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use std::f32;
use crate::graphics::{Color, Point};
/// A section of text.
#[derive(Clone, PartialEq, Debug)]
pub struct Text<'a> {
/// Text content
pub content: &'a str,
/// Text position
pub position: Point,
/// Text bounds, in screen coordinates
pub bounds: (f32, f32),
/// Text size
pub size: f32,
/// Text color
pub color: Color,
/// Text horizontal alignment
pub horizontal_alignment: HorizontalAlignment,
/// Text vertical alignment
pub vertical_alignment: VerticalAlignment,
}
impl Default for Text<'static> {
#[inline]
fn default() -> Text<'static> {
Text {
content: "",
position: Point::new(0.0, 0.0),
bounds: (f32::INFINITY, f32::INFINITY),
size: 16.0,
color: Color::BLACK,
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Top,
}
}
}
/// The horizontal alignment of some resource.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum HorizontalAlignment {
/// Align left
Left,
/// Horizontally centered
Center,
/// Align right
Right,
}
/// The vertical alignment of some resource.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum VerticalAlignment {
/// Align top
Top,
/// Vertically centered
Center,
/// Align bottom
Bottom,
}