffer_new_with_size(context: *mut CoglContext, bytes: size_t) -> *mut CoglAttributeBuffer;

    //=========================================================================
    // CoglBitmap
    //=========================================================================
    pub fn cogl_bitmap_get_gtype() -> GType;
    pub fn cogl_bitmap_new_for_data(context: *mut CoglContext, width: c_int, height: c_int, format: CoglPixelFormat, rowstride: c_int, data: *mut u8) -> *mut CoglBitmap;
    pub fn cogl_bitmap_new_from_buffer(buffer: *mut CoglBuffer, format: CoglPixelFormat, width: c_int, height: c_int, rowstride: c_int, offset: c_int) -> *mut CoglBitmap;
    pub fn cogl_bitmap_new_from_file(filename: *const c_char, error: *mut *mut glib::GError) -> *mut CoglBitmap;
    pub fn cogl_bitmap_new_with_size(context: *mut CoglContext, width: c_uint, height: c_uint, format: CoglPixelFormat) -> *mut CoglBitmap;
    pub fn cogl_bitmap_get_size_from_file(filename: *const c_char, width: *mut c_int, height: *mut c_int) -> CoglBool;
    pub fn cogl_bitmap_get_buffer(bitmap: *mut CoglBitmap) -> *mut CoglPixelBuffer;
    pub fn cogl_bitmap_get_format(bitmap: *mut CoglBitmap) -> CoglPixelFormat;
    pub fn cogl_bitmap_get_height(bitmap: *mut CoglBitmap) -> c_int;
    pub fn cogl_bitmap_get_rowstride(bitmap: *mut CoglBitmap) -> c_int;
    pub fn cogl_bitmap_get_width(bitmap: *mut CoglBitmap) -> c_int;

    //=========================================================================
    // CoglContext
    //=========================================================================
    pub fn cogl_context_get_gtype() -> GType;
    pub fn cogl_context_new(display: *mut CoglDisplay, error: *mut *mut glib::GError) -> *mut CoglContext;
    pub fn cogl_context_get_display(context: *mut CoglContext) -> *mut CoglDisplay;
    pub fn cogl_context_get_renderer(context: *mut CoglContext) -> *mut CoglRenderer;

    //=========================================================================
    // CoglDisplay
    //=========================================================================
    pub fn cogl_display_get_gtype() -> GType;
    pub fn cogl_display_new(renderer: *mut CoglRenderer, onscreen_template: *mut CoglOnscreenTemplate) -> *mut CoglDisplay;
    pub fn cogl_display_get_renderer(display: *mut CoglDisplay) -> *mut CoglRenderer;
    pub fn cogl_display_set_onscreen_template(display: *mut CoglDisplay, onscreen_template: *mut CoglOnscreenTemplate);
    pub fn cogl_display_setup(display: *mut CoglDisplay, error: *mut *mut glib::GError) -> CoglBool;

    //=========================================================================
    // CoglFixed
    //=========================================================================
    pub fn cogl_fixed_get_type() -> GType;

    //=========================================================================
    // CoglFrameInfo
    //=========================================================================
    pub fn cogl_frame_info_get_gtype() -> GType;
    pub fn cogl_frame_info_get_frame_counter(info: *mut CoglFrameInfo) -> i64;
    pub fn cogl_frame_info_get_output(info: *mut CoglFrameInfo) -> *mut CoglOutput;
    pub fn cogl_frame_info_get_presentation_time(info: *mut CoglFrameInfo) -> i64;
    pub fn cogl_frame_info_get_refresh_rate(info: *mut CoglFrameInfo) -> c_float;

    //=========================================================================
    // CoglGLES2Context
    //=========================================================================
    pub fn cogl_gles2_context_get_gtype() -> GType;
    pub fn cogl_gles2_context_new(ctx: *mut CoglContext, error: *mut *mut glib::GError) -> *mut CoglGLES2Context;
    //pub fn cogl_gles2_context_get_vtable(gles2_ctx: *mut CoglGLES2Context) -> /*Ignored*/*const CoglGLES2Vtable;

    //=========================================================================
    // CoglIndexBuffer
    //=========================================================================
    pub fn cogl_index_buffer_get_gtype() -> GType;
    pub fn cogl_index_buffer_new(context: *mut CoglContext, bytes: size_t) -> *mut CoglIndexBuffer;

    //=========================================================================
    // CoglIndices
    //=========================================================================
    pub fn cogl_indices_get_gtype() -> GType;
    pub fn cogl_indices_new(context: *mut CoglContext, type_: CoglIndicesType, indices_data: *mut c_void, n_indices: c_int) -> *mut CoglIndices;
    pub fn cogl_indices_new_for_buffer(type_: CoglIndicesType, buffer: *mut CoglIndexBuffer, offset: size_t) -> *mut CoglIndices;
    pub fn cogl_indices_get_buffer(indices: *mut CoglIndices) -> *mut CoglIndexBuffer;
    pub fn cogl_indices_get_offset(indices: *mut CoglIndices) -> size_t;
    pub fn cogl_indices_get_type(indices: *mut CoglIndices) -> CoglIndicesType;
    pub fn cogl_indices_set_offset(indices: *mut CoglIndices, offset: size_t);

    //=========================================================================
    // CoglMatrixStack
    //=========================================================================
    pub fn cogl_matrix_stack_get_gtype() -> GType;
    pub fn cogl_matrix_stack_new(ctx: *mut CoglContext) -> *mut CoglMatrixStack;
    pub fn cogl_matrix_stack_frustum(stack: *mut CoglMatrixStack, left: c_float, right: c_float, bottom: c_float, top: c_float, z_near: c_float, z_far: c_float);
    pub fn cogl_matrix_stack_get(stack: *mut CoglMatrixStack, matrix: *mut CoglMatrix) -> *mut CoglMatrix;
    pub fn cogl_matrix_stack_get_entry(stack: *mut CoglMatrixStack) -> *mut CoglMatrixEntry;
    pub fn cogl_matrix_stack_get_inverse(stack: *mut CoglMatrixStack, inverse: *mut CoglMatrix) -> CoglBool;
    pub fn cogl_matrix_stack_load_identity(stack: *mut CoglMatrixStack);
    pub fn cogl_matrix_stack_multiply(stack: *mut CoglMatrixStack, matrix: *const CoglMatrix);
    pub fn cogl_matrix_stack_orthographic(stack: *mut CoglMatrixStack, x_1: c_float, y_1: c_float, x_2: c_float, y_2: c_float, near: c_float, far: c_float);
    pub fn cogl_matrix_stack_perspective(stack: *mut CoglMatrixStack, fov_y: c_float, aspect: c_float, z_near: c_float, z_far: c_float);
    pub fn cogl_matrix_stack_pop(stack: *mut CoglMatrixStack);
    pub fn cogl_matrix_stack_push(stack: *mut CoglMatrixStack);
    pub fn cogl_matrix_stack_rotate(stack: *mut CoglMatrixStack, angle: c_float, x: c_float, y: c_float, z: c_float);
    pub fn cogl_matrix_stack_rotate_euler(stack: *mut CoglMatrixStack, euler: *const CoglEuler);
    pub fn cogl_matrix_stack_rotate_quaternion(stack: *mut CoglMatrixStack, quaternion: *const CoglQuaternion);
    pub fn cogl_matrix_stack_scale(stack: *mut CoglMatrixStack, x: c_float, y: c_float, z: c_float);
    pub fn cogl_matrix_stack_set(stack: *mut CoglMatrixStack, matrix: *const CoglMatrix);
    pub fn cogl_matrix_stack_translate(stack: *mut CoglMatrixStack, x: c_float, y: c_float, z: c_float);

