use std::i64;
use tiny_skia::Color;
const HEX_COLOR_LENGTH: usize = 7;
const HEX_COLOR_WITH_ALPHA_LENGTH: usize = 9;
#[derive(Clone)]
pub struct RgbaColor(Color);
pub fn is_valid_hex_color(color: &str) -> bool {
(color.len() == HEX_COLOR_LENGTH || color.len() == HEX_COLOR_WITH_ALPHA_LENGTH)
&& color.starts_with("#")
}
fn parse_color_to_rgba_hex(hex: &str) -> String {
if !is_valid_hex_color(&hex) || hex.len() == HEX_COLOR_WITH_ALPHA_LENGTH {
hex.to_string()
} else {
format!("{}ff", hex)
}
}
pub fn parse_hex_to_cosmic_color(hex: &str) -> cosmic_text::Color {
let color: RgbaColor = hex.into();
color.into()
}
impl Into<RgbaColor> for &str {
fn into(self) -> RgbaColor {
if !is_valid_hex_color(&self) {
panic!("Invalid hex color: {}", self);
}
let rgba_hex_color = parse_color_to_rgba_hex(&self);
let hex_color = &rgba_hex_color.to_lowercase()[1..rgba_hex_color.len()];
let chars = hex_color.chars().collect::<Vec<char>>();
let splits = &chars
.chunks(2)
.map(|chunk| i64::from_str_radix(&chunk.iter().collect::<String>(), 16).unwrap())
.collect::<Vec<_>>();
RgbaColor(Color::from_rgba8(
splits[0] as u8,
splits[1] as u8,
splits[2] as u8,
splits[3] as u8,
))
}
}
impl From<RgbaColor> for cosmic_text::Color {
fn from(value: RgbaColor) -> Self {
let color = value.0.to_color_u8();
cosmic_text::Color::rgba(color.red(), color.green(), color.blue(), color.alpha())
}
}
impl From<RgbaColor> for Color {
fn from(value: RgbaColor) -> Self {
value.0
}
}