codecraft 0.1.1

A minimalist 3D game engine built on parts of Bevy (ECS, color) with wgpu and winit: OpenPBR materials, clustered lighting, an immediate-mode UI, audio and gamepad haptics
Documentation
// Lines: gizmos, and anything else drawn to be understood rather than looked
// at. No lighting — a wire is its own colour, and shading it would only make
// it harder to see.

struct Camera {
    view_proj: mat4x4<f32>,
};

@group(0) @binding(0)
var<uniform> camera: Camera;

struct VertexInput {
    @location(0) position: vec3<f32>,
    @location(1) color: vec4<f32>,
};

struct VertexOutput {
    @builtin(position) clip_position: vec4<f32>,
    @location(0) color: vec4<f32>,
};

@vertex
fn vs_main(vertex: VertexInput) -> VertexOutput {
    var out: VertexOutput;
    out.clip_position = camera.view_proj * vec4<f32>(vertex.position, 1.0);
    out.color = vertex.color;
    return out;
}

@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
    return in.color;
}