use std::net::SocketAddr;
use coap_lite::link_format::LINK_ATTR_RESOURCE_TYPE;
use coap_server::app::{CoapError, Request, Response};
use coap_server::{app, CoapServer, FatalServerError, UdpTransport};
#[tokio::main]
async fn main() -> Result<(), FatalServerError> {
env_logger::init();
let server = CoapServer::bind(UdpTransport::new("0.0.0.0:5683")).await?;
server
.serve(
app::new()
.resource(
app::resource("/hello")
.link_attr(LINK_ATTR_RESOURCE_TYPE, "hello")
.get(handle_get_hello),
)
.resource(
app::resource("/hidden")
.not_discoverable()
.get(handle_get_hidden),
),
)
.await
}
async fn handle_get_hello(request: Request<SocketAddr>) -> Result<Response, CoapError> {
let whom = request
.unmatched_path
.first()
.cloned()
.unwrap_or_else(|| "world".to_string());
let mut response = request.new_response();
response.message.payload = format!("Hello, {whom}").into_bytes();
Ok(response)
}
async fn handle_get_hidden(request: Request<SocketAddr>) -> Result<Response, CoapError> {
let mut response = request.new_response();
response.message.payload = b"sshh!".to_vec();
Ok(response)
}