    //=========================================================================
    // CoglObject
    //=========================================================================
    pub fn cogl_object_get_gtype() -> GType;
    pub fn cogl_object_ref(object: *mut c_void) -> *mut c_void;
    pub fn cogl_object_unref(object: *mut c_void);
    pub fn cogl_object_value_get_object(value: *const gobject::GValue) -> gpointer;
    pub fn cogl_object_value_set_object(value: *mut gobject::GValue, object: gpointer);
    pub fn cogl_object_get_user_data(object: *mut CoglObject, key: *mut CoglUserDataKey) -> *mut c_void;
    pub fn cogl_object_set_user_data(object: *mut CoglObject, key: *mut CoglUserDataKey, user_data: *mut c_void, destroy: CoglUserDataDestroyCallback);

    //=========================================================================
    // CoglOnscreen
    //=========================================================================
    pub fn cogl_onscreen_get_gtype() -> GType;
    pub fn cogl_onscreen_new(context: *mut CoglContext, width: c_int, height: c_int) -> *mut CoglOnscreen;
    pub fn cogl_onscreen_add_dirty_callback(onscreen: *mut CoglOnscreen, callback: CoglOnscreenDirtyCallback, user_data: *mut c_void, destroy: CoglUserDataDestroyCallback) -> *mut CoglOnscreenDirtyClosure;
    pub fn cogl_onscreen_add_frame_callback(onscreen: *mut CoglOnscreen, callback: CoglFrameCallback, user_data: *mut c_void, destroy: CoglUserDataDestroyCallback) -> *mut CoglFrameClosure;
    pub fn cogl_onscreen_add_resize_callback(onscreen: *mut CoglOnscreen, callback: CoglOnscreenResizeCallback, user_data: *mut c_void, destroy: CoglUserDataDestroyCallback) -> *mut CoglOnscreenResizeClosure;
    pub fn cogl_onscreen_add_swap_buffers_callback(onscreen: *mut CoglOnscreen, callback: CoglSwapBuffersNotify, user_data: *mut c_void) -> c_uint;
    pub fn cogl_onscreen_get_buffer_age(onscreen: *mut CoglOnscreen) -> c_int;
    pub fn cogl_onscreen_get_frame_counter(onscreen: *mut CoglOnscreen) -> i64;
    pub fn cogl_onscreen_get_resizable(onscreen: *mut CoglOnscreen) -> CoglBool;
    pub fn cogl_onscreen_hide(onscreen: *mut CoglOnscreen);
    pub fn cogl_onscreen_remove_dirty_callback(onscreen: *mut CoglOnscreen, closure: *mut CoglOnscreenDirtyClosure);
    pub fn cogl_onscreen_remove_frame_callback(onscreen: *mut CoglOnscreen, closure: *mut CoglFrameClosure);
    pub fn cogl_onscreen_remove_resize_callback(onscreen: *mut CoglOnscreen, closure: *mut CoglOnscreenResizeClosure);
    pub fn cogl_onscreen_remove_swap_buffers_callback(onscreen: *mut CoglOnscreen, id: c_uint);
    pub fn cogl_onscreen_set_resizable(onscreen: *mut CoglOnscreen, resizable: CoglBool);
    pub fn cogl_onscreen_set_swap_throttled(onscreen: *mut CoglOnscreen, throttled: CoglBool);
    pub fn cogl_onscreen_show(onscreen: *mut CoglOnscreen);
    pub fn cogl_onscreen_swap_buffers(onscreen: *mut CoglOnscreen);
    pub fn cogl_onscreen_swap_buffers_with_damage(onscreen: *mut CoglOnscreen, rectangles: *const c_int, n_rectangles: c_int);
    pub fn cogl_onscreen_swap_region(onscreen: *mut CoglOnscreen, rectangles: *const c_int, n_rectangles: c_int);

    //=========================================================================
    // CoglOnscreenTemplate
    //=========================================================================
    pub fn cogl_onscreen_template_get_gtype() -> GType;
    pub fn cogl_onscreen_template_new(swap_chain: *mut CoglSwapChain) -> *mut CoglOnscreenTemplate;
    pub fn cogl_onscreen_template_set_samples_per_pixel(onscreen_template: *mut CoglOnscreenTemplate, n: c_int);
    pub fn cogl_onscreen_template_set_stereo_enabled(onscreen_template: *mut CoglOnscreenTemplate, enabled: CoglBool);
    pub fn cogl_onscreen_template_set_swap_throttled(onscreen_template: *mut CoglOnscreenTemplate, throttled: CoglBool);

    //=========================================================================
    // CoglOutput
    //=========================================================================
    pub fn cogl_output_get_gtype() -> GType;
    pub fn cogl_output_get_height(output: *mut CoglOutput) -> c_int;
    pub fn cogl_output_get_mm_height(output: *mut CoglOutput) -> c_int;
    pub fn cogl_output_get_mm_width(output: *mut CoglOutput) -> c_int;
    pub fn cogl_output_get_refresh_rate(output: *mut CoglOutput) -> c_float;
    pub fn cogl_output_get_subpixel_order(output: *mut CoglOutput) -> CoglSubpixelOrder;
    pub fn cogl_output_get_width(output: *mut CoglOutput) -> c_int;
    pub fn cogl_output_get_x(output: *mut CoglOutput) -> c_int;
    pub fn cogl_output_get_y(output: *mut CoglOutput) -> c_int;

