codecraft 0.1.1

A minimalist 3D game engine built on parts of Bevy (ECS, color) with wgpu and winit: OpenPBR materials, clustered lighting, an immediate-mode UI, audio and gamepad haptics
Documentation
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Rect {
    pub x: f32,
    pub y: f32,
    pub width: f32,
    pub height: f32,
}

impl Rect {
    pub const fn new(x: f32, y: f32, width: f32, height: f32) -> Self {
        Self {
            x,
            y,
            width,
            height,
        }
    }

    pub fn contains(&self, x: f32, y: f32) -> bool {
        x >= self.x && x <= self.x + self.width && y >= self.y && y <= self.y + self.height
    }

    pub fn center_x(&self) -> f32 {
        self.x + self.width * 0.5
    }

    pub fn center_y(&self) -> f32 {
        self.y + self.height * 0.5
    }
}