#[macro_use]
mod macros;
pub mod core;
pub mod de;
pub mod extra;
pub mod include;
pub mod props;
pub use include::*;
pub use props::*;
use crate::comm::{QWriter, Signal, SignalId};
use crate::resource::{IoManager, Key, ResourceAddr, ResourceManager};
use crate::server::{AsyncSignal, Config, State, SyncSignal};
use eframe::egui;
use eyre::Result;
use itertools::Itertools;
use std::any::Any;
use std::collections::BTreeSet;
use std::fmt::{Debug, Formatter};
use std::time::Instant;
pub trait Action: Debug + Any {
#[inline(always)]
fn init(self) -> Result<Box<dyn Action>>
where
Self: 'static + Sized,
{
Ok(Box::new(self))
}
#[inline(always)]
fn in_signals(&self) -> BTreeSet<SignalId> {
BTreeSet::new()
}
#[inline(always)]
fn out_signals(&self) -> BTreeSet<SignalId> {
BTreeSet::new()
}
#[inline(always)]
#[allow(unused_variables)]
fn resources(&self, config: &Config) -> Vec<ResourceAddr> {
vec![]
}
fn stateful(
&self,
io: &IoManager,
res: &ResourceManager,
config: &Config,
sync_writer: &QWriter<SyncSignal>,
async_writer: &QWriter<AsyncSignal>,
) -> Result<Box<dyn StatefulAction>>;
}
pub trait StatefulAction: Send {
fn is_over(&self) -> Result<bool>;
fn type_str(&self) -> String;
fn props(&self) -> Props {
DEFAULT.into()
}
#[allow(unused_variables)]
fn start(
&mut self,
sync_writer: &mut QWriter<SyncSignal>,
async_writer: &mut QWriter<AsyncSignal>,
state: &State,
) -> Result<Signal> {
if self.props().visual() {
sync_writer.push(SyncSignal::Repaint);
}
Ok(Signal::none())
}
#[allow(unused_variables)]
fn update(
&mut self,
signal: &ActionSignal,
sync_writer: &mut QWriter<SyncSignal>,
async_writer: &mut QWriter<AsyncSignal>,
state: &State,
) -> Result<Signal> {
Ok(Signal::none())
}
#[allow(unused_variables)]
fn show(
&mut self,
ui: &mut egui::Ui,
sync_writer: &mut QWriter<SyncSignal>,
async_writer: &mut QWriter<AsyncSignal>,
state: &State,
) -> Result<()> {
Ok(())
}
#[allow(unused_variables)]
fn stop(
&mut self,
sync_writer: &mut QWriter<SyncSignal>,
async_writer: &mut QWriter<AsyncSignal>,
state: &State,
) -> Result<Signal> {
if self.props().visual() {
sync_writer.push(SyncSignal::Repaint);
}
Ok(Signal::none())
}
fn debug(&self) -> Vec<(&str, String)> {
vec![
("type", format!("{:?}", self.type_str())),
("done", format!("{:?}", self.is_over())),
("viz", format!("{:?}", self.props().visual())),
("inf", format!("{:?}", self.props().infinite())),
]
}
}
impl Debug for dyn StatefulAction {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(
f,
"Action({})",
self.debug()
.iter()
.map(|(key, value)| format!("{key}={value}"))
.join(", ")
)
}
}
pub trait ImplStatefulAction: StatefulAction {}
#[derive(Debug, Clone)]
pub enum ActionSignal {
UpdateGraph,
KeyPress(Instant, BTreeSet<Key>),
StateChanged(Instant, BTreeSet<SignalId>),
}