Coerce-rs

Coerce-rs is an asynchronous (async/await) Actor runtime for Rust. It allows for extremely simple yet powerful actor-based multithreaded application development.
async/await Actors
An actor is just another word for a unit of computation. It can have mutable state, it can receive messages and perform actions.
One caveat though.. It can only do one thing at a time. This can be useful because it can alleviate the need for thread synchronisation,
usually achieved by locking (using Mutex, RwLock etc).
How is this achieved in Coerce?
Coerce uses Tokio's MPSC channels (tokio::sync::mpsc::channel), every actor created spawns a task listening to messages from a
Receiver, handling and awaiting the result of the message. Every reference (ActorRef<A: Actor>) holds a Sender<M> where A: Handler<M>, which can be cloned.
Actors can be stopped and actor references can be retrieved by ID from anywhere in your application. IDs are String but if an ID isn't provided upon creation, a new Uuid will be generated. Anonymous actors are automatically dropped (and Stopped)
when all references are dropped. Tracked actors (using global fn new_actor) must be stopped.
Example
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pub async
Timer Example
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pub async