[][src]Struct codegame::BackgroundGameProcessor

pub struct BackgroundGameProcessor<G: Game> { /* fields omitted */ }

Implementations

impl<G: Game> BackgroundGameProcessor<G>[src]

pub fn new(
    processor: GameProcessor<G>,
    tick_handler: impl FnMut(&G, Vec<G::Event>) + Send + 'static,
    debug_interface: Option<DebugInterface<G>>
) -> Self
[src]

pub fn proceed(&mut self, debug_game_state: Option<&G>, max_ticks: usize)[src]

pub fn player_count(&self) -> usize[src]

Trait Implementations

impl<G: Game> Drop for BackgroundGameProcessor<G>[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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    V: MultiLane<T>,