    //=========================================================================
    // CoglPipeline
    //=========================================================================
    pub fn cogl_pipeline_get_gtype() -> GType;
    pub fn cogl_pipeline_new(context: *mut CoglContext) -> *mut CoglPipeline;
    pub fn cogl_pipeline_add_layer_snippet(pipeline: *mut CoglPipeline, layer: c_int, snippet: *mut CoglSnippet);
    pub fn cogl_pipeline_add_snippet(pipeline: *mut CoglPipeline, snippet: *mut CoglSnippet);
    pub fn cogl_pipeline_copy(source: *mut CoglPipeline) -> *mut CoglPipeline;
    pub fn cogl_pipeline_foreach_layer(pipeline: *mut CoglPipeline, callback: CoglPipelineLayerCallback, user_data: *mut c_void);
    pub fn cogl_pipeline_get_alpha_test_function(pipeline: *mut CoglPipeline) -> CoglPipelineAlphaFunc;
    pub fn cogl_pipeline_get_alpha_test_reference(pipeline: *mut CoglPipeline) -> c_float;
    pub fn cogl_pipeline_get_ambient(pipeline: *mut CoglPipeline, ambient: *mut CoglColor);
    pub fn cogl_pipeline_get_color(pipeline: *mut CoglPipeline, color: *mut CoglColor);
    pub fn cogl_pipeline_get_color_mask(pipeline: *mut CoglPipeline) -> CoglColorMask;
    pub fn cogl_pipeline_get_cull_face_mode(pipeline: *mut CoglPipeline) -> CoglPipelineCullFaceMode;
    pub fn cogl_pipeline_get_depth_state(pipeline: *mut CoglPipeline, state_out: *mut CoglDepthState);
    pub fn cogl_pipeline_get_diffuse(pipeline: *mut CoglPipeline, diffuse: *mut CoglColor);
    pub fn cogl_pipeline_get_emission(pipeline: *mut CoglPipeline, emission: *mut CoglColor);
    pub fn cogl_pipeline_get_front_face_winding(pipeline: *mut CoglPipeline) -> CoglWinding;
    pub fn cogl_pipeline_get_layer_mag_filter(pipeline: *mut CoglPipeline, layer_index: c_int) -> CoglPipelineFilter;
    pub fn cogl_pipeline_get_layer_min_filter(pipeline: *mut CoglPipeline, layer_index: c_int) -> CoglPipelineFilter;
    pub fn cogl_pipeline_get_layer_point_sprite_coords_enabled(pipeline: *mut CoglPipeline, layer_index: c_int) -> CoglBool;
    pub fn cogl_pipeline_get_layer_texture(pipeline: *mut CoglPipeline, layer_index: c_int) -> *mut CoglTexture;
    pub fn cogl_pipeline_get_layer_wrap_mode_p(pipeline: *mut CoglPipeline, layer_index: c_int) -> CoglPipelineWrapMode;
    pub fn cogl_pipeline_get_layer_wrap_mode_s(pipeline: *mut CoglPipeline, layer_index: c_int) -> CoglPipelineWrapMode;
    pub fn cogl_pipeline_get_layer_wrap_mode_t(pipeline: *mut CoglPipeline, layer_index: c_int) -> CoglPipelineWrapMode;
    pub fn cogl_pipeline_get_n_layers(pipeline: *mut CoglPipeline) -> c_int;
    pub fn cogl_pipeline_get_per_vertex_point_size(pipeline: *mut CoglPipeline) -> CoglBool;
    pub fn cogl_pipeline_get_point_size(pipeline: *mut CoglPipeline) -> c_float;
    pub fn cogl_pipeline_get_shininess(pipeline: *mut CoglPipeline) -> c_float;
    pub fn cogl_pipeline_get_specular(pipeline: *mut CoglPipeline, specular: *mut CoglColor);
    pub fn cogl_pipeline_get_uniform_location(pipeline: *mut CoglPipeline, uniform_name: *const c_char) -> c_int;
    pub fn cogl_pipeline_get_user_program(pipeline: *mut CoglPipeline) -> CoglHandle;
    pub fn cogl_pipeline_remove_layer(pipeline: *mut CoglPipeline, layer_index: c_int);
    pub fn cogl_pipeline_set_alpha_test_function(pipeline: *mut CoglPipeline, alpha_func: CoglPipelineAlphaFunc, alpha_reference: c_float);
    pub fn cogl_pipeline_set_ambient(pipeline: *mut CoglPipeline, ambient: *const CoglColor);
    pub fn cogl_pipeline_set_ambient_and_diffuse(pipeline: *mut CoglPipeline, color: *const CoglColor);
    pub fn cogl_pipeline_set_blend(pipeline: *mut CoglPipeline, blend_string: *const c_char, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_pipeline_set_blend_constant(pipeline: *mut CoglPipeline, constant_color: *const CoglColor);
    pub fn cogl_pipeline_set_color(pipeline: *mut CoglPipeline, color: *const CoglColor);
    pub fn cogl_pipeline_set_color4f(pipeline: *mut CoglPipeline, red: c_float, green: c_float, blue: c_float, alpha: c_float);
    pub fn cogl_pipeline_set_color4ub(pipeline: *mut CoglPipeline, red: u8, green: u8, blue: u8, alpha: u8);
    pub fn cogl_pipeline_set_color_mask(pipeline: *mut CoglPipeline, color_mask: CoglColorMask);
    pub fn cogl_pipeline_set_cull_face_mode(pipeline: *mut CoglPipeline, cull_face_mode: CoglPipelineCullFaceMode);
    pub fn cogl_pipeline_set_depth_state(pipeline: *mut CoglPipeline, state: *const CoglDepthState, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_pipeline_set_diffuse(pipeline: *mut CoglPipeline, diffuse: *const CoglColor);
    pub fn cogl_pipeline_set_emission(pipeline: *mut CoglPipeline, emission: *const CoglColor);
    pub fn cogl_pipeline_set_front_face_winding(pipeline: *mut CoglPipeline, front_winding: CoglWinding);
    pub fn cogl_pipeline_set_layer_combine(pipeline: *mut CoglPipeline, layer_index: c_int, blend_string: *const c_char, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_pipeline_set_layer_combine_constant(pipeline: *mut CoglPipeline, layer_index: c_int, constant: *const CoglColor);
    pub fn cogl_pipeline_set_layer_filters(pipeline: *mut CoglPipeline, layer_index: c_int, min_filter: CoglPipelineFilter, mag_filter: CoglPipelineFilter);
    pub fn cogl_pipeline_set_layer_matrix(pipeline: *mut CoglPipeline, layer_index: c_int, matrix: *const CoglMatrix);
    pub fn cogl_pipeline_set_layer_null_texture(pipeline: *mut CoglPipeline, layer_index: c_int, texture_type: CoglTextureType);
    pub fn cogl_pipeline_set_layer_point_sprite_coords_enabled(pipeline: *mut CoglPipeline, layer_index: c_int, enable: CoglBool, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_pipeline_set_layer_texture(pipeline: *mut CoglPipeline, layer_index: c_int, texture: *mut CoglTexture);
    pub fn cogl_pipeline_set_layer_wrap_mode(pipeline: *mut CoglPipeline, layer_index: c_int, mode: CoglPipelineWrapMode);
    pub fn cogl_pipeline_set_layer_wrap_mode_p(pipeline: *mut CoglPipeline, layer_index: c_int, mode: CoglPipelineWrapMode);
    pub fn cogl_pipeline_set_layer_wrap_mode_s(pipeline: *mut CoglPipeline, layer_index: c_int, mode: CoglPipelineWrapMode);
    pub fn cogl_pipeline_set_layer_wrap_mode_t(pipeline: *mut CoglPipeline, layer_index: c_int, mode: CoglPipelineWrapMode);
    pub fn cogl_pipeline_set_per_vertex_point_size(pipeline: *mut CoglPipeline, enable: CoglBool, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_pipeline_set_point_size(pipeline: *mut CoglPipeline, point_size: c_float);
    pub fn cogl_pipeline_set_shininess(pipeline: *mut CoglPipeline, shininess: c_float);
    pub fn cogl_pipeline_set_specular(pipeline: *mut CoglPipeline, specular: *const CoglColor);
    pub fn cogl_pipeline_set_uniform_1f(pipeline: *mut CoglPipeline, uniform_location: c_int, value: c_float);
    pub fn cogl_pipeline_set_uniform_1i(pipeline: *mut CoglPipeline, uniform_location: c_int, value: c_int);
    pub fn cogl_pipeline_set_uniform_float(pipeline: *mut CoglPipeline, uniform_location: c_int, n_components: c_int, count: c_int, value: *const c_float);
    pub fn cogl_pipeline_set_uniform_int(pipeline: *mut CoglPipeline, uniform_location: c_int, n_components: c_int, count: c_int, value: *const c_int);
    pub fn cogl_pipeline_set_uniform_matrix(pipeline: *mut CoglPipeline, uniform_location: c_int, dimensions: c_int, count: c_int, transpose: CoglBool, value: *const c_float);
    pub fn cogl_pipeline_set_user_program(pipeline: *mut CoglPipeline, program: CoglHandle);

