pub struct EmptyPlayer;Trait Implementations§
Source§impl<G: Game> Player<G> for EmptyPlayer
impl<G: Game> Player<G> for EmptyPlayer
fn get_action( &mut self, _: &G::PlayerView, _: Option<&PlayerDebugInterface<'_, G>>, ) -> Result<G::Action, PlayerError>
fn debug_update( &mut self, _: &G::PlayerView, _: &PlayerDebugInterface<'_, G>, ) -> Result<(), PlayerError>
Auto Trait Implementations§
impl Freeze for EmptyPlayer
impl RefUnwindSafe for EmptyPlayer
impl Send for EmptyPlayer
impl Sync for EmptyPlayer
impl Unpin for EmptyPlayer
impl UnsafeUnpin for EmptyPlayer
impl UnwindSafe for EmptyPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more