[−][src]Struct codegame::BackgroundGameProcessor
Implementations
impl<G: Game> BackgroundGameProcessor<G>
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pub fn new(
processor: GameProcessor<G>,
tick_handler: impl FnMut(&G, Vec<G::Event>) + Send + 'static,
debug_interface: Option<DebugInterface<G>>
) -> Self
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processor: GameProcessor<G>,
tick_handler: impl FnMut(&G, Vec<G::Event>) + Send + 'static,
debug_interface: Option<DebugInterface<G>>
) -> Self
pub fn proceed(&mut self, debug_game_state: Option<&G>, max_ticks: usize)
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pub fn player_count(&self) -> usize
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Trait Implementations
Auto Trait Implementations
impl<G> !RefUnwindSafe for BackgroundGameProcessor<G>
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impl<G> Send for BackgroundGameProcessor<G>
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impl<G> Sync for BackgroundGameProcessor<G>
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impl<G> Unpin for BackgroundGameProcessor<G> where
G: Unpin,
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G: Unpin,
impl<G> !UnwindSafe for BackgroundGameProcessor<G>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut Tⓘ
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a Tⓘ
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut Tⓘ
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,