    //=========================================================================
    // CoglPixelBuffer
    //=========================================================================
    pub fn cogl_pixel_buffer_get_gtype() -> GType;
    pub fn cogl_pixel_buffer_new(context: *mut CoglContext, size: size_t, data: *mut c_void) -> *mut CoglPixelBuffer;

    //=========================================================================
    // CoglPrimitive
    //=========================================================================
    pub fn cogl_primitive_get_gtype() -> GType;
    pub fn cogl_primitive_new(mode: CoglVerticesMode, n_vertices: c_int, ...) -> *mut CoglPrimitive;
    pub fn cogl_primitive_new_p2(context: *mut CoglContext, mode: CoglVerticesMode, n_vertices: c_int, data: *const CoglVertexP2) -> *mut CoglPrimitive;
    pub fn cogl_primitive_new_p2c4(context: *mut CoglContext, mode: CoglVerticesMode, n_vertices: c_int, data: *const CoglVertexP2C4) -> *mut CoglPrimitive;
    pub fn cogl_primitive_new_p2t2(context: *mut CoglContext, mode: CoglVerticesMode, n_vertices: c_int, data: *const CoglVertexP2T2) -> *mut CoglPrimitive;
    pub fn cogl_primitive_new_p2t2c4(context: *mut CoglContext, mode: CoglVerticesMode, n_vertices: c_int, data: *const CoglVertexP2T2C4) -> *mut CoglPrimitive;
    pub fn cogl_primitive_new_p3(context: *mut CoglContext, mode: CoglVerticesMode, n_vertices: c_int, data: *const CoglVertexP3) -> *mut CoglPrimitive;
    pub fn cogl_primitive_new_p3c4(context: *mut CoglContext, mode: CoglVerticesMode, n_vertices: c_int, data: *const CoglVertexP3C4) -> *mut CoglPrimitive;
    pub fn cogl_primitive_new_p3t2(context: *mut CoglContext, mode: CoglVerticesMode, n_vertices: c_int, data: *const CoglVertexP3T2) -> *mut CoglPrimitive;
    pub fn cogl_primitive_new_p3t2c4(context: *mut CoglContext, mode: CoglVerticesMode, n_vertices: c_int, data: *const CoglVertexP3T2C4) -> *mut CoglPrimitive;
    pub fn cogl_primitive_new_with_attributes(mode: CoglVerticesMode, n_vertices: c_int, attributes: *mut *mut CoglAttribute, n_attributes: c_int) -> *mut CoglPrimitive;
    pub fn cogl_primitive_texture_set_auto_mipmap(primitive_texture: *mut CoglPrimitiveTexture, value: CoglBool);
    pub fn cogl_primitive_copy(primitive: *mut CoglPrimitive) -> *mut CoglPrimitive;
    pub fn cogl_primitive_draw(primitive: *mut CoglPrimitive, framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline);
    pub fn cogl_primitive_foreach_attribute(primitive: *mut CoglPrimitive, callback: CoglPrimitiveAttributeCallback, user_data: *mut c_void);
    pub fn cogl_primitive_get_first_vertex(primitive: *mut CoglPrimitive) -> c_int;
    pub fn cogl_primitive_get_indices(primitive: *mut CoglPrimitive) -> *mut CoglIndices;
    pub fn cogl_primitive_get_mode(primitive: *mut CoglPrimitive) -> CoglVerticesMode;
    pub fn cogl_primitive_get_n_vertices(primitive: *mut CoglPrimitive) -> c_int;
    pub fn cogl_primitive_set_attributes(primitive: *mut CoglPrimitive, attributes: *mut *mut CoglAttribute, n_attributes: c_int);
    pub fn cogl_primitive_set_first_vertex(primitive: *mut CoglPrimitive, first_vertex: c_int);
    pub fn cogl_primitive_set_indices(primitive: *mut CoglPrimitive, indices: *mut CoglIndices, n_indices: c_int);
    pub fn cogl_primitive_set_mode(primitive: *mut CoglPrimitive, mode: CoglVerticesMode);
    pub fn cogl_primitive_set_n_vertices(primitive: *mut CoglPrimitive, n_vertices: c_int);

    //=========================================================================
    // CoglRenderer
    //=========================================================================
    pub fn cogl_renderer_get_gtype() -> GType;
    pub fn cogl_renderer_new() -> *mut CoglRenderer;
    pub fn cogl_renderer_add_constraint(renderer: *mut CoglRenderer, constraint: CoglRendererConstraint);
    pub fn cogl_renderer_check_onscreen_template(renderer: *mut CoglRenderer, onscreen_template: *mut CoglOnscreenTemplate, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_renderer_connect(renderer: *mut CoglRenderer, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_renderer_foreach_output(renderer: *mut CoglRenderer, callback: CoglOutputCallback, user_data: *mut c_void);
    pub fn cogl_renderer_get_driver(renderer: *mut CoglRenderer) -> CoglDriver;
    pub fn cogl_renderer_get_n_fragment_texture_units(renderer: *mut CoglRenderer) -> c_int;
    pub fn cogl_renderer_get_winsys_id(renderer: *mut CoglRenderer) -> CoglWinsysID;
    pub fn cogl_renderer_remove_constraint(renderer: *mut CoglRenderer, constraint: CoglRendererConstraint);
    pub fn cogl_renderer_set_driver(renderer: *mut CoglRenderer, driver: CoglDriver);
    pub fn cogl_renderer_set_winsys_id(renderer: *mut CoglRenderer, winsys_id: CoglWinsysID);

    //=========================================================================
    // CoglSnippet
    //=========================================================================
    pub fn cogl_snippet_get_gtype() -> GType;
    pub fn cogl_snippet_new(hook: CoglSnippetHook, declarations: *const c_char, post: *const c_char) -> *mut CoglSnippet;
    pub fn cogl_snippet_get_declarations(snippet: *mut CoglSnippet) -> *const c_char;
    pub fn cogl_snippet_get_hook(snippet: *mut CoglSnippet) -> CoglSnippetHook;
    pub fn cogl_snippet_get_post(snippet: *mut CoglSnippet) -> *const c_char;
    pub fn cogl_snippet_get_pre(snippet: *mut CoglSnippet) -> *const c_char;
    pub fn cogl_snippet_get_replace(snippet: *mut CoglSnippet) -> *const c_char;
    pub fn cogl_snippet_set_declarations(snippet: *mut CoglSnippet, declarations: *const c_char);
    pub fn cogl_snippet_set_post(snippet: *mut CoglSnippet, post: *const c_char);
    pub fn cogl_snippet_set_pre(snippet: *mut CoglSnippet, pre: *const c_char);
    pub fn cogl_snippet_set_replace(snippet: *mut CoglSnippet, replace: *const c_char);

