use coffee::graphics::{
Color, Frame, Mesh, Rectangle, Shape, Window, WindowSettings,
};
use coffee::load::Task;
use coffee::{Game, Timer};
fn main() -> coffee::Result<()> {
Example::run(WindowSettings {
title: String::from("Rectangle - Coffee"),
size: (1280, 1024),
resizable: true,
fullscreen: false,
maximized: false,
})
}
struct Example;
impl Game for Example {
type Input = ();
type LoadingScreen = ();
fn load(_window: &Window) -> Task<Example> {
Task::succeed(|| Example)
}
fn draw(&mut self, frame: &mut Frame, _timer: &Timer) {
frame.clear(Color::BLACK);
let mut mesh = Mesh::new();
mesh.fill(
Shape::Rectangle(Rectangle {
x: 0.0,
y: 0.0,
width: 200.0,
height: 100.0,
}),
Color::WHITE,
);
mesh.draw(&mut frame.as_target());
}
}