Struct OpenGL

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pub struct OpenGL {
    pub points: Vec<f32>,
    pub size: usize,
    pub sphere_n: usize,
    pub backbone_n: usize,
    pub pair_n: usize,
    /* private fields */
}
Expand description

This type represents an abstract OpenGL drawing. After it is built using the new and reset methods, its points field can be sent to OpenGL as a triangle strip for rendering.

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§points: Vec<f32>

Points of the vertices to render.

§size: usize

The size of a single point, in f32 (i.e. the size in bytes is four times this field).

§sphere_n: usize

Number of subdivisions (horizontal and vertical) in a sphere.

§backbone_n: usize

Number of subdivisions in the backbone cylinders.

§pair_n: usize

Number of subdivisions in the basepair cylinders.

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impl OpenGL

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pub fn new( use_geometry_shader: bool, sphere_n: usize, backbone_n: usize, pair_n: usize, ) -> Self

Create a new OpenGL. This does not load any design, but merely creates the necessary structures.

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pub fn reset<A, B>(&mut self, design: &Design<A, B>)

Reset this type and load a new design. This must also be used initially after calling the new method.

Auto Trait Implementations§

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impl Freeze for OpenGL

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impl RefUnwindSafe for OpenGL

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impl Send for OpenGL

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impl Sync for OpenGL

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impl Unpin for OpenGL

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impl UnwindSafe for OpenGL

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.