use super::*;
pub type Generator = trans_gen::gens::csharp::Generator;
impl<G: Game> ClientGen<G> for trans_gen::GeneratorImpl<Generator> {
const NAME: &'static str = "CSharp";
const RUNNABLE: bool = true;
type GenOptions = <Generator as trans_gen::Generator>::Options;
fn gen(options: &Options, gen_options: Self::GenOptions) -> anyhow::Result<()> {
let mut gen = Self::new(options.name, options.version, gen_options);
gen.add(&trans::Schema::of::<ClientMessage<G>>());
gen.add(&trans::Schema::of::<ServerMessage<G>>());
gen.add(&trans::Schema::of::<G::DebugState>());
gen.result().write_to(options.target_dir)?;
write_file(
options.target_dir.join("Dockerfile"),
project_file!(options, "Dockerfile"),
)?;
write_file(
options.target_dir.join("compile.sh"),
project_file!(options, "compile.sh"),
)?;
write_file(
options.target_dir.join("run.sh"),
project_file!(options, "run.sh"),
)?;
write_file(
options.target_dir.join("Runner.cs"),
&project_file!(options, "Runner.cs"),
)?;
write_file(
options.target_dir.join("DebugInterface.cs"),
&project_file!(options, "DebugInterface.cs"),
)?;
write_file(
options.target_dir.join("MyStrategy.cs"),
&project_file!(options, "MyStrategy.cs"),
)?;
write_file(
options.target_dir.join(format!("{}.csproj", options.name)),
&project_file!(options, "project.csproj"),
)?;
Ok(())
}
fn build_local(options: &Options) -> anyhow::Result<()> {
command("dotnet")
.current_dir(options.target_dir)
.arg("build")
.arg("-c")
.arg("Release")
.run()
}
fn run_local(options: &Options) -> anyhow::Result<Command> {
let mut command = command("dotnet");
command.arg("run").arg("-c").arg("Release");
command.current_dir(options.target_dir);
Ok(command)
}
}