    //=========================================================================
    // CoglSubTexture
    //=========================================================================
    pub fn cogl_sub_texture_get_gtype() -> GType;
    pub fn cogl_sub_texture_new(ctx: *mut CoglContext, parent_texture: *mut CoglTexture, sub_x: c_int, sub_y: c_int, sub_width: c_int, sub_height: c_int) -> *mut CoglSubTexture;
    pub fn cogl_sub_texture_get_parent(sub_texture: *mut CoglSubTexture) -> *mut CoglTexture;

    //=========================================================================
    // CoglSwapChain
    //=========================================================================
    pub fn cogl_swap_chain_get_gtype() -> GType;
    pub fn cogl_swap_chain_new() -> *mut CoglSwapChain;
    pub fn cogl_swap_chain_set_has_alpha(swap_chain: *mut CoglSwapChain, has_alpha: CoglBool);
    pub fn cogl_swap_chain_set_length(swap_chain: *mut CoglSwapChain, length: c_int);

    //=========================================================================
    // CoglTexture2D
    //=========================================================================
    pub fn cogl_texture_2d_get_gtype() -> GType;
    pub fn cogl_texture_2d_gl_new_from_foreign(ctx: *mut CoglContext, gl_handle: c_uint, width: c_int, height: c_int, format: CoglPixelFormat) -> *mut CoglTexture2D;
    pub fn cogl_texture_2d_new_from_bitmap(bitmap: *mut CoglBitmap) -> *mut CoglTexture2D;
    pub fn cogl_texture_2d_new_from_data(ctx: *mut CoglContext, width: c_int, height: c_int, format: CoglPixelFormat, rowstride: c_int, data: *const u8, error: *mut *mut glib::GError) -> *mut CoglTexture2D;
    pub fn cogl_texture_2d_new_from_file(ctx: *mut CoglContext, filename: *const c_char, error: *mut *mut glib::GError) -> *mut CoglTexture2D;
    pub fn cogl_texture_2d_new_with_size(ctx: *mut CoglContext, width: c_int, height: c_int) -> *mut CoglTexture2D;

    //=========================================================================
    // CoglTexture2DSliced
    //=========================================================================
    pub fn cogl_texture_2d_sliced_get_gtype() -> GType;
    pub fn cogl_texture_2d_sliced_new_from_bitmap(bmp: *mut CoglBitmap, max_waste: c_int) -> *mut CoglTexture2DSliced;
    pub fn cogl_texture_2d_sliced_new_from_data(ctx: *mut CoglContext, width: c_int, height: c_int, max_waste: c_int, format: CoglPixelFormat, rowstride: c_int, data: *const u8, error: *mut *mut glib::GError) -> *mut CoglTexture2DSliced;
    pub fn cogl_texture_2d_sliced_new_from_file(ctx: *mut CoglContext, filename: *const c_char, max_waste: c_int, error: *mut *mut glib::GError) -> *mut CoglTexture2DSliced;
    pub fn cogl_texture_2d_sliced_new_with_size(ctx: *mut CoglContext, width: c_int, height: c_int, max_waste: c_int) -> *mut CoglTexture2DSliced;

    //=========================================================================
    // CoglTexture3D
    //=========================================================================
    pub fn cogl_texture_3d_get_gtype() -> GType;
    pub fn cogl_texture_3d_new_from_bitmap(bitmap: *mut CoglBitmap, height: c_int, depth: c_int) -> *mut CoglTexture3D;
    pub fn cogl_texture_3d_new_from_data(context: *mut CoglContext, width: c_int, height: c_int, depth: c_int, format: CoglPixelFormat, rowstride: c_int, image_stride: c_int, data: *const u8, error: *mut *mut glib::GError) -> *mut CoglTexture3D;
    pub fn cogl_texture_3d_new_with_size(context: *mut CoglContext, width: c_int, height: c_int, depth: c_int) -> *mut CoglTexture3D;

    //=========================================================================
    // CoglTexturePixmapX11
    //=========================================================================
    pub fn cogl_texture_pixmap_x11_get_gtype() -> GType;
    pub fn cogl_texture_pixmap_x11_new(context: *mut CoglContext, pixmap: u32, automatic_updates: CoglBool, error: *mut *mut glib::GError) -> *mut CoglTexturePixmapX11;
    pub fn cogl_texture_pixmap_x11_new_left(context: *mut CoglContext, pixmap: u32, automatic_updates: CoglBool, error: *mut *mut glib::GError) -> *mut CoglTexturePixmapX11;
    pub fn cogl_texture_pixmap_x11_error_quark() -> u32;
    pub fn cogl_texture_pixmap_x11_is_using_tfp_extension(texture: *mut CoglTexturePixmapX11) -> CoglBool;
    pub fn cogl_texture_pixmap_x11_new_right(left_texture: *mut CoglTexturePixmapX11) -> *mut CoglTexturePixmapX11;
    pub fn cogl_texture_pixmap_x11_set_damage_object(texture: *mut CoglTexturePixmapX11, damage: u32, report_level: CoglTexturePixmapX11ReportLevel);
    pub fn cogl_texture_pixmap_x11_update_area(texture: *mut CoglTexturePixmapX11, x: c_int, y: c_int, width: c_int, height: c_int);

    //=========================================================================
    // CoglTextureRectangle
    //=========================================================================
    pub fn cogl_texture_rectangle_get_gtype() -> GType;
    pub fn cogl_texture_rectangle_new_from_bitmap(bitmap: *mut CoglBitmap) -> *mut CoglTextureRectangle;
    pub fn cogl_texture_rectangle_new_from_foreign(ctx: *mut CoglContext, gl_handle: c_uint, width: c_int, height: c_int, format: CoglPixelFormat) -> *mut CoglTextureRectangle;
    pub fn cogl_texture_rectangle_new_with_size(ctx: *mut CoglContext, width: c_int, height: c_int) -> *mut CoglTextureRectangle;

