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use crate;
use SystemTime;
/// An input event.
///
/// Input events in your [`Game`] are processed by the [`Game::Input`] associated
/// type.
///
/// You can use your own input handler by implementing the [`Input`] trait.
///
/// [`Game`]: ../trait.Game.html
/// [`Game::Input`]: ../trait.Game.html#associatedtype.Input
/// [`Input`]: trait.Input.html