use crate::graphics;
#[allow(missing_debug_implementations)]
#[allow(missing_docs)]
pub struct Debug {}
impl Debug {
pub(crate) fn new(_gpu: &mut graphics::Gpu) -> Self {
Self {}
}
pub(crate) fn loading_started(&mut self) {}
pub(crate) fn loading_finished(&mut self) {}
pub(crate) fn frame_started(&mut self) {}
pub(crate) fn frame_finished(&mut self) {}
pub(crate) fn interact_started(&mut self) {}
pub(crate) fn interact_finished(&mut self) {}
pub(crate) fn update_started(&mut self) {}
pub(crate) fn update_finished(&mut self) {}
pub(crate) fn draw_started(&mut self) {}
pub(crate) fn draw_finished(&mut self) {}
pub(crate) fn ui_started(&mut self) {}
pub(crate) fn ui_finished(&mut self) {}
pub(crate) fn debug_started(&mut self) {}
pub(crate) fn debug_finished(&mut self) {}
#[allow(dead_code)]
pub(crate) fn toggle(&mut self) {}
pub(crate) fn is_enabled(&self) -> bool {
false
}
#[allow(missing_docs)]
pub fn draw(&mut self, _frame: &mut graphics::Frame<'_>) {}
}