    //=========================================================================
    // CoglFramebuffer
    //=========================================================================
    pub fn cogl_framebuffer_get_gtype() -> GType;
    pub fn cogl_framebuffer_error_quark() -> u32;
    pub fn cogl_framebuffer_add_fence_callback(framebuffer: *mut CoglFramebuffer, callback: CoglFenceCallback, user_data: *mut c_void) -> *mut CoglFenceClosure;
    pub fn cogl_framebuffer_allocate(framebuffer: *mut CoglFramebuffer, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_framebuffer_cancel_fence_callback(framebuffer: *mut CoglFramebuffer, closure: *mut CoglFenceClosure);
    pub fn cogl_framebuffer_clear(framebuffer: *mut CoglFramebuffer, buffers: c_ulong, color: *const CoglColor);
    pub fn cogl_framebuffer_clear4f(framebuffer: *mut CoglFramebuffer, buffers: c_ulong, red: c_float, green: c_float, blue: c_float, alpha: c_float);
    pub fn cogl_framebuffer_discard_buffers(framebuffer: *mut CoglFramebuffer, buffers: c_ulong);
    pub fn cogl_framebuffer_draw_attributes(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, mode: CoglVerticesMode, first_vertex: c_int, n_vertices: c_int, attributes: *mut *mut CoglAttribute, n_attributes: c_int);
    pub fn cogl_framebuffer_draw_indexed_attributes(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, mode: CoglVerticesMode, first_vertex: c_int, n_vertices: c_int, indices: *mut CoglIndices, attributes: *mut *mut CoglAttribute, n_attributes: c_int);
    pub fn cogl_framebuffer_draw_multitextured_rectangle(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, x_1: c_float, y_1: c_float, x_2: c_float, y_2: c_float, tex_coords: *const c_float, tex_coords_len: c_int);
    pub fn cogl_framebuffer_draw_primitive(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, primitive: *mut CoglPrimitive);
    pub fn cogl_framebuffer_draw_rectangle(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, x_1: c_float, y_1: c_float, x_2: c_float, y_2: c_float);
    pub fn cogl_framebuffer_draw_rectangles(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, coordinates: *const c_float, n_rectangles: c_uint);
    pub fn cogl_framebuffer_draw_textured_rectangle(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, x_1: c_float, y_1: c_float, x_2: c_float, y_2: c_float, s_1: c_float, t_1: c_float, s_2: c_float, t_2: c_float);
    pub fn cogl_framebuffer_draw_textured_rectangles(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, coordinates: *const c_float, n_rectangles: c_uint);
    pub fn cogl_framebuffer_finish(framebuffer: *mut CoglFramebuffer);
    pub fn cogl_framebuffer_frustum(framebuffer: *mut CoglFramebuffer, left: c_float, right: c_float, bottom: c_float, top: c_float, z_near: c_float, z_far: c_float);
    pub fn cogl_framebuffer_get_alpha_bits(framebuffer: *mut CoglFramebuffer) -> c_int;
    pub fn cogl_framebuffer_get_blue_bits(framebuffer: *mut CoglFramebuffer) -> c_int;
    pub fn cogl_framebuffer_get_color_mask(framebuffer: *mut CoglFramebuffer) -> CoglColorMask;
    pub fn cogl_framebuffer_get_context(framebuffer: *mut CoglFramebuffer) -> *mut CoglContext;
    pub fn cogl_framebuffer_get_depth_bits(framebuffer: *mut CoglFramebuffer) -> c_int;
    pub fn cogl_framebuffer_get_depth_texture(framebuffer: *mut CoglFramebuffer) -> *mut CoglTexture;
    pub fn cogl_framebuffer_get_depth_texture_enabled(framebuffer: *mut CoglFramebuffer) -> CoglBool;
    pub fn cogl_framebuffer_get_depth_write_enabled(framebuffer: *mut CoglFramebuffer) -> CoglBool;
    pub fn cogl_framebuffer_get_dither_enabled(framebuffer: *mut CoglFramebuffer) -> CoglBool;
    pub fn cogl_framebuffer_get_green_bits(framebuffer: *mut CoglFramebuffer) -> c_int;
    pub fn cogl_framebuffer_get_height(framebuffer: *mut CoglFramebuffer) -> c_int;
    pub fn cogl_framebuffer_get_is_stereo(framebuffer: *mut CoglFramebuffer) -> CoglBool;
    pub fn cogl_framebuffer_get_modelview_matrix(framebuffer: *mut CoglFramebuffer, matrix: *mut CoglMatrix);
    pub fn cogl_framebuffer_get_projection_matrix(framebuffer: *mut CoglFramebuffer, matrix: *mut CoglMatrix);
    pub fn cogl_framebuffer_get_red_bits(framebuffer: *mut CoglFramebuffer) -> c_int;
    pub fn cogl_framebuffer_get_samples_per_pixel(framebuffer: *mut CoglFramebuffer) -> c_int;
    pub fn cogl_framebuffer_get_stereo_mode(framebuffer: *mut CoglFramebuffer) -> CoglStereoMode;
    pub fn cogl_framebuffer_get_viewport4fv(framebuffer: *mut CoglFramebuffer, viewport: *mut [c_float; 4]);
    pub fn cogl_framebuffer_get_viewport_height(framebuffer: *mut CoglFramebuffer) -> c_float;
    pub fn cogl_framebuffer_get_viewport_width(framebuffer: *mut CoglFramebuffer) -> c_float;
    pub fn cogl_framebuffer_get_viewport_x(framebuffer: *mut CoglFramebuffer) -> c_float;
    pub fn cogl_framebuffer_get_viewport_y(framebuffer: *mut CoglFramebuffer) -> c_float;
    pub fn cogl_framebuffer_get_width(framebuffer: *mut CoglFramebuffer) -> c_int;
    pub fn cogl_framebuffer_identity_matrix(framebuffer: *mut CoglFramebuffer);
    pub fn cogl_framebuffer_orthographic(framebuffer: *mut CoglFramebuffer, x_1: c_float, y_1: c_float, x_2: c_float, y_2: c_float, near: c_float, far: c_float);
    pub fn cogl_framebuffer_perspective(framebuffer: *mut CoglFramebuffer, fov_y: c_float, aspect: c_float, z_near: c_float, z_far: c_float);
    pub fn cogl_framebuffer_pop_clip(framebuffer: *mut CoglFramebuffer);
    pub fn cogl_framebuffer_pop_matrix(framebuffer: *mut CoglFramebuffer);
    pub fn cogl_framebuffer_push_matrix(framebuffer: *mut CoglFramebuffer);
    pub fn cogl_framebuffer_push_primitive_clip(framebuffer: *mut CoglFramebuffer, primitive: *mut CoglPrimitive, bounds_x1: c_float, bounds_y1: c_float, bounds_x2: c_float, bounds_y2: c_float);
    pub fn cogl_framebuffer_push_rectangle_clip(framebuffer: *mut CoglFramebuffer, x_1: c_float, y_1: c_float, x_2: c_float, y_2: c_float);
    pub fn cogl_framebuffer_push_scissor_clip(framebuffer: *mut CoglFramebuffer, x: c_int, y: c_int, width: c_int, height: c_int);
    pub fn cogl_framebuffer_read_pixels(framebuffer: *mut CoglFramebuffer, x: c_int, y: c_int, width: c_int, height: c_int, format: CoglPixelFormat, pixels: *mut u8) -> CoglBool;
    pub fn cogl_framebuffer_read_pixels_into_bitmap(framebuffer: *mut CoglFramebuffer, x: c_int, y: c_int, source: CoglReadPixelsFlags, bitmap: *mut CoglBitmap) -> CoglBool;
    pub fn cogl_framebuffer_resolve_samples(framebuffer: *mut CoglFramebuffer);
    pub fn cogl_framebuffer_resolve_samples_region(framebuffer: *mut CoglFramebuffer, x: c_int, y: c_int, width: c_int, height: c_int);
    pub fn cogl_framebuffer_rotate(framebuffer: *mut CoglFramebuffer, angle: c_float, x: c_float, y: c_float, z: c_float);
    pub fn cogl_framebuffer_rotate_euler(framebuffer: *mut CoglFramebuffer, euler: *const CoglEuler);
    pub fn cogl_framebuffer_rotate_quaternion(framebuffer: *mut CoglFramebuffer, quaternion: *const CoglQuaternion);
    pub fn cogl_framebuffer_scale(framebuffer: *mut CoglFramebuffer, x: c_float, y: c_float, z: c_float);
    pub fn cogl_framebuffer_set_color_mask(framebuffer: *mut CoglFramebuffer, color_mask: CoglColorMask);
    pub fn cogl_framebuffer_set_depth_texture_enabled(framebuffer: *mut CoglFramebuffer, enabled: CoglBool);
    pub fn cogl_framebuffer_set_depth_write_enabled(framebuffer: *mut CoglFramebuffer, depth_write_enabled: CoglBool);
    pub fn cogl_framebuffer_set_dither_enabled(framebuffer: *mut CoglFramebuffer, dither_enabled: CoglBool);
    pub fn cogl_framebuffer_set_modelview_matrix(framebuffer: *mut CoglFramebuffer, matrix: *const CoglMatrix);
    pub fn cogl_framebuffer_set_projection_matrix(framebuffer: *mut CoglFramebuffer, matrix: *const CoglMatrix);
    pub fn cogl_framebuffer_set_samples_per_pixel(framebuffer: *mut CoglFramebuffer, samples_per_pixel: c_int);
    pub fn cogl_framebuffer_set_stereo_mode(framebuffer: *mut CoglFramebuffer, stereo_mode: CoglStereoMode);
    pub fn cogl_framebuffer_set_viewport(framebuffer: *mut CoglFramebuffer, x: c_float, y: c_float, width: c_float, height: c_float);
    pub fn cogl_framebuffer_transform(framebuffer: *mut CoglFramebuffer, matrix: *const CoglMatrix);
    pub fn cogl_framebuffer_translate(framebuffer: *mut CoglFramebuffer, x: c_float, y: c_float, z: c_float);
    pub fn cogl_framebuffer_vdraw_attributes(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, mode: CoglVerticesMode, first_vertex: c_int, n_vertices: c_int, ...);
    pub fn cogl_framebuffer_vdraw_indexed_attributes(framebuffer: *mut CoglFramebuffer, pipeline: *mut CoglPipeline, mode: CoglVerticesMode, first_vertex: c_int, n_vertices: c_int, indices: *mut CoglIndices, ...);

