use super::*;
pub struct TcpPlayer<G: Game> {
inner: StreamPlayer<G>,
port: u16,
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct TcpPlayerOptions {
pub host: Option<String>,
pub port: u16,
pub accept_timeout: Option<f64>,
pub timeout: Option<f64>,
pub token: Option<String>,
}
impl<G: Game> TcpPlayer<G> {
pub fn new(options: TcpPlayerOptions) -> impl Future<Output = Result<Self, std::io::Error>> {
let (sender, receiver) = futures::channel::oneshot::channel();
let listener_result = std::net::TcpListener::bind((
options
.host
.as_ref()
.map(|host| host.as_str())
.unwrap_or("127.0.0.1"),
options.port,
));
if listener_result.is_ok() {
info!("Waiting for connection on port {}", options.port);
}
std::thread::spawn(move || {
let result = {
let sender = &sender;
let f = move || -> Result<Self, std::io::Error> {
let listener = listener_result?;
listener.set_nonblocking(true)?;
let timer = Timer::new();
while !sender.is_canceled() {
if let Some(time) = options.accept_timeout {
if timer.elapsed() > time {
info!("Timeout accepting player on port {}", options.port);
break;
}
}
match listener.accept() {
Ok((stream, _)) => {
info!("Got connection on port {}", options.port);
if let Some(time) = options.timeout {
stream.set_read_timeout(Some(
std::time::Duration::from_millis((time * 1000.0) as _),
))?;
stream.set_write_timeout(Some(
std::time::Duration::from_millis((time * 1000.0) as _),
))?;
}
stream.set_nonblocking(false)?;
stream.set_nodelay(true)?;
let stream_clone = stream.try_clone()?;
let mut reader = std::io::BufReader::new(stream);
let writer = std::io::BufWriter::new(stream_clone);
let token: String = Trans::read_from(&mut reader)?;
if let Some(actual_token) = &options.token {
if token != actual_token.as_str() {
return Err(std::io::Error::new(
std::io::ErrorKind::Other,
"Token mismatch",
));
}
}
return Ok(Self {
inner: StreamPlayer::new(Box::new(reader), Box::new(writer)),
port: options.port,
});
}
Err(ref e) if e.kind() == std::io::ErrorKind::WouldBlock => {
std::thread::sleep(std::time::Duration::from_millis(100));
}
Err(e) => {
return Err(e);
}
}
}
info!("Stop listening port {}", options.port);
return Err(std::io::Error::from(std::io::ErrorKind::ConnectionReset));
};
f()
};
let _ = sender.send(result);
});
receiver.map(|result| result.unwrap())
}
}
impl<G: Game> Drop for TcpPlayer<G> {
fn drop(&mut self) {
info!("Dropping tcp player on port {}", self.port);
}
}
impl<G: Game> Player<G> for TcpPlayer<G> {
fn get_action(
&mut self,
player_view: &G::PlayerView,
debug_interface: Option<&PlayerDebugInterface<G>>,
) -> Result<G::Action, PlayerError> {
Player::<G>::get_action(&mut self.inner, player_view, debug_interface)
}
fn debug_update(
&mut self,
player_view: &G::PlayerView,
debug_interface: &PlayerDebugInterface<G>,
) -> Result<(), PlayerError> {
Player::<G>::debug_update(&mut self.inner, player_view, debug_interface)
}
}