pub struct ErroredPlayer(pub String);
Tuple Fields§
§0: String
Trait Implementations§
Source§impl<G: Game> Player<G> for ErroredPlayer
impl<G: Game> Player<G> for ErroredPlayer
fn get_action( &mut self, _: &G::PlayerView, _: Option<&PlayerDebugInterface<'_, G>>, ) -> Result<G::Action, PlayerError>
fn debug_update( &mut self, _: &G::PlayerView, _: &PlayerDebugInterface<'_, G>, ) -> Result<(), PlayerError>
Auto Trait Implementations§
impl Freeze for ErroredPlayer
impl RefUnwindSafe for ErroredPlayer
impl Send for ErroredPlayer
impl Sync for ErroredPlayer
impl Unpin for ErroredPlayer
impl UnwindSafe for ErroredPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more