[]Struct codegame::prelude::ugli::Renderbuffer

pub struct Renderbuffer<T = Color<f32>> where
    T: RenderbufferPixel
{ /* fields omitted */ }

Implementations

impl<T> Renderbuffer<T> where
    T: RenderbufferPixel

pub fn new(ugli: &Rc<Ugli>, size: Vec2<usize>) -> Renderbuffer<T>

Trait Implementations

impl<T> Drop for Renderbuffer<T> where
    T: RenderbufferPixel

Auto Trait Implementations

impl<T = Color<f32>> !RefUnwindSafe for Renderbuffer<T>

impl<T = Color<f32>> !Send for Renderbuffer<T>

impl<T = Color<f32>> !Sync for Renderbuffer<T>

impl<T> Unpin for Renderbuffer<T>

impl<T = Color<f32>> !UnwindSafe for Renderbuffer<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,