coerce 0.3.1-prerelease

Async actor runtime and distributed systems framework
use crate::actor::{ActorId, ActorState};
use crate::remote::storage::state::{ActorStore, ActorStoreErr};

pub struct ActorActivator {
    store: Box<dyn ActorStore + Sync + Send>,
}

impl ActorActivator {
    pub fn new(store: Box<dyn ActorStore + Sync + Send>) -> ActorActivator {
        ActorActivator { store }
    }
}

pub struct DefaultActorStore;

#[async_trait]
impl ActorStore for DefaultActorStore {
    async fn get(&mut self, _actor_id: ActorId) -> Result<Option<ActorState>, ActorStoreErr> {
        Ok(None)
    }

    async fn put(&mut self, _actor: &ActorState) -> Result<(), ActorStoreErr> {
        Ok(())
    }

    async fn remove(&mut self, _actor_id: ActorId) -> Result<bool, ActorStoreErr> {
        Ok(false)
    }

    fn clone(&self) -> Box<dyn ActorStore + Send + Sync> {
        Box::new(DefaultActorStore)
    }
}
//
// impl ActorActivator {
//     pub async fn activate<A: Actor>(&mut self, id: &ActorId) -> Option<A>
//     where
//         A: FromActorState<A>,
//     {
//         let id = id.clone();
//         let state = self.store.get(id).await;
//         if let Ok(Some(state)) = state {
//             A::try_from(state)
//         } else {
//             None
//         }
//     }
// }
//
impl Clone for ActorActivator {
    fn clone(&self) -> Self {
        ActorActivator {
            store: self.store.clone(),
        }
    }
}