    //=========================================================================
    // CoglTexture
    //=========================================================================
    pub fn cogl_texture_get_gtype() -> GType;
    pub fn cogl_texture_allocate(texture: *mut CoglTexture, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_texture_get_components(texture: *mut CoglTexture) -> CoglTextureComponents;
    pub fn cogl_texture_get_data(texture: *mut CoglTexture, format: CoglPixelFormat, rowstride: c_uint, data: *mut u8) -> c_int;
    pub fn cogl_texture_get_gl_texture(texture: *mut CoglTexture, out_gl_handle: *mut c_uint, out_gl_target: *mut c_uint) -> CoglBool;
    pub fn cogl_texture_get_height(texture: *mut CoglTexture) -> c_uint;
    pub fn cogl_texture_get_max_waste(texture: *mut CoglTexture) -> c_int;
    pub fn cogl_texture_get_premultiplied(texture: *mut CoglTexture) -> CoglBool;
    pub fn cogl_texture_get_width(texture: *mut CoglTexture) -> c_uint;
    pub fn cogl_texture_is_sliced(texture: *mut CoglTexture) -> CoglBool;
    pub fn cogl_texture_set_components(texture: *mut CoglTexture, components: CoglTextureComponents);
    pub fn cogl_texture_set_data(texture: *mut CoglTexture, format: CoglPixelFormat, rowstride: c_int, data: *const u8, level: c_int, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_texture_set_premultiplied(texture: *mut CoglTexture, premultiplied: CoglBool);
    pub fn cogl_texture_set_region(texture: *mut CoglTexture, src_x: c_int, src_y: c_int, dst_x: c_int, dst_y: c_int, dst_width: c_uint, dst_height: c_uint, width: c_int, height: c_int, format: CoglPixelFormat, rowstride: c_uint, data: *const u8) -> CoglBool;
    pub fn cogl_texture_set_region_from_bitmap(texture: *mut CoglTexture, src_x: c_int, src_y: c_int, dst_x: c_int, dst_y: c_int, dst_width: c_uint, dst_height: c_uint, bitmap: *mut CoglBitmap) -> CoglBool;

    //=========================================================================
    // Other functions
    //=========================================================================
    pub fn cogl_buffer_get_size(buffer: *mut CoglBuffer) -> c_uint;
    pub fn cogl_buffer_get_update_hint(buffer: *mut CoglBuffer) -> CoglBufferUpdateHint;
    pub fn cogl_buffer_map(buffer: *mut CoglBuffer, access: CoglBufferAccess, hints: CoglBufferMapHint) -> *mut c_void;
    pub fn cogl_buffer_map_range(buffer: *mut CoglBuffer, offset: size_t, size: size_t, access: CoglBufferAccess, hints: CoglBufferMapHint, error: *mut *mut glib::GError) -> *mut c_void;
    pub fn cogl_buffer_set_data(buffer: *mut CoglBuffer, offset: size_t, data: *mut c_void, size: size_t) -> CoglBool;
    pub fn cogl_buffer_set_update_hint(buffer: *mut CoglBuffer, hint: CoglBufferUpdateHint);
    pub fn cogl_buffer_unmap(buffer: *mut CoglBuffer);
    pub fn cogl_debug_matrix_entry_print(entry: *mut CoglMatrixEntry);
    pub fn cogl_debug_matrix_print(matrix: *const CoglMatrix);
    pub fn cogl_debug_object_foreach_type(func: CoglDebugObjectForeachTypeCallback, user_data: *mut c_void);
    pub fn cogl_debug_object_print_instances();
    pub fn cogl_egl_context_get_egl_context(context: *mut CoglContext);
    pub fn cogl_egl_context_get_egl_display(context: *mut CoglContext);
    pub fn cogl_error_copy(error: *mut glib::GError) -> *mut glib::GError;
    pub fn cogl_error_free(error: *mut glib::GError);
    pub fn cogl_error_matches(error: *mut glib::GError, domain: u32, code: c_int) -> CoglBool;
    pub fn cogl_foreach_feature(context: *mut CoglContext, callback: CoglFeatureCallback, user_data: *mut c_void);
    pub fn cogl_get_clock_time(context: *mut CoglContext) -> i64;
    pub fn cogl_get_draw_framebuffer() -> *mut CoglFramebuffer;
    pub fn cogl_get_rectangle_indices(context: *mut CoglContext, n_rectangles: c_int) -> *mut CoglIndices;
    pub fn cogl_get_static_identity_quaternion() -> *const CoglQuaternion;
    pub fn cogl_get_static_zero_quaternion() -> *const CoglQuaternion;
    //pub fn cogl_gles2_get_current_vtable() -> /*Ignored*/*mut CoglGLES2Vtable;
    pub fn cogl_gles2_texture_2d_new_from_handle(ctx: *mut CoglContext, gles2_ctx: *mut CoglGLES2Context, handle: c_uint, width: c_int, height: c_int, format: CoglPixelFormat) -> *mut CoglTexture2D;
    pub fn cogl_gles2_texture_get_handle(texture: *mut CoglTexture, handle: *mut c_uint, target: *mut c_uint) -> CoglBool;
    pub fn cogl_glib_renderer_source_new(renderer: *mut CoglRenderer, priority: c_int) -> *mut glib::GSource;
    pub fn cogl_glib_source_new(context: *mut CoglContext, priority: c_int) -> *mut glib::GSource;
    pub fn cogl_glx_context_get_glx_context(context: *mut CoglContext);
    pub fn cogl_gtype_matrix_get_type() -> GType;
    pub fn cogl_handle_get_type() -> GType;
    pub fn cogl_handle_ref(handle: CoglHandle) -> CoglHandle;
    pub fn cogl_handle_unref(handle: CoglHandle);
    pub fn cogl_has_feature(context: *mut CoglContext, feature: CoglFeatureID) -> CoglBool;
    pub fn cogl_has_features(context: *mut CoglContext, ...) -> CoglBool;
    pub fn cogl_is_atlas_texture(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_attribute(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_attribute_buffer(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_bitmap(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_buffer(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_context(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_display(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_frame_info(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_framebuffer(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_gles2_context(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_index_buffer(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_indices(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_matrix_stack(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_onscreen(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_onscreen_template(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_output(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_pipeline(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_pixel_buffer(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_primitive(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_primitive_texture(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_renderer(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_snippet(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_sub_texture(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_swap_chain(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_texture(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_texture_2d(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_texture_2d_sliced(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_texture_3d(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_texture_pixmap_x11(object: *mut c_void) -> CoglBool;
    pub fn cogl_is_texture_rectangle(object: *mut c_void) -> CoglBool;
    pub fn cogl_kms_display_queue_modes_reset(display: *mut CoglDisplay);
    pub fn cogl_kms_display_set_ignore_crtc(display: *mut CoglDisplay, id: u32, ignore: CoglBool);
    pub fn cogl_kms_display_set_layout(display: *mut CoglDisplay, width: c_int, height: c_int, crtcs: *mut *mut CoglKmsCrtc, n_crtcs: c_int, error: *mut *mut glib::GError) -> CoglBool;
    
    // FIXME:
    // pub fn cogl_kms_renderer_get_gbm(renderer: *mut CoglRenderer) -> *mut gbm_device;
    
    pub fn cogl_kms_renderer_get_kms_fd(renderer: *mut CoglRenderer) -> c_int;
    pub fn cogl_kms_renderer_set_kms_fd(renderer: *mut CoglRenderer, fd: c_int);
    pub fn cogl_meta_texture_foreach_in_region(meta_texture: *mut CoglMetaTexture, tx_1: c_float, ty_1: c_float, tx_2: c_float, ty_2: c_float, wrap_s: CoglPipelineWrapMode, wrap_t: CoglPipelineWrapMode, callback: CoglMetaTextureCallback, user_data: *mut c_void);
    pub fn cogl_poll_renderer_dispatch(renderer: *mut CoglRenderer, poll_fds: *const CoglPollFD, n_poll_fds: c_int);
    pub fn cogl_poll_renderer_get_info(renderer: *mut CoglRenderer, poll_fds: *mut *mut CoglPollFD, n_poll_fds: *mut c_int, timeout: *mut i64) -> c_int;
    pub fn cogl_pop_gles2_context(ctx: *mut CoglContext);
    pub fn cogl_push_gles2_context(ctx: *mut CoglContext, gles2_ctx: *mut CoglGLES2Context, read_buffer: *mut CoglFramebuffer, write_buffer: *mut CoglFramebuffer, error: *mut *mut glib::GError) -> CoglBool;
    pub fn cogl_vector3_add(result: *mut c_float, a: *const c_float, b: *const c_float);
    pub fn cogl_vector3_copy(vector: *const c_float) -> *mut c_float;
    pub fn cogl_vector3_cross_product(result: *mut c_float, u: *const c_float, v: *const c_float);
    pub fn cogl_vector3_distance(a: *const c_float, b: *const c_float) -> c_float;
    pub fn cogl_vector3_divide_scalar(vector: *mut c_float, scalar: c_float);
    pub fn cogl_vector3_dot_product(a: *const c_float, b: *const c_float) -> c_float;
    pub fn cogl_vector3_equal(v1: *mut c_void, v2: *mut c_void) -> CoglBool;
    pub fn cogl_vector3_equal_with_epsilon(vector0: *const c_float, vector1: *const c_float, epsilon: c_float) -> CoglBool;
    pub fn cogl_vector3_free(vector: *mut c_float);
    pub fn cogl_vector3_init(vector: *mut c_float, x: c_float, y: c_float, z: c_float);
    pub fn cogl_vector3_init_zero(vector: *mut c_float);
    pub fn cogl_vector3_invert(vector: *mut c_float);
    pub fn cogl_vector3_magnitude(vector: *const c_float) -> c_float;
    pub fn cogl_vector3_multiply_scalar(vector: *mut c_float, scalar: c_float);
    pub fn cogl_vector3_normalize(vector: *mut c_float);
    pub fn cogl_vector3_subtract(result: *mut c_float, a: *const c_float, b: *const c_float);

    // FIXME:
    // pub fn cogl_wayland_display_set_compositor_display(display: *mut CoglDisplay, wayland_display: *mut wl_display);
    // pub fn cogl_wayland_onscreen_get_shell_surface(onscreen: *mut CoglOnscreen) -> *mut wl_shell_surface;
    // pub fn cogl_wayland_onscreen_get_surface(onscreen: *mut CoglOnscreen) -> *mut wl_surface;
    // pub fn cogl_wayland_onscreen_resize(onscreen: *mut CoglOnscreen, width: c_int, height: c_int, offset_x: c_int, offset_y: c_int);
    // pub fn cogl_wayland_onscreen_set_foreign_surface(onscreen: *mut CoglOnscreen, surface: *mut wl_surface);
    // pub fn cogl_wayland_renderer_get_display(renderer: *mut CoglRenderer) -> *mut wl_display;
    // pub fn cogl_wayland_renderer_set_event_dispatch_enabled(renderer: *mut CoglRenderer, enable: CoglBool);
    // pub fn cogl_wayland_renderer_set_foreign_display(renderer: *mut CoglRenderer, display: *mut wl_display);
    // pub fn cogl_wayland_texture_2d_new_from_buffer(ctx: *mut CoglContext, buffer: *mut wl_resource, error: *mut *mut glib::GError) -> *mut CoglTexture2D;
    // pub fn cogl_wayland_texture_set_region_from_shm_buffer(texture: *mut CoglTexture, src_x: c_int, src_y: c_int, width: c_int, height: c_int, shm_buffer: *mut wl_shm_buffer, dst_x: c_int, dst_y: c_int, level: c_int, error: *mut *mut glib::GError) -> CoglBool;
    
    pub fn cogl_x11_onscreen_get_visual_xid(onscreen: *mut CoglOnscreen) -> u32;
    pub fn cogl_x11_onscreen_get_window_xid(onscreen: *mut CoglOnscreen) -> u32;
    pub fn cogl_x11_onscreen_set_foreign_window_xid(onscreen: *mut CoglOnscreen, xid: u32, update: CoglOnscreenX11MaskCallback, user_data: *mut c_void);
    pub fn cogl_xlib_get_display();
    pub fn cogl_xlib_handle_event(xevent: *mut c_void) -> CoglFilterReturn;
    pub fn cogl_xlib_set_display(display: *mut